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==Technical data== | ==Technical data== | ||
{{Technical data|Ally KOs appears to be affected by stock diff in some way}} | {{Technical data|Ally KOs appears to be affected by stock diff in some way}} | ||
The Rebellion Gauge fills passively at 0.00925 units per [[frame]]. When the Rebellion Gauge reaches 100 units, Arsène will appear for 30 seconds (1800 frames). It takes roughly 3 minutes (10,810 frames) for the gauge to fill solely through passive generation. The gauge | The Rebellion Gauge fills passively at 0.00925 units per [[frame]]. When the Rebellion Gauge reaches 100 units, Arsène will appear for 30 seconds (1800 frames). It takes roughly 3 minutes (10,810 frames) for the gauge to fill solely through passive generation. The gauge will not fill when Joker is on a [[revival platform]]. | ||
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If Joker is hit while Arsène is summoned, the Rebellion Gauge will decrease by 16× the damage received in frames if 2 or 3 players are present. A move dealing 15% in a 1v1 battle will subtract 240 frames (4 seconds) from the Rebellion Gauge. Depending on the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2× multiplier for a 4 players match, 8.6× for 5 players, 7.8× for 6 players, 7× for 7 players, and 6.3× for 8 players.<ref>https://twitter.com/Meshima_/status/1119419225410428928</ref> | If Joker is hit while Arsène is summoned, the Rebellion Gauge will decrease by 16× the damage received in frames if 2 or 3 players are present. A move dealing 15% in a 1v1 battle will subtract 240 frames (4 seconds) from the Rebellion Gauge. Depending on the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2× multiplier for a 4 players match, 8.6× for 5 players, 7.8× for 6 players, 7× for 7 players, and 6.3× for 8 players.<ref>https://twitter.com/Meshima_/status/1119419225410428928</ref> | ||
If Joker is KOed at any point, the meter will reset at 20 units regardless of how filled it was beforehand. His meter resets to 25 units if he has 2 fewer stocks than his opponent and 30 at 3 or fewer stocks. Like with the multiplier for taking damage, these values are multiplied based on player count (see the "Player Adjustment" table). The gauge fills by 4 units if an ally is KOed. In a stock match, the gauge will be fully depleted when Joker loses his final stock, therefore it will be empty upon return if Joker [[share stock|takes a stock from a teammate]] in a team match. | If Joker is KOed at any point, the meter will reset at 20 units regardless of how filled it was beforehand. His meter resets to 25 units if he has 2 fewer stocks than his opponent and 30 at 3 or fewer stocks. Like with the multiplier for taking damage, these values are multiplied based on player count (see the "Player Adjustment" table). The gauge fills by 4 units if an ally is KOed. In a stock match, the gauge will be fully depleted when Joker loses his final stock, therefore it will be empty upon return if Joker [[share stock|takes a stock from a teammate]] in a team match or chooses a continue in [[Classic Mode]]. | ||
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