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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
:{{Main|Jigglypuff (SSBU)/Down special}} | :{{Main|Jigglypuff (SSBU)/Down special}} | ||
Rest in ''Super Smash Bros. Ultimate'' now triggers a special zoom when it connects. Besides that, the move has seen multiple improvements with the move receiving a larger hitbox again (although it is still smaller than in ''Smash 64'') and the move has less ending lag (especially when Jigglypuff lands the Rest). This reduces the risk of using Rest although Jigglypuff's opponent can still punish it if it connects (granted that they get a Blast KO). Additionally, Jigglypuff has gained a potential | Rest in ''Super Smash Bros. Ultimate'' now triggers a special zoom when it connects. Besides that, the move has seen multiple improvements with the move receiving a larger hitbox again (although it is still smaller than in ''Smash 64'') and the move has less ending lag (especially when Jigglypuff lands the Rest). This reduces the risk of using Rest although Jigglypuff's opponent can still punish it if it connects (granted that they get a Blast KO). Additionally, Jigglypuff has gained a few potential setups into the move; mainly with [[Pound]] and down aerial, due to their buffs. Overall, Rest in ''Ultimate'' is improved compared to the previous two games although it still hails in comparison to its ''Melee'' counterpart. | ||
==Instructional quotes== | ==Instructional quotes== |
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