Robin (SSB4): Difference between revisions

Reverting: It’s true that using equipment would be a big boost to Robin, however, a) that’s an argument that can be applied to any character, and b) competitive play rarely, if ever, allows customisation.
(Reverting: It’s true that using equipment would be a big boost to Robin, however, a) that’s an argument that can be applied to any character, and b) competitive play rarely, if ever, allows customisation.)
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Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter.
Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter.


However, as previously stated, Robin suffers from numerous weaknesses. The most notable includes his mobility, being the slowest in the game. However, using equipment to create a faster custom offers strong gameplay. He lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making him susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for him to fight at mid-range outside of the use of tomes. Many moves, specifically his smash attacks and special attacks, have significant ending lag, which leaves him wide open for punishment proceeding their execution. Elwind leaves him vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits offensive options when either the Levin Sword or tomes are exhausted.
However, as previously stated, Robin suffers from numerous weaknesses. The most notable includes his mobility, being the slowest in the game. He lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making him susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for him to fight at mid-range outside of the use of tomes. Many moves, specifically his smash attacks and special attacks, have significant ending lag, which leaves him wide open for punishment proceeding their execution. Elwind leaves him vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits offensive options when either the Levin Sword or tomes are exhausted.


Robin benefits little from [[Character customization|custom moves]], with the only notable options being the Thunder variants. Thunder+ has highly increased power across all charges, the projectiles have more range, and both Elthunder and Arcthunder use up a very slightly smaller amount of durability. However, it charges slower, and has only half the durability of the original, with Thoron immediately exhausting the tome regardless of how much durability is left. Speed Thunder is, unsurprisingly, faster across all charges, regarding both the projectiles' speed and charging, but the projectiles have less range and noticeably less power. Robin's remaining custom moves have very situational advantages, to the point that they usually fail to compensate for their disadvantages.
Robin benefits little from [[Character customization|custom moves]], with the only notable options being the Thunder variants. Thunder+ has highly increased power across all charges, the projectiles have more range, and both Elthunder and Arcthunder use up a very slightly smaller amount of durability. However, it charges slower, and has only half the durability of the original, with Thoron immediately exhausting the tome regardless of how much durability is left. Speed Thunder is, unsurprisingly, faster across all charges, regarding both the projectiles' speed and charging, but the projectiles have less range and noticeably less power. Robin's remaining custom moves have very situational advantages, to the point that they usually fail to compensate for their disadvantages.