Rex: Difference between revisions

579 bytes removed ,  1 year ago
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→‎Origin: Xenoblade's gameplay mechanics have no relevance to Smash, and that paragraph was is written like a strategy guide
(‎ look at the XC1 articles, we don't spoil them wholesale with not-relevant-to-SSB stuff like this (only including pnooms because of the related enhanceable spirit))
m (→‎Origin: Xenoblade's gameplay mechanics have no relevance to Smash, and that paragraph was is written like a strategy guide)
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In the course of his adventure, Rex becomes the figurehead of his party of paradise-seekers, each with their own reasons for following him and his optimistic goal. He starts out fairly naïve and all too confident in himself to solve every problem, but eventually learns that he can't do everything and must leave something up to others.
In the course of his adventure, Rex becomes the figurehead of his party of paradise-seekers, each with their own reasons for following him and his optimistic goal. He starts out fairly naïve and all too confident in himself to solve every problem, but eventually learns that he can't do everything and must leave something up to others.


In gameplay, Rex is so useful that it is difficult to remove him from the party. His ability to swap between Pyra and Mythra, the latter being one of the very few Light-type Blades, gives him more elemental options than anyone else in combat. His fighting style is well-rounded and he has no real problem wielding any type of Blade. And once he unlocks his Master Driver abilities, he gets even better - he can equip anyone else's Blade for free, even ones such as Dromarch that no one else can use, and activating Pneuma is essentially an "I win" button for any regular battle.
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