Port priority: Difference between revisions

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{{disambig2|priority in relation to controller ports|attack priority|Priority}}
{{disambig2|priority in relation to controller ports|attack priority|Priority}}
[[Image:Wii ports.jpg|thumb|250px|right|A Wii with its GameCube controller ports exposed. P1 to P4 are arranged from left to right.]]
[[File:Wii ports.jpg|thumb|250px|right|A Wii with its GameCube controller ports exposed. P1 to P4 are arranged from left to right.]]
'''Port priority''' (also known as '''controller slot priority''') is a set of rules that determine the outcome of certain situations between [[character]]s during [[Versus Mode|match]]es. These rules are based on the numbered player ports (slots) in which each player plugs in, or occupies with their controller, and these are represented by P1, P2, P3 and P4 with respect to the first, second, third and fourth ports. [[CPU]] players may also occupy these ports, and are affected by port priority in the same ways as human players.
'''Port priority''' (also known as '''controller slot priority''') is a set of rules that determine the outcome of certain situations between [[character]]s during [[Versus Mode|match]]es. These rules are based on the numbered player ports (slots) in which each player plugs in, or occupies with their controller, and these are represented by P1, P2, P3 and P4 with respect to the first, second, third and fourth ports. [[CPU]] players may also occupy these ports, and are affected by port priority in the same ways as human players.