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Most projectiles can be easily identified by attacking a [[metal box]]: if the character becomes metal, then the move is not a projectile. | Most projectiles can be easily identified by attacking a [[metal box]]: if the character becomes metal, then the move is not a projectile. | ||
==Number of projectiles per character== | |||
==Number of | |||
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each. | This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each. | ||
{|class="wikitable" | {|class="wikitable" |