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'''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the original ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all games of the ''Smash'' series.
'''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the original ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]].


==Overview==
==Overview==
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
:{{Main|Jigglypuff (SSBU)/Down special}}
:{{Main|Jigglypuff (SSBU)/Down special}}
Rest in ''Super Smash Bros. Ultimate'' now triggers a [[Special Zoom]] when it connects. Besides that, the move has seen multiple improvements, with the move receiving a larger hitbox again (although it is still smaller than in ''Smash 64'') and having less ending lag (especially when Jigglypuff lands the Rest), meaning it can actually recover from it for the first time in the series if the move is used high enough offstage. This reduces the risk of using Rest, although Jigglypuff's opponent can still punish it if it connects (granted that they get a Blast KO). Additionally, Jigglypuff has gained a few potential setups into the move; mainly with [[Pound]] and its down aerial, due to their respective buffs. Overall, Rest in ''Ultimate'' is considerably improved compared to the previous two games, although it still pales in comparison to its ''Melee'' counterpart.
Rest in ''Super Smash Bros. Ultimate'' now triggers a [[Special Zoom]] when it connects. Besides that, the move has seen multiple improvements, with the move receiving a larger hitbox again (although it is still smaller than in ''Smash 64'') and having less ending lag (especially when Jigglypuff lands the Rest), meaning it can actually recover from it for the first time in the series if the move is used high enough offstage. This reduces the risk of using Rest, although Jigglypuff's opponent can still punish it if it connects (granted that they get a Blast KO). Despite that, the move has also gained some disadvantages, most notably ''Ultimate's'' reworked [[jostle]] mechanics working against the move's ground-based potential, as Jigglypuff can no longer walk or run into other characters in order to connect with it. Therefore, the move finds more use in the air compared to other games. Additionally, Jigglypuff has gained a few potential setups into the move; mainly with [[Pound]] and its down aerial, due to their respective buffs. Overall, Rest in ''Ultimate'' is considerably improved compared to the previous two games, although it still pales in comparison to its ''Melee'' counterpart.


==Instructional quotes==
==Instructional quotes==
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==Origin==
==Origin==
[[File:JigglypuffRestRBY.gif|thumb|Jigglypuff using {{iw|bulbapedia|Rest|move}} in ''{{iw|bulbapedia|Pokémon Red}}''.]]
[[File:JigglypuffRestRBY.gif|thumb|Jigglypuff using {{iw|bulbapedia|Rest|move}} in ''{{iw|bulbapedia|Pokémon Red}}''.]]
Rest is a Psychic-type status move introduced in Generation I. It puts the user to sleep for two turns in exchange for recovering all of their HP back to maximum and healing any status ailments. The two turns of sleep may leave the user open to their opponent's attacks or setup, unless the user has an item or Ability that can cure the sleep early or the user knows {{iw|bulbapedia|Sleep Talk|move}}.
Rest is a Psychic-type status (non-damaging) move introduced in Generation I. It puts the user to sleep for two turns in exchange for recovering all of their HP back to maximum and healing any status ailments. The two turns of sleep may leave the user open to their opponent's attacks or setup, unless the user has an item or {{iw|bulbapedia|Ability}} that can cure the sleep early or the user knows {{iw|bulbapedia|Sleep Talk|move}} or {{iw|bulbapedia|Snore|move}}.


In the ''Super Smash Bros.'' series, Rest also puts the user to sleep and leaves it vulnerable in exchange for a powerful effect, but instead of healing damage, it deals damage with very powerful knockback if used right next to a foe. While this has no canonical basis in the ''Pokémon'' series, Rest's depiction in ''Smash'' is similar in function to numerous powerful moves in the ''Pokémon'' games that leave the user open to attacks the following turn, such as {{iw|bulbapedia|Hyper Beam|move}}. In the description of one of its ''Melee'' Smash trophies, as well as in [[Snake]]'s Codec Conversation about Jigglypuff, it is stated that this is because at the instant Jigglypuff falls asleep, a huge buildup of energy forms at the center of its body. This is an example of the ''Smash'' producers changing the functions of a move to suit the games; other examples of this from the ''Pokémon'' series include [[Withdraw]], [[Double Team]] and [[Substitute]].
In the ''Super Smash Bros.'' series, Rest also puts the user to sleep and leaves it vulnerable in exchange for a powerful effect, but instead of healing damage,
it deals damage with very powerful knockback if used right next to a foe - essentially making its ''Smash'' incarnation a polar opposite to its original function. While this has no canonical basis in the ''Pokémon'' series, Rest's depiction in ''Smash'' is similar in function to numerous powerful moves in the ''Pokémon'' games that leave the user open to attacks the following turn, such as {{iw|bulbapedia|Hyper Beam|move}}. In the description of one of its ''Melee'' Smash trophies, as well as in [[Snake]]'s [[Codec Conversation]] about Jigglypuff, it is stated that this is because at the instant Jigglypuff falls asleep, a huge build-up of energy forms at the center of its body. This is an example of the ''Smash'' producers changing the functions of a move to suit the games; other examples of this from the ''Pokémon'' series include [[Withdraw]], [[Double Team]] and [[Substitute]].


In every ''Pokémon'' generation, Jigglypuff can learn Rest by leveling up, being one of the few Pokémon that can do so. Additionally, nearly every Pokémon can learn Rest via {{iw|bulbapedia|TM44}} from Generation I to VII and {{iw|bulbapedia|TM21}} in Generation VIII.
In every ''Pokémon'' generation, Jigglypuff can learn Rest by levelling up, being one of the few Pokémon that can do so. Additionally, nearly every Pokémon can learn Rest via {{iw|bulbapedia|TM44}} from Generation I to VII and {{iw|bulbapedia|TM21}} in Generation VIII.


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