Projectile: Difference between revisions

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{incomplete|Missing projectile moves.}}
{{incomplete|Many moves are missing entirely.}}
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]


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A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.


As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have [[smash attack]]s that are projectiles.
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have other attacks that are projectiles.


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|rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{y}}||{{n}}||
|rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{y}}||{{n}}||
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|Clown Car||{{indeterminate}}||{{indeterminate}}||Becomes a projectile when he [[Abandon Ship|abandons ship]].
|[[Abandon Ship]]||{{n}}||{{n}}||The Clown Car becomes a projectile after abandoned.
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|[[Clown Cannon]]||{{y}}||{{indeterminate}}||
|[[Clown Cannon]]||{{y}}||{{n}}||
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|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
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|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
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|rowspan="2"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{Indeterminate}}||Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy.
|rowspan="2"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{n}}||Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy.
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|[[Clay Shooting]]||{{n}}||{{Indeterminate}}||The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
|[[Clay Shooting]]||{{n}}||{{n}}||The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
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|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
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|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
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|[[Greninja]] ||[[Water Shuriken]]||{{Indeterminate}}||{{Indeterminate}}||
|[[Greninja]] ||[[Water Shuriken]]||{{y}}||{{n}}||
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|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
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|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
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|[[Robin]]||[[Elwind]]||{{y}}||{{Indeterminate}}||Can [[meteor smash]] opponents.
|[[Robin]]||[[Elwind]]||{{y}}||{{y}}||Can [[meteor smash]] opponents.
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|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{indeterminate}}||{{indeterminate}}||When distanced, Luma can be called back.
|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back.
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|[[Star Bits]]||{{y}}||{{indeterminate}}||
|[[Star Bits]]||{{y}}||{{n}}||
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|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
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|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
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|rowspan="3"|[[Villager]]||[[Forward Smash]]||{{y}}||{{indeterminate}}||Drops a bowling ball
|rowspan="5"|[[Villager]]||[[Forward Smash]]||{{y}}||{{n}}||Drops a bowling ball.
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|[[Lloid Rocket]]||{{y}}||{{indeterminate}}||
|[[Forward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet.
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|[[Timber]] (cut tree)||{{y}}||{{indeterminate}}||
|[[Backward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet.
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|[[Lloid Rocket]]||{{y}}||{{n}}||
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|[[Timber]] (cut tree)||{{y}}||{{n}}||
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|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
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|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{indeterminate}}||Also heals when fully charged.
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{y}}||Also heals the user when fully charged. Can be absorbed immediately after charging is finished.
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|[[Header]]||{{y}}||{{indeterminate}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
|[[Header]]||{{y}}||{{n}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
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|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
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|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
|rowspan="2"|[[Yoshi]]||[[Egg Throw]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
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|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
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|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
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|[[Phantom Slash]]||{{y}}||{{Indeterminate|25}}||Confirmed to be a reflectable projectile, not yet known if it's absorbable.
|[[Phantom Slash]]||{{y}}||{{n}}||
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|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.