Pocket: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Pocket
|name=Pocket
|image={{tabber|title1=Villager|tab1=[[File:Villager Neutral B SSBU.gif|300px]]|title2=Isabelle|tab2=[[File:Isabelle Neutral B SSBU.gif|300px]]}}
|image={{tabber|title1=Villager|content1=[[File:Villager Neutral B SSBU.gif|300px]]|title2=Isabelle|content2=[[File:Isabelle Neutral B SSBU.gif|300px]]}}
|caption=Villager and Isabelle using Pocket in ''Ultimate''.
|caption=Villager and Isabelle using Pocket in ''Ultimate''.
|user=[[Villager]]<br>[[Isabelle]]
|user=[[Villager]]<br>[[Isabelle]]
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When Pocket is activated, the user is given a few frames of [[intangibility]], and will reach out a short distance forward in an attempt to grab any [[item]] or [[projectile]] within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a [[Bumper]] or [[Spiny Shell]] has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are [[reflect]]able, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as [[Din's Fire]]).
When Pocket is activated, the user is given a few frames of [[intangibility]], and will reach out a short distance forward in an attempt to grab any [[item]] or [[projectile]] within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a [[Bumper]] or [[Spiny Shell]] has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are [[reflect]]able, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as [[Din's Fire]]).


Retrieved projectiles are thrown with a 1.9× damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's {{b|Thunder|Pokémon}} traveling straight down and Yoshi's [[Egg Throw]] following a parabolic arc. Because pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full [[shield]]s. However, as of version [[1.1.3]] of ''SSB4'', and in ''Ultimate'', pocketing and throwing a teammate's projectile applies another damage multiplier of 0.25× (resulting in 0.475× of the original damage), preventing abusive strategies.
Retrieved projectiles are thrown with a 1.9× damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's {{b|Thunder|Pokémon}} traveling straight down and Yoshi's [[Egg Throw]] following a parabolic arc. Because pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full [[shield]]s. However, after version [[1.1.3]] of ''Super Smash Bros. 4'' and in ''Super Smash Bros. Ultimate'', pocketing and throwing a teammate's projectile applies another damage multiplier of 0.25× (resulting in 0.475× of the original damage), preventing abusive strategies.


Retrieved items will appear in the user's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. In ''SSB4'', Villager can pocket collectibles like [[trophies]], [[CD]]s and [[Custom Part]]s, but they will only count to the player's [[Vault]] data if the user retrieves them. Pocketed objects are lost if the user is KOed, or in ''SSB4'', if they are not retrieved after thirty seconds or Villager enters a [[door]]; in the case of collectibles, they will not be added to the player's Vault data.
Retrieved items will appear in the user's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. In ''SSB4'', Villager can pocket collectibles like [[trophies]], [[CD]]s and [[Custom Part]]s, but they will only count to the player's [[Vault]] data if the user retrieves them. Pocketed objects are lost if the user is KOed, or in ''SSB4'', if they are not retrieved after thirty seconds or Villager enters a [[door]]; in the case of collectibles, they will not be added to the player's Vault data.
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If the user is currently holding an item, instead of reaching forward to grab an object, they will pocket the item they are holding and swap it out with whatever item they previously pocketed. Heavy items like [[Crate]]s and [[Barrel]]s cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the user to throw it. [[Assist Trophies]], [[Poké Ball]]s, [[Sandbag]] (SSB4 only), the [[Smash Ball]], and [[Fake Smash Ball]]s cannot be pocketed in any form. Pocketing [[Daybreak]] and [[Dragoon]] pieces adds them to the player's collection as if picked up normally rather than placing them in the pocket.
If the user is currently holding an item, instead of reaching forward to grab an object, they will pocket the item they are holding and swap it out with whatever item they previously pocketed. Heavy items like [[Crate]]s and [[Barrel]]s cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the user to throw it. [[Assist Trophies]], [[Poké Ball]]s, [[Sandbag]] (SSB4 only), the [[Smash Ball]], and [[Fake Smash Ball]]s cannot be pocketed in any form. Pocketing [[Daybreak]] and [[Dragoon]] pieces adds them to the player's collection as if picked up normally rather than placing them in the pocket.


Pocketed objects are considered to be in play even if they are not visible, though any timers such as a [[Bob-omb]]'s fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s [[Gyro]], Wii Fit Trainer's [[Header|soccer ball]], Wario's [[Wario Bike|bike]], [[King K. Rool]]'s [[Crownerang|crown]], Bowser Jr.'s [[Mechakoopa]]s, and Banjo & Kazooie's [[Rear Egg|grenade egg]]. [[Lloid Rocket]], [[Minecart]] and [[TNT]] are exceptions to this rule; pocketing them will immediately allow the character who deployed it to use the special move again. Pocket is also very effective at [[gimp]]ing [[Ness]] or [[Lucas]], as the move can be used to intercept and take his PK Thunder projectile while he is trying to get back onto the stage.
Pocketed objects are considered to be in play even if they are not visible, though any timers such as a [[Bob-omb]]'s fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s [[Gyro]], Wii Fit Trainer's [[Header|soccer ball]], Wario's [[Wario Bike|bike]], [[King K. Rool]]'s [[Crownerang|crown]], Bowser Jr.'s [[Mechakoopa]]s, and Banjo & Kazooie's [[Rear Egg|grenade egg]]. [[Lloid Rocket]], [[Minecart]] and [[TNT]] are exceptions to this rule; pocketing them will immediately allow the character who deployed it to use the special move again. Pocket is also very effective at [[gimp]]ing [[Ness]] or [[Lucas]], as the move can be used to intercept and take their [[PK Thunder]] projectile while he is trying to get back onto the stage.


Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack.
Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack.
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# '''Pocket Plus''': The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x.
# '''Pocket Plus''': The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x.
<gallery>
<gallery>
File:Garden.JPG|Garden used against {{SSB4|Robin}}.
Garden.JPG|Garden used against {{SSB4|Robin}}.
File:Pocket Plus.JPG|Pocket Plus used against {{SSB4|Wii Fit Trainer}}'s [[Header]].
Pocket Plus.JPG|Pocket Plus used against {{SSB4|Wii Fit Trainer}}'s [[Header]].
</gallery>
</gallery>


==Origin==
==Origin==
[[File:ACNLPocket.png|thumb|left|200px|The player's pockets as seen in ''{{s|nookipedia|Animal Crossing: New Leaf}}''.]]
[[File:ACNLPocket.png|thumb|left|200px|The player's pockets as seen in ''{{s|nookipedia|Animal Crossing: New Leaf}}''.]]
In {{uv|Animal Crossing}}, one of the biggest goals of the game is collecting items to decorate the player's house or sell for {{s|nookipedia|Bells}}, the game's currency. In the games, the player is given an inventory space of 15 slots (16 in ''New Leaf'' and 20 to 40 in ''New Horizons''). Furniture, sea shells, letters, and fruits are among the many items that can be picked up. Items can then be placed anywhere in the world. The player can also use their net to capture bugs (akin to using their [[Fishing Rod|fishing rod]] to catch fish), which, until given to the museum for collecting or released back into the wild, are also kept in the inventory.
In {{uv|Animal Crossing}}, one of the biggest goals of the game is collecting items to decorate the player's house or sell for {{s|nookipedia|Bells}}, the game's currency. In the games, the player is given an inventory space of 15 slots (16 in ''New Leaf'' and 20, upgradable to 40, in ''New Horizons''). Furniture, sea shells, letters, and fruits are among the many items that can be picked up. Items can then be placed anywhere in the world. The player can also use their net to capture bugs (akin to using their [[Fishing Rod|fishing rod]] to catch fish), which, until given to the museum for collecting or released back into the wild, are also kept in the inventory. The move's animation comes from a player picking up an object and storing it in their inventory, which had the character put it inside their pocket.
 
Planting flowers is a vital part of keeping up the appearance of ''Animal Crossing'' towns, which would lead to rewards like golden equipment.
{{clrl}}
{{clrl}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:VillagerProjectileCatch.gif|Villager catching {{SSB4|Samus}}' Charge Shot.
VillagerProjectileCatch.gif|Villager catching {{SSB4|Samus}}' Charge Shot.
File:VillagerPickUp.jpg|Villager picks up a projectile...
VillagerPickUp.jpg|Villager picks up a projectile...
File:VillagerPickThrow.jpg|...and throws it where he wishes.
VillagerPickThrow.jpg|...and throws it where he wishes.
File:VillagerItemPick.jpg|Pocket can be used to pick up items.
VillagerItemPick.jpg|Pocket can be used to pick up items.
File:VillagerItemPlace.jpg|It can then be pulled out for future use.
VillagerItemPlace.jpg|It can then be pulled out for future use.
File:Pocket_Fail_SSB4.jpeg|Villager failing to Pocket anything.
Pocket_Fail_SSB4.jpeg|Villager failing to Pocket anything.
File:SSBUWebsiteKingKRool4.jpg|Villager taking out King K. Rool's pocketed crown in ''Ultimate''.
SSBUWebsiteKingKRool4.jpg|Villager taking out King K. Rool's pocketed crown in ''Ultimate''.
Villager SSBU Skill Preview Neutral Special.png|Villager uses Pocket as shown by the [[Move List]] in ''Ultimate''.
Villager SSBU Skill Preview Neutral Special.png|Villager uses Pocket as shown by the [[Move List]] in ''Ultimate''.
Isabelle SSBU Skill Preview Neutral Special.png|Isabelle uses Pocket as shown by the Move List in ''Ultimate''.
Isabelle SSBU Skill Preview Neutral Special.png|Isabelle uses Pocket as shown by the Move List in ''Ultimate''.
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*Pocket will not work against projectiles generated by [[Assist Trophies]] or [[Poké Ball]] Pokémon, even if they are reflectable. This is likely because Assist Trophies and Pokémon are considered items by the game, but are programmed to be unpocketable, and this also applies to any projectiles they produce.
*Pocket will not work against projectiles generated by [[Assist Trophies]] or [[Poké Ball]] Pokémon, even if they are reflectable. This is likely because Assist Trophies and Pokémon are considered items by the game, but are programmed to be unpocketable, and this also applies to any projectiles they produce.
*In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[Media:LongdistancePocket.jpeg|custom variants]].
*In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[Media:LongdistancePocket.jpeg|custom variants]].
*In ''SSB4'', if pocket is used on a [[trophy]], the trophy collection sound will play twice.<ref>[https://www.youtube.com/watch?v=JmLH_P0-77o Double trophy sound with Pocket]</ref>
*If the projectiles fired by Fox's, Falco's, or Mii Gunner's throws are pocketed, when thrown they will come out as the neutral special version. This means that Mii Gunner's [[Laser Blaze]] can be used against them even if this is not the neutral special they have equipped.
*If the projectiles fired by Fox's, Falco's, or Mii Gunner's throws are pocketed, when thrown they will come out as the neutral special version. This means that Mii Gunner's [[Laser Blaze]] can be used against them even if this is not the neutral special they have equipped.
*In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out.
*In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out.
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***Objects that recover health are represented as a red apple.{{ref|g}}
***Objects that recover health are represented as a red apple.{{ref|g}}
***Objects without any special effects are represented by a yellow, jagged "comic-bubble" shape.{{ref|f}}
***Objects without any special effects are represented by a yellow, jagged "comic-bubble" shape.{{ref|f}}
***[[Rush Coil]], [[Poison Breath]], [[Eiha|Eiha/Eigaon]], and [[Pitfall]]s all have unique icons, represented as a bitten leaf, three purple bubbles, dark-red swirl patches, and the Pitfall itself, respectively. The bitten leaf is a reference to how furniture is commonly portrayed in Animal Crossing menus.
***[[Rush Coil]], [[Poison Breath]], [[Eiha/Eigaon]], and [[Pitfall]]s all have unique icons, represented as a bitten leaf, three purple bubbles, dark-red swirl patches, and the Pitfall itself, respectively. The bitten leaf is a reference to how furniture is commonly portrayed in ''Animal Crossing'' menus.
**Generic foods are the only items that are represented by icons.
**Generic foods are the only items that are represented by icons.
*If the [[Shadow]] [[Assist Trophy]] freezes Villager or Isabelle while Pocket is active, the pocketing hitbox remains active while frozen, being able to pocket objects and leave both [[intangible]] until unfrozen.


==Notes==
==Notes==
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:4.{{note|d}}The mortar shell from {{SSBU|Snake}}'s up smash, [[Trick Shot]], and {{SSBU|Mr. Game & Watch}}'s forward air are also displayed as such.
:4.{{note|d}}The mortar shell from {{SSBU|Snake}}'s up smash, [[Trick Shot]], and {{SSBU|Mr. Game & Watch}}'s forward air are also displayed as such.
:5.{{note|e}}{{SSBU|Link}}'s Sword Beam, [[Final Cutter]]'s shockwave, [[Razor Leaf]], [[Metal Blade]], [[Leaf Shield]], [[Water Shuriken]], {{SSBU|Robin}}'s discarded Levin Sword, [[Elwind]], both variants of [[Blade Beam]], [[Shuriken of Light]], and [[Chakram]].
:5.{{note|e}}{{SSBU|Link}}'s Sword Beam, [[Final Cutter]]'s shockwave, [[Razor Leaf]], [[Metal Blade]], [[Leaf Shield]], [[Water Shuriken]], {{SSBU|Robin}}'s discarded Levin Sword, [[Elwind]], both variants of [[Blade Beam]], [[Shuriken of Light]], and [[Chakram]].
:6.{{note|f}}Includes [[food]] items (barring [[Maxim Tomato|Maxim Tomatoes]]) and fallen [[Power Pellet]]s. Interestingly, it also applies to non-edible "food" items ([[Green Greens|throwable apples]], [[Tortimer Island|coconuts and durians]], and [[Saffron City|Chansey's]] throwable [[eggs]].{{clear}}
:6.{{note|f}}Includes [[food]] items (barring [[Maxim Tomato]]es) and fallen [[Power Pellet]]s. Interestingly, it also applies to non-edible "food" items ([[Green Greens|throwable apples]], [[Tortimer Island|coconuts and durians]], and [[Saffron City|Chansey's]] throwable [[eggs]].
:7.{{note|g}}Strangely, [[Shadow Ball]], [[Aura Sphere]], and [[Sun Salutation]] are under this category, despite having effects ([[Darkness]], [[Aura (effect)|Aura]], and [[Solar]] respectively). [[Burst Grenade]], and certain [[Command Selection]] spells (namely Bang, Kaboom, Whack, and Snooze) also have the same treatment.
:7.{{note|g}}Strangely, [[Shadow Ball]], [[Aura Sphere]], and [[Sun Salutation]] are under this category, despite having effects ([[Darkness]], {{b|Aura|effect}}, and [[Solar]] respectively). [[Burst Grenade]], and certain [[Command Selection]] spells (namely Bang, Kaboom, Whack, and Snooze) also have the same treatment.
 
==References==
<references/>


{{Multiple Special Moves|Villager|Isabelle}}
{{Multiple Special Moves|Villager|Isabelle}}