Recovery: Difference between revisions

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|[[Link]]
|[[Link]]
||Link has a variety of techniques to augment [[Spin Attack]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his Spin Attack (see [[bomb recovery]]). However, his Spin Attack is arguably the worst recovery in ''SSB'' due to its short vertical and horizontal distance and poor range. This leaves Link vulnerable to [[spike]]s.
||Link has a variety of techniques to augment [[Spin Attack]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his Spin Attack (see [[bomb recovery]]). However, his Spin Attack is arguably the worst recovery in ''SSB'' due to its short vertical and horizontal distance and poor range. This leaves Link vulnerable to [[spike]]s.
||In ''Melee'', the [[Hookshot]] grabs onto walls. This can be combined with an air dodge to increase the grabbing range. Link's Spin Attack covers more distance and now covers him from above.
||In ''Melee'', the [[Hookshot]] grabs onto walls. This can be combined with an air dodge to increase the grabbing range. Link's Spin Attack covers more distance and now covers him from above. He can also throw a bomb upwards and Spin Attack into it to perform bomb recovery, rather than waiting for the bomb to explode.
||Link's recovery is rather poor due to the limited range of Spin Attack, fast [[falling speed]], poor midair jump, and slow air speed. The [[Clawshot]] now functions as a [[tether]].  
||Link's recovery is rather poor due to the limited range of Spin Attack, fast [[falling speed]], poor midair jump, and slow air speed. The [[Clawshot]] now functions as a [[tether]].  
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|[[Mario]]
|[[Mario]]
||If the player rapidly presses the special button during the [[Mario Tornado]], he rises up in the air. [[Super Jump Punch]] is the primary recovery move.
||If the player rapidly presses the special button during the [[Mario Tornado]], he rises up in the air. [[Super Jump Punch]] is the primary recovery move.
||Mario can use the [[Cape]] to propel himself forward a bit. Super Jump Punch and Mario Tornado are still viable recovery moves, but Super Jump Punch travels less distance.
||Mario can use the [[Cape]] to propel himself forward a bit. Super Jump Punch and Mario Tornado are still viable recovery moves, but Super Jump Punch travels less distance. Super Jump Punch can be cancelled with a wall jump if it is used while hugging a wall and the Control Stick is tilted backwards at the apex of the jump.
||Mario Tornado is no longer in Mario's special moves moveset, restricting his recovery moves to Cape and Super Jump Punch.
||Mario Tornado is no longer in Mario's special moves moveset, restricting his recovery moves to Cape and Super Jump Punch.
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|[[Marth]]
|[[Marth]]
||N/A
||N/A
||[[Marth]]'s side special, [[Dancing Blade]], slows his fall speed and propels him forward if only the first attack of the combo is used. This does not put him in a helpless state. [[Dolphin Slash]] provides large vertical recovery, but makes him helpless.  
||[[Marth]]'s side special, [[Dancing Blade]], slows his fall speed and propels him forward if only the first attack of the combo is used. This does not put him in a helpless state. [[Dolphin Slash]] provides large vertical recovery, but makes him helpless.
||[[Shield Breaker]] can be used to propel Marth forward, but it leaves him open to attacks. His Dolphin Slash can be used for quick vertical recovery, but self stage spikes if hits lips under [[ledge]]s. Dancing Blade is less useful for recovering and gives much less horizontal recovery. Dolphin Slash gives him the [[landing lag glitch]] and covers more horizontal distance.
||[[Shield Breaker]] can be used to propel Marth forward, but it leaves him open to attacks. His Dolphin Slash can be used for quick vertical recovery, but self stage spikes if hits lips under [[ledge]]s. Dancing Blade is less useful for recovering and gives much less horizontal recovery. Dolphin Slash gives him the [[landing lag glitch]] and covers more horizontal distance.
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|[[Young Link]]
|[[Young Link]]
||N/A
||N/A
||Like [[#Link|Link]], [[Young Link (SSBM)|Young Link]] can use a bomb recovery, wall grapple, or a [[Spin Attack]]. The bomb recovery will help after the Spin Attack. Young Link can also wall jump, and his wall grapple is shorter than Link's grapple. His Spin Attack gives slightly more distance than Link's, but it is overall poor for a character of his weight class.
||Like [[#Link|Link]], [[Young Link (SSBM)|Young Link]] can use a bomb recovery, wall grapple, or a [[Spin Attack]]. The bomb recovery will help after the Spin Attack. However, he can't throw the bomb straight up and Spin Attack into it, unlike Link. Young Link can also wall jump, and his wall grapple is shorter than Link's grapple. His Spin Attack gives slightly more distance than Link's, but it is overall poor for a character of his weight class.
||N/A
||N/A
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