Rebellion Gauge: Difference between revisions

Some fixes and additional info, particularly on the working of Arsene's hitboxes. Credits to Plague and Lattie for some clarifications on Discord.
(Some fixes and additional info, particularly on the working of Arsene's hitboxes. Credits to Plague and Lattie for some clarifications on Discord.)
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The Rebellion Gauge is a gray meter with a black frame, which is present next to Joker's portrait at all times. By default, it has a red splash around it, but if the match is in [[Mementos]] and ''Persona 3'' or ''Persona 4'' music is playing, the splash's color changes to blue or yellow, respectively. As the Rebellion Gauge fills, the gray is replaced with pink.
The Rebellion Gauge is a gray meter with a black frame, which is present next to Joker's portrait at all times. By default, it has a red splash around it, but if the match is in [[Mementos]] and ''Persona 3'' or ''Persona 4'' music is playing, the splash's color changes to blue or yellow, respectively. As the Rebellion Gauge fills, the gray is replaced with pink.


The Rebellion Gauge slowly fills over time, but can be more efficiently filled by (in increasing order of effectiveness): one of Joker's teammates being KO'd, one of Joker's teammates being attacked, Joker himself being attacked (which causes a spark matching the color of the splash at the right end of the Gauge), and Joker being attacked while using [[Rebel's Guard]]. The [[1v1 multiplier]] affects [[Rebel's Guard]] specifically, having the gauge fill faster than normal.
The Rebellion Gauge slowly fills over time, but can be more efficiently filled by (in increasing order of effectiveness): one of Joker's teammates being KO'd, one of Joker's teammates being attacked, Joker himself being attacked (which causes a spark matching the color of the splash at the right end of the Gauge), and Joker being attacked while using [[Rebel's Guard]].


When the meter is filled, [[Arsène]] is summoned and the Rebellion Gauge turns cyan with blue flames behind it. Arsène remains active to boost Joker's abilities until the Rebellion Gauge runs out, which takes 30 seconds. Taking damage causes larger portions to be removed. Once the Rebellion Gauge depletes fully, Arsène leaves Joker and the meter resets to its default state. Joker is invincible during the time Arsène arrives and leaves the field.  
When the meter is filled, [[Arsène]] is summoned and the Rebellion Gauge turns cyan with blue flames behind it. Arsène remains active to boost Joker's abilities until the Rebellion Gauge runs out, which takes 30 seconds. Taking damage causes larger portions to be removed. Once the Rebellion Gauge depletes fully, Arsène leaves Joker and the meter resets to its default state. Joker is invincible during the time Arsène arrives and leaves the field.  
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** The cannons in [[Stage Builder|a Stage Builder level]].
** The cannons in [[Stage Builder|a Stage Builder level]].
* Getting trapped in a barrel in [[Wrecking Crew]].
* Getting trapped in a barrel in [[Wrecking Crew]].
* Using a [[Bullet Bill (item)|Bullet Bill]].
* Using a {{b|Bullet Bill|item}}.
* An enemy landing a cutscene [[Final Smash]], such as [[Stampede!]] or [[Blue Falcon]]. This applies even if Joker is caught in the move, although damage taken will still reduce his Rebellion Gauge.
* An enemy landing a cutscene [[Final Smash]], such as [[Stampede!]] or [[Blue Falcon]]. This applies even if Joker is caught in the move, although damage taken will still reduce his Rebellion Gauge.


In [[Home Run Contest]], the Rebellion Gauge starts out full and does not deplete, and Arsène will always be active.
In [[Home Run Contest]], the Rebellion Gauge starts out full and does not deplete, and Arsène will always be active.


==Instructional quotes==
When Arsène is active, his hitboxes are added to almost all of Joker's standard attacks, with the exception of his pummel, throws, and floor and edge attacks. Arsène's hitboxes have a part of 1, meaning that they can hit simultaneously with Joker's own hitboxes. When Arsène is active, Joker's own hitboxes deal the same damage as when he is not present, but might have other properties like size, knockback or angles changed. During this state, Joker is colloquially referred to as '''Awakened Joker'''. Curiously, if Arséne vanishes while Joker is performing an attack, the Awakened values will apply until the attack animation ends.
{{InstructionalQuotes
|ssbuchar=Joker
|ssbudesc=Joker's Rebellion Gauge will fill if he is hit while using his down special and when he takes damage in general. When the gauge is full, Joker will summon Arsene, who strengthens his attacks and changes his special moves. The Rebellion Gauge also fills slowly over time.
}}


==Technical Data==
==Technical Data==
The Rebellion Gauge fills in units, calculated by 1.3 * the damage Joker receives throughout the battle if he is hit. For example, a move dealing 3%  will fill the gauge by 3.9 units. Taking around 76.92% (the actual calculation for this, 100 divided by 1.3, results in a very long number) will give enough units for Arsène every time. It will also passively generate units, at 0.00925 per Frame. In a more readable format, it fills at 1.11 units every 2 seconds; after 3 minutes spent without taking any damage, Joker will automatically summon Arsène. This also applies to teammates, although it is filled by 0.2* the result. If Joker uses Rebel's Guard, the gauge will fill by 1.3 * 0.4 * 6.7368 * the damage taken, instantly filling it after taking 28.6% damage or more. <ref>https://twitter.com/Meshima_/status/1119418980467220480</ref>
The Rebellion Gauge fills in units, calculated by 1.3 * the damage Joker receives throughout the battle if he is hit. For example, a move dealing 3%  will fill the gauge by 3.9 units. Taking around 76.92% (the actual calculation for this, 100 divided by 1.3, results in a very long number) will give enough units for Arsène every time. It will also passively generate units, at 0.00925 per Frame. In a more readable format, it fills at 1.11 units every 2 seconds; after 3 minutes spent without taking any damage, Joker will automatically summon Arsène. This also applies to teammates, although it is filled by 0.2* the result. If Joker uses Rebel's Guard, the gauge will fill by 1.3 * 0.4 * 6.7368 * the damage taken, instantly filling it after taking 28.6% damage or more. <ref>https://twitter.com/Meshima_/status/1119418980467220480</ref>


When the Rebellion Gauge reaches 100 Units, Arsène will appear for 30 seconds, or 1800 frames. If Joker is hit during this time period, the Rebellion Gauge will decrease by 16 * the damage received, provided two or three players are present, only this time in frames rather than units (to calculate in seconds, divide the result by 60). A move dealing 20% in an 1v1 battle will subtract 240 frames, or 4 seconds, from the Rebellion Gauge. Depending from the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2 multiplier for a 4 players match, 8.6 for 5 players, 7.8 for 6 players, 7 for 7 players and 6.3 for 8 players. <ref>https://twitter.com/Meshima_/status/1119419225410428928</ref>
When the Rebellion Gauge reaches 100 Units, Arsène will appear for 30 seconds, or 1800 frames. If Joker is hit during this time period, the Rebellion Gauge will decrease by 16 * the damage received, provided two or three players are present, only this time in frames rather than units (to calculate in seconds, divide the result by 60). A move dealing 15% in an 1v1 battle will subtract 240 frames, or 4 seconds, from the Rebellion Gauge. Depending from the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2 multiplier for a 4 players match, 8.6 for 5 players, 7.8 for 6 players, 7 for 7 players and 6.3 for 8 players. <ref>https://twitter.com/Meshima_/status/1119419225410428928</ref>
 
All calculations involving the Rebellion Gauge will take the 1v1 multiplier and other damage multipliers into account.


If Joker is KO'd at any point, the meter will reset at 20 units regardless of how filled it was beforehand. If Joker is behind in stocks, the gauge will fill at a faster rate. However, the specifics for this are still unknown. <ref>https://twitter.com/Meshima_/status/1119419293374935040</ref>
If Joker is KO'd at any point, the meter will reset at 20 units regardless of how filled it was beforehand. If Joker is behind in stocks, the gauge will fill at a faster rate. However, the specifics for this are still unknown. <ref>https://twitter.com/Meshima_/status/1119419293374935040</ref>
==Instructional quotes==
{{InstructionalQuotes
|ssbuchar=Joker
|ssbudesc=Joker's Rebellion Gauge will fill if he is hit while using his down special and when he takes damage in general. When the gauge is full, Joker will summon Arsene, who strengthens his attacks and changes his special moves. The Rebellion Gauge also fills slowly over time.
}}


==Origin==
==Origin==
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