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[[File:Smash.4 - Viridi Stage Hazard.jpg|thumb|right|Viridi's original appearance.]] | [[File:Smash.4 - Viridi Stage Hazard.jpg|thumb|right|Viridi's original appearance.]] | ||
*In [[Beta elements (SSB4)|early builds]] of ''Smash 4'', Viridi's art on the stage was much smaller, and it also featured roses in her headband. | *In [[Beta elements (SSB4)|early builds]] of ''Smash 4'', Viridi's art on the stage was much smaller, and it also featured roses in her headband. | ||
*In ''Super Smash Bros. for Nintendo 3DS'', Viridi is represented by a static image. In ''Super Smash Bros. Ultimate'', she is an animated 3D model as in ''Kid Icarus Uprising''. | |||
*When played on this stage, the track ''[[List of SSB4 Music (Kid Icarus series)#Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb]]'' syncs with the events on the stage; as a result, [[pause|pausing]] the game causes the track to stop playing until unpaused. This only happens on the normal version of the stage, not the Ω form. This is probably in reference to ''Kid Icarus: Uprising'', where the music was synced up with the flight portions. | *When played on this stage, the track ''[[List of SSB4 Music (Kid Icarus series)#Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb]]'' syncs with the events on the stage; as a result, [[pause|pausing]] the game causes the track to stop playing until unpaused. This only happens on the normal version of the stage, not the Ω form. This is probably in reference to ''Kid Icarus: Uprising'', where the music was synced up with the flight portions. | ||
**If a match played on this stage lags heavily, the stage will transition at earlier times than usual to keep up with the music track. | **If a match played on this stage lags heavily, the stage will transition at earlier times than usual to keep up with the music track. |
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