Port Town Aero Dive: Difference between revisions

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{{Infobox Stage
{{Infobox Stage
|location    = ''[[F-Zero]]''
|location    = {{FA-article}}''[[F-Zero]]''
|name        = Port Town Aero Dive
|name        = Port Town Aero Dive
|image        = [[Image:Port_Town_Aero_Dive.jpg|250px|Port Town Aero Dive]]
|image        = [[Image:Port_Town_Aero_Dive.jpg|250px|Port Town Aero Dive]]
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==Origin==
==Origin==
Ever since the original ''[[F-Zero]]'', Port Town has been one of the recurring locations that hosts race courses for the [[F-Zero Grand Prix]], along with [[Mute City]], [[Big Blue]], White Land, Fire Field and Sand Ocean. In all three of the main games in the [[F-Zero (series)|series]], Port Town has had two tracks to its name. This particular circuit, Port Town Aero Dive, is the setting of the second race of the Sapphire Cup in ''[[F-Zero GX]]''.
Ever since the original ''[[F-Zero]]'', Port Town has been one of the recurring locations that hosts race courses for the [[F-Zero Grand Prix]], along with [[Mute City]], [[Big Blue]], White Land, Fire Field and Sand Ocean. In all three of the main games in the [[F-Zero (universe)|series]], Port Town has had two tracks to its name. This particular circuit, Port Town Aero Dive, is the setting of the second race of the Sapphire Cup in ''[[F-Zero GX]]''.


==In the Smash Bros. series==
==In the Smash Bros. series==
[[Image:PortAero.jpg|right|thumb|Cars racing down the track and colliding with fighters.]]
[[Image:PortAero.jpg|right|thumb|Cars racing down the track and colliding with fighters.]]
Port Town Aero Dive has been faithfully recreated for one of the [[F-Zero (universe)|F-Zero universe's]] new contributions to the [[Super Smash Bros. (series)|Smash Bros series]]. The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own unique terrain. Since this is a rather daring course, the configuration of the terrain in each location within it is appropriately treacherous. Expect lots of steep slopes. Sometimes, the platform will even separate completely from the track. When it does, you’re in store for some really great views of the course. The race cars have changed from Mute City. They do more damage and can kill at 50%. Furthermore, it might be impossible to damage them due to their higher speed than the cars in the last installment. Additionally, the racers are large enough that characters might be hit by them, even if they are standing on platforms floating above the track.
Port Town Aero Dive has been faithfully recreated for one of the [[F-Zero (universe)|''F-Zero'' universe's]] new contributions to the [[Super Smash Bros. (series)|''Smash Bros'' series]]. The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own unique terrain. Since this is a rather daring course, the configuration of the terrain in each location within it is appropriately treacherous. Expect lots of steep slopes. Sometimes, the platform will even separate completely from the track. When it does, you’re in store for some really great views of the course. The race cars have changed from Mute City. They do more damage and can kill at 50%. Furthermore, it might be impossible to damage them due to their higher speed than the cars in the last installment. Additionally, the racers are large enough that characters might be hit by them, even if they are standing on platforms floating above the track.


Strangely, this stage is a starter while Captain Falcon is not, similar to [[Snake (SSBB)|Snake]] and [[Shadow Moses Island]]. The stage is also similar to [[F-Zero Grand Prix: Mute City|Mute City]] from ''[[Super Smash Bros. Melee]]'', in both the stage hazards, idea and that it is an almost perfect recreation of an F-Zero track. What sets it apart from Mute City is that no two laps in a single brawl are the same; the platform doesn't always drop players off at every stop. In fact, there is no set amount for the number of times it stops during one circuit either. The other difference between Port Town and Mute City is that the platform in this stage isn't facing forward all the time. Instead, it rotates 90 degrees so that when it lands, you are viewing the course from the side.
Strangely, this stage is a starter while Captain Falcon is not, similar to [[Snake (SSBB)|Snake]] and [[Shadow Moses Island]]. The stage is also similar to [[F-Zero Grand Prix: Mute City|Mute City]] from ''[[Super Smash Bros. Melee]]'', in both the stage hazards, idea and that it is an almost perfect recreation of an ''F-Zero'' track. What sets it apart from Mute City is that no two laps in a single brawl are the same; the platform doesn't always drop players off at every stop. In fact, there is no set amount for the number of times it stops during one circuit either. The other difference between Port Town and Mute City is that the platform in this stage isn't facing forward all the time. Instead, it rotates 90 degrees so that when it lands, you are viewing the course from the side.


These are the places that the stage stops at, in the order that they appear:
These are the places that the stage stops at, in the order that they appear:
* The start/finish line. The terrain is completely flat, making it difficult to avoid the F-Zero racers. The battle always begins at this point.
* The start/finish line. The terrain is completely flat, making it difficult to avoid the F-Zero racers. The battle always begins at this point.
* The first corner. There are two parallel platforms here. The ground is at a slight angle.
* The first corner. There are two parallel platforms here. The ground is at a slight angle.
* The top of a futuristic frieght/boat. A giant [[R.O.B.]]-shaped crane can be seen to the far right of the stage, which also appears in the original Port Town stage in F-Zero GX off of which this stage is based. This area has three platforms. As this area is high above the track, the F-Zero racers will never pass through this area.
* The top of a futuristic frieght/boat. A giant [[R.O.B.]]-shaped crane can be seen to the far right of the stage, which also appears in the original Port Town stage in ''F-Zero GX'' off of which this stage is based. This area has three platforms. As this area is high above the track, the F-Zero racers will never pass through this area.
* The top of a large, hovering disk above the track. As this area is high above the track, the F-Zero racers will never pass through this area. This area has a circular platform in the center, and two hovering platforms above gaps to both sides. If you try to land far enough to the left or right, you can find ground at the edge of the disk, but it is easy to be KO'd this close to the edge.
* The top of a large, hovering disk above the track. As this area is high above the track, the F-Zero racers will never pass through this area. This area has a circular platform in the center, and two hovering platforms above gaps to both sides. If you try to land far enough to the left or right, you can find ground at the edge of the disk, but it is easy to be KO'd this close to the edge.
* The straight with a gap in the middle. There are three platforms arranged in a V-formation above the gap. A boost pad can be seen in the background. This is the section of the stage right before the high jump. Unique to this section is that in the original Port Town Aero Dive stage in F-Zero GX, there is no gap in the center before the jump.
* The straight with a gap in the middle. There are three platforms arranged in a V-formation above the gap. A boost pad can be seen in the background. This is the section of the stage right before the high jump. Unique to this section is that in the original Port Town Aero Dive stage in ''F-Zero GX'', there is no gap in the center before the jump.
* The stepped section after the huge jump. The stage is considerably wider than the rest of the stage, and the F-Zero racers can be seen from a long distance away, making dodging them slightly easier, regardless of the lack of platforms.
* The stepped section after the huge jump. The stage is considerably wider than the rest of the stage, and the F-Zero racers can be seen from a long distance away, making dodging them slightly easier, regardless of the lack of platforms.
* The area before the vertical piece of the track. The race cars drive in from the right-hand side of the screen. There are also three platforms, making this stop similar to [[Battlefield]]. F-Zero racers can only be avoided by standing on the top middle platform, as cars will still strike on the other two platforms.
* The area before the vertical piece of the track. The race cars drive in from the right-hand side of the screen. There are also three platforms, making this stop similar to [[Battlefield]]. F-Zero racers can only be avoided by standing on the top middle platform, as cars will still strike on the other two platforms.
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'''Songs in bold must be unlocked'''
'''Songs in bold must be unlocked'''


It is worth noting that, oddly enough, the actual Port Town music from F-Zero GX is NOT available in Brawl. Also, the ''[[Melee]]'' version of ''Mute City'' only appears in [[F-Zero Grand Prix: Big Blue|Big Blue]], but players considered it more suitable for Port Town. This decision seems even weirder when one considers that ''Mach Rider'', formerly alternate music for Big Blue, has been transferred to this stage.
It is worth noting that, oddly enough, the actual Port Town music from ''F-Zero GX'' is not available in Brawl. Also, the ''[[Melee]]'' version of ''Mute City'' only appears in [[F-Zero Grand Prix: Big Blue|Big Blue]], but players considered it more suitable for Port Town. This decision seems even stragner when one considers that ''Mach Rider'', formerly alternate music for Big Blue, has been transferred to this stage.


===Trivia===
===Trivia===