Pitfall: Difference between revisions

98 bytes added ,  7 years ago
opponents lying on the ground won't be buried, but will still take damage
(→‎Origin: Adding that they are visible while buried in AC.)
(opponents lying on the ground won't be buried, but will still take damage)
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[[File:Pitfall Meteor Smash Brawl.jpg|thumb|The Pitfall used as a meteor smash.]]
[[File:Pitfall Meteor Smash Brawl.jpg|thumb|The Pitfall used as a meteor smash.]]
The '''Pitfall''' ({{ja|おとしあなのタネ|Otoshiana no Tane}}, ''Pitfall Seed'') is an [[item]] that appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. It hails from the {{uv|Animal Crossing}} series. When thrown, the Pitfall bounces off walls until it touches the ground, which it then embeds itself into with no trace, but will disappear with a puff of smoke after a few minutes. Unless the opponent is invincible, the next enemy to walk onto its location will sustain damage and become [[buried]]. Characters on a hard [[platform]] will remain buried for the normal duration as determined by their [[damage]], though characters on a soft/fall-through platform will be spiked downwards through the platform after the "buried" animation has finished. This also happens when the item is thrown at a grounded enemy. When thrown at an airborne enemy or at an enemy hanging on an edge, the target is [[meteor smash]]ed. Having multiple Pitfall items and planting them in the exact same spot can cause more damage than usual.
The '''Pitfall''' ({{ja|おとしあなのタネ|Otoshiana no Tane}}, ''Pitfall Seed'') is an [[item]] that appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. It hails from the {{uv|Animal Crossing}} series. When thrown, the Pitfall bounces off walls until it touches the ground, which it then embeds itself into with no trace, but will disappear with a puff of smoke after a few minutes. Unless the opponent is invincible, the next enemy to walk onto its location will sustain damage and become [[buried]]. Characters on a hard [[platform]] will remain buried for the normal duration as determined by their [[damage]], though characters on a soft/fall-through platform will be spiked downwards through the platform after the "buried" animation has finished. This also happens when the item is thrown at a grounded enemy. When thrown at an airborne enemy or at an enemy hanging on an edge, the target is [[meteor smash]]ed. If a fighter is lying on the ground and is hit with a Pitfall, they'll take damage, but will not be buried. Having multiple Pitfall items and planting them in the exact same spot will cause more damage.


Pitfalls will not bury downed characters (including if [[Olimar]] lands on one after [[End of Day|his Final Smash]]), but the audience may still cheer as usual.
Pitfalls will not bury downed characters (including if [[Olimar]] lands on one after [[End of Day|his Final Smash]]), but the audience may still cheer as usual.
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