Remote Missile: Difference between revisions

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The missile functions like an item and can be knocked in the direction the attack would normally knock a character back, though the distance is minimal. This is very bad as Snake is basically forced to drop the missile because even with the slightest knockback the missile will be facing away from the opponent and must turn around to chase after the enemy. The missile will either run out of fuel, the character will run away or advance towards Snake, or will explode when hit with a strong enough attack. The missile is incredibly sturdy and can take around 25% damage before it explodes. It is impossible to destroy the missile with an attack of the enemy's character model and not get hurt from the explosion (e.g. punching, kicking, no weapons).
The missile functions like an item and can be knocked in the direction the attack would normally knock a character back, though the distance is minimal. This is very bad as Snake is basically forced to drop the missile because even with the slightest knockback the missile will be facing away from the opponent and must turn around to chase after the enemy. The missile will either run out of fuel, the character will run away or advance towards Snake, or will explode when hit with a strong enough attack. The missile is incredibly sturdy and can take around 25% damage before it explodes. It is impossible to destroy the missile with an attack of the enemy's character model and not get hurt from the explosion (e.g. punching, kicking, no weapons).


In ''Ultimate'', the move has been significantly buffed as it reaches its top speed much quicker,  has less [[ending lag]], and is much more maneuverable and easier to control. It can force opponents to use their [[air dodge]] and leave them in a very vulnerable position to be hit by the missile, granting Snake one of the most effective and reliable edgeguarding tools in the game.  
In ''Ultimate'', the move has been significantly buffed as it reaches its top speed at a much quicker rate,  has less [[ending lag]], and is much more maneuverable and easier to control. It can force opponents to use their [[air dodge]] and leave them in a very vulnerable position to be hit by the missile, granting Snake one of the most effective and reliable edgeguarding tools in the game.  
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