Pit (PM): Difference between revisions

8,659 bytes added ,  2 months ago
m
no edit summary
mNo edit summary
 
(74 intermediate revisions by 34 users not shown)
Line 1: Line 1:
{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name         = Pit
|name = Pit
|image       = [[Image:Pit SSBB.jpg|250px]]
|image = {{tabber|title1=Modern (PM)|content1=[[File:Pit SSBB.jpg|250px]]|title2=Modern (P+)|content2=[[File:PPlus Pit.png|250px]]|title3=Classic (PM)|content3=[[File:Retro Pit PM.png|250px]]|title4=Classic (P+)|content4=[[File:PPlus Classic Pit.png|250px]]}}
|mod         = Project M
|mod = Project M
|base         = ssbb
|base = SSBB
|moveset1     = Pit (SSBB)
|altcostume = Classic Pit
|moveset2     = Pit (SSB4)
|moveset1 = Pit (SSBB)
|altcostume  = Classic Pit
|moveset2 = Pit (SSB4)
|tier        = High
|ranking      = 4
}}
}}
[[File:Retro Pit PM.png|thumb|right|Pit's Retro Costume in Project M 3.5]]
'''Pit''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' appearance.   
'''Pit''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' appearance.  <!--tier position paragraph-->
 
Pit ranks 35th out of 41 on the [[Project M#Tier list|official]] [[tier list]], putting him near the top of the D tier. This is a large drop from his ''Brawl'' tier list position of 17th out of 38. However, in the official [[Project +]] tier list, he has improved considerably, ranking 22nd out of 42, landing near the top of B tier.


==Attributes==
==Attributes==
<!--attributes paragraph-->
Hence the name of his game, Pit is primarily based off {{iw|wikipedia|Icarus}}, a man in Greek mythology who made wings to fly. This is a trait that Pit inherits via the Wings of Icarus, with said wings allowing him to fly as a recovery move. His power of flight is one of many aspects that make Pit a formidable opponent.
Hence the name of his game, Pit is primarily based off [[Wikipedia:Icarus|Icarus]], a man in Greek mythology who made wings to fly. This is a trait that Pit inherits via the Wings of Icarus, with said wings allowing him to fly as a recovery move. His power of flight is what makes Pit a formidable opponent.
 
Aside from wings, Pit also [[Palutena's Arrow|has]] [[Mirror Shield|weapons]] granted to him by [[Palutena]]. One of them is a bow that contains magical arrows which allow Pit to not only shoot, but also control the direction that they travel, which serves as a perfect out-of-range attack. The other is a shield that allows him to reflect projectiles with full power, and reflect enemies to the other direction.
 
With a fast and long dash dance, multiple double jumps, and an excellent, low short hop and a fantastic fast fall (his SHFF is 21 frames, tied for 8th in the cast; this is slightly better than Captain Falcon's), Pit is a very maneuverable fighter indeed. In addition to his gifted movement, Pit possesses a large shield, good spot dodges and a slightly disjointed hitbox; his Bow can be separated into two small blades to slice his opponents. Pit's detachable bow possesses sweetspots at the hilt of his blades, and sourspots at the tip; with the exception being his down air, which has a spike at the tip of the backswing. Therefore, Pit is a character that is very versatile; good movement, a disjoint, a long recovery, a strong projectile, and potent edge guarding all come together to make Pit a force in the right hands.
 
Due to Pit's fast speed, and projectile, his SHFFL spacing game can be used effectively; while his aerials are poor against crouch cancel, if Pit can open up his opponent's movement with the threat of his dash dance, arrows, and grab game, Pit can utilize his aerial attacks for quick pop-ups. If Pit suspects his opponent will shield, cross-up neutral airs and down airs can be used. In addition, Pit's forward air is +1 on block, allowing for effective shield pressure in conjunction with the multi-hit neutral air, jabs, dash dance, down tilt, up smash, down smash and grab.
 
Despite these great strengths, Pit suffers from poor tech rolls, a low weight, a long jump squat, and a recovery that can be susceptible to being gimped. If Pit is hit out of the Wings of Icarus, all he has left is his Shield Bash, which grants little more distance than an air dodge. Furthermore, Shield Bash incurs 40 frames of landing lag; it isn't wise to land on stage with it too often. To avoid being gimped so easily, Pit can use his multiple double jumps, Wings of Icarus, Palutena's Bow, and forward, neutral and up aerial attacks as resources to return to stage more safely.
 
Pit's most notable weakness is his lack of kill power. Outside of edge guarding, or carry-offs with his forward aerial and arrows, Pit often struggles to combo into his few kill moves, outside of DI mixups. Pit's back aerial attack, Shield Bash, and forward smash are his main kill moves, but each of them have issues. The aforementioned Shield Bash incurs a large amount of lag if missed, and leaves Pit helpless upon the whole descent. His forward smash, a move where he slashes two times, unfortunately can be very easily crouch cancelled and shielded in between the linking hit and the finishing blow, making it often ineffective outside of reads. Lastly, his back aerial doesn't have many set-ups to use it, so it is mostly used for finishing combos early or as a raw kill move at mid-high percents.
 
Another weakness of Pit's is his combo game at low percents against heavies or space animals; Pit must mostly rely on his down throw to tech chase opponents (and chain grab some opponents if they DI incorrectly), as his up smash does not link properly, his down tilt is slow with low range (albeit with high reward from its meteor hitbox) and his down smash can be crouch canceled until moderate percents. Pit does have a serviceable dash attack; while it can be crouch canceled, it can be used in conjunction with his down throw if the opponent DIs away to pop them up for up tilt, regrab, jab, down smash, down tilt, up smash, an aerial, or even another dash attack.
 
However, an aerial opponent or an opponent with moderate percent is very liable to being up air combo'd by Pit, which is very devastating; it can lead to edge guards through DI away on up air, or the use of forward air, back air or neutral air, and he can combo the opponent into his Shield Bash for a kill, usually through the use of a late up air.
 
At high percent, Pit can force a DI mixup with his down throw and forward throw; if the opponent DIs out, the forward throw will send them very close to the blast zone, where Pit can shoot arrows and attempt to gimp them with his forward or back air. If the opponent DIs in, the the down throw will often confirm into a Shield Bash to kill off the top at around 110%.
 
Overall, Pit has an impressive neutral game, but fails to find kills easily and can be combo'd relatively well by the rest of the cast. His moves can be tricky to use, as they rarely garner substantial advantage on their own, and he relies on DI mixups to effectively combo his opponents. Still, Pit can be a formidable character choice if the player can read and condition their opponents' habits, and be wary of the earliest available kill windows.


Aside from wings, Pit also [[Palutena's Arrow|has]] [[Mirror Shield|weapons]] granted to him by [[Palutena]]. One of them is a bow that contains magical arrows which allow Pit to not only shoot, but also control the direction that they travel, which serves as a perfect out-of-range attack. The other is a shield that allows him to reflect projectiles with full power, and reflect enemies to the other direction.
==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
[[File:ShieldBashPM.png|thumb|right|200px|Pit's new up special, Shield Bash.]]
[[File:ShieldBashPM.png|thumb|200px|Pit's new up special, Shield Bash.]]
Pit was significantly buffed from ''Brawl'' to Project M, as the faster paced physics combined with his versatile mobility now give him much more options to combo, though he was slightly nerfed in his defensive game, having weaker projectiles and a shortened [[recovery]].
Pit was significantly buffed from ''Brawl'' to ''Project M'', as the faster paced physics combined with his versatile mobility now give him much more options to combo, though he was slightly nerfed in his defensive game, having weaker projectiles and a shortened [[recovery]]. These buffs initially made him one of the best characters in ''Project M'', which was most prominent when {{Sm|Armada}} and {{Sm|ZeRo}} began to dominate with him in the 3.0 era. As a response to these results, Pit was heavily nerfed in 3.5, with all of his combo starters and extenders becoming laggier, weaker, or gaining more knockback at combo percents. While he still remains buffed from ''Brawl'', he is now considered a mediocre character in the current metagame due to other characters now far surpassing him in strength.


===Aesthetics===
===Aesthetics===
Line 36: Line 50:


===Ground Attacks===
===Ground Attacks===
*{{change|Rapid jab is much easier to perform.}}
*{{buff|Rapid jab is much easier to perform.}}
*{{buff|Forward tilt has slightly more reach, does more damage (12% → 13%/10%) has adjusted knockback (12 base/95 growth → (45/40 base/70 growth), and can be angled.}}
*{{nerf|Up tilt's bow dagger hitbox has been removed, causing it to inflicting less damage (16% → 13%) and no longer dragging in [[crouching]] opponents as reliably.}}
*{{nerf|Up tilt's bow dagger hitbox has been removed, causing it to inflicting less damage (16% → 13%) and no longer dragging in [[crouching]] opponents as reliably.}}
*{{buff|Up tilt has less knockback which with Project M's physics allow for better follow-ups at lower percents.}}
*{{buff|Up tilt has less knockback which with Project M's physics allow for better follow-ups at lower percents.}}
*{{buff|Down tilt does slightly more damage (11% → 12%/10%), and the meteor smash hitbox is easier to land. It also has less base knockback and allows for follow-ups at low percents.}}
*{{buff|Down tilt does slightly more damage (11% → 12%/10%), and the meteor smash hitbox is easier to land. It also has less base knockback and allows for follow-ups at low percents.}}
*{{nerf|Down tilt has 3 frames more startup and 1 frame more endlag}}
*{{buff|Forward tilt has slightly more reach, does more damage (12% → 13%/10%) has adjusted knockback (12 base/95 growth → (45/40 base/70 growth), and can be angled.}}
*{{buff|Up smash does more damage(13% → 16%) and connects better with less hitlag.}}
*{{buff|Down smash is stronger and does vertical knockback.}}
*{{buff|Forward smash has more reach. Second hit is now optional like Links, and is a stronger KO move, so Pit can either lead into aerials with the first hit at high percentages, or rack up damage with both hits at low percents, increasing his follow-up options and [[mindgames]] and gives Pit a boost forward on the ground.}}
*{{nerf|Dash attack with the new physics makes it less of a KO move, though its still a good move to use at lower percents.}}
*{{nerf|Dash attack with the new physics makes it less of a KO move, though its still a good move to use at lower percents.}}
*{{buff|Dash attack has 7 frames less ending lag.}}
*{{buff|Dash attack has 7 frames less ending lag.}}
*{{buff|Forward smash has more reach. Second hit is now optional like Links, and is a stronger KO move, so Pit can either lead into aerials with the first hit at high percentages, or rack up damage with both hits at low percents, increasing his follow-up options and [[mindgames]] and gives Pit a boost forward on the ground.}}
*{{buff|Up smash does more damage (13% → 16%) and connects better with less hitlag.}}
*{{buff|Down smash is stronger and does vertical knockback.}}


===Aerial Attacks===
===Aerial Attacks===
*{{change|The hitboxes of Neutral, Forward and Down aerials are now attached to Blade as opposed to being static in ''Brawl''.}}
*{{nerf|Neutral aerial inflicts less damage total, and connects much worse, overall making it less usable.}}
*{{change|Neutral aerial hits fewer times (8 hits → 4).}}
*{{buff|Forward aerial startup (frame 12 → 9) and ending lag (IASA 38 → 33) have been decreased.}}
*{{change|Forward aerial has altered knockback (10 (base)/82 (scaling) → 0/90).}}
*{{nerf|Back aerial deals slightly less damage (15% → 14%/12%) and has decreased knockback (base 30 → 25).}}
*{{change|Back aerial has a new animation, now resembling Pit's back aerial in ''Smash 4''.}}
*{{buff|Up aerial now consists of a single, powerful hit which decays on damage, capable of juggling most characters up to great amounts of damage if sweetspotted, increasing Pit's aerial combo options, and ends sooner.}}
*{{buff|Up aerial now consists of a single, powerful hit which decays on damage, capable of juggling most characters up to great amounts of damage if sweetspotted, increasing Pit's aerial combo options, and ends sooner.}}
*{{buff|Down aerial now [[spike]]s upon connecting with the tip (akin to {{PM|Marth}}'s down aerial), improving its utility as an edgeguarding move and combo starter.}}
*{{buff|Down aerial now [[spike]]s upon connecting with the tip (akin to {{PM|Marth}}'s down aerial), improving its utility as an edgeguarding move and combo starter.}}
*{{nerf|Neutral aerial inflicts less damage, and connects much worse, overall making it less usable.}}
*{{nerf|Back aerial deals slightly less damage and is a weaker KO move.}}


===Grabs and Throws===
===Grabs and Throws===
*{{buff|Down throw does more damage.}}
*{{buff|Standing grab range is increased.}}
*{{buff|Standing grab range is increased.}}
*{{nerf|Forward throw is slightly weaker.}}
*{{nerf|Forward throw is slightly weaker.}}
*{{nerf|Back throw is slightly weaker.}}
*{{nerf|Back throw is slightly weaker.}}
*{{buff|Down throw does more damage.}}


===Special Moves===
===Special Moves===
Line 65: Line 83:
*{{buff|Pit now has a new [[side special]]; a redesigned Wings of Icarus, in which he boosts horizontally and [[glide]]s. Pit can now use any of his [[aerial attack]]s during a [[glide]], in addition to his glide attack (now inputted with a grab button, akin to a [[zair]]), granting him bolstered [[approach]] and [[guard break]]ing options that his previous [[Angel Ring]] didn't have. Ending the glide or using a glide attack no longer enforces [[helplessness]], and Pit can use any action except another glide afterwards.}}
*{{buff|Pit now has a new [[side special]]; a redesigned Wings of Icarus, in which he boosts horizontally and [[glide]]s. Pit can now use any of his [[aerial attack]]s during a [[glide]], in addition to his glide attack (now inputted with a grab button, akin to a [[zair]]), granting him bolstered [[approach]] and [[guard break]]ing options that his previous [[Angel Ring]] didn't have. Ending the glide or using a glide attack no longer enforces [[helplessness]], and Pit can use any action except another glide afterwards.}}
*{{nerf|The loss of Angel Ring means Pit can no longer use it to reflect projectiles. In addition, Pit can no longer use it to disrupt enemies returning to the edge, or for shield pressure.}}
*{{nerf|The loss of Angel Ring means Pit can no longer use it to reflect projectiles. In addition, Pit can no longer use it to disrupt enemies returning to the edge, or for shield pressure.}}
*{{nerf|[[Mirror Shield]] can now only be held for a maximum of one second.}}
*{{buff|Pit's [[up special]] ([[Wings of Icarus]]) has been replaced with Shield Bash; a jumping Mirror Shield strike upwards, which inflicts damage and acts as a powerful vertical finisher at high percents.}}
*{{buff|Pit's [[up special]] ([[Wings of Icarus]]) has been replaced with Shield Bash; a jumping Mirror Shield strike upwards, which inflicts damage and acts as a powerful vertical finisher at high percents.}}
**{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's recovery options.}}
**{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's recovery options.}}
*{{nerf|[[Mirror Shield]] can now only be held for a maximum of one second.}}
==Changes from PM to P+==
{{incomplete}}


==Revisions==       
==Revisions==       
Line 82: Line 103:
*{{change|Forward tilt can be angled up or down.}}
*{{change|Forward tilt can be angled up or down.}}
*{{change|Back air strong hit sends at a lower angle, lasts slightly longer, and has a bit less base knockback.}}
*{{change|Back air strong hit sends at a lower angle, lasts slightly longer, and has a bit less base knockback.}}
*{{change|Arrows take longer to weaken initially, but then reach their weakest level at the same time they did before.}}
*{{buff|Arrows take longer to weaken initially, but then reach their weakest level at the same time they did before.}}
*{{change|Arrows can now be SDIed normally, and use the new light element effect.}}
*{{change|Arrows can now be SDIed normally, and use the new light element effect.}}
*{{change|Shield Bash is now reversible.}}
*{{buff|Shield Bash is now reversible.}}
*{{change|Shield Bash uses the new light element effect.}}
*{{change|Shield Bash uses the new light element effect.}}
*{{change|Grounded Shield Bash sweetspot placement adjusted.}}
*{{change|Grounded Shield Bash sweetspot placement adjusted.}}
Line 96: Line 117:
*{{change|Up smash has less base knockback and more growth.}}
*{{change|Up smash has less base knockback and more growth.}}
*{{change|Down throw trajectory raised slightly.}}
*{{change|Down throw trajectory raised slightly.}}
*{{change|[[Palutena's Arrow]]s start up slightly increased, and aerial end lag matched to grounded end lag.}}
*{{nerf|[[Palutena's Arrow]]s start up slightly increased, and aerial end lag matched to grounded end lag.}}
*{{change|[[Mirror Shield]] hold duration significantly shortened.}}
*{{nerf|Mirror Shield hold duration significantly shortened.}}


===v3.0===
===v3.0===
*{{buff|Standing grab range slightly increased.}}
*{{buff|Standing grab range slightly increased.}}
*{{buff|Down tilt IASA added two frames before the move ends.}}
*{{buff|Down tilt IASA added two frames before the move ends.}}
*{{buff|Up Smash final hit knockback increased.}}
*{{buff|Up smash final hit knockback increased.}}
*{{buff|Down air spike sweetspot has increased knockback and the trajectory was raised to send further outward.}}
*{{buff|Down air spike sweetspot has increased knockback and the trajectory was raised to send further outward.}}
*{{nerf|Down tilt meteor sweetspot reduced in knockback. Tipper knockback behavior homogenized to be a standard launcher.}}
*{{nerf|Down tilt meteor sweetspot reduced in knockback. Tipper knockback behavior homogenized to be a standard launcher.}}
*{{change|Fixed animation glitches during forward smash 2 and angled forward tilts.}}
*{{bugfix|Fixed animation glitches during forward smash 2 and angled forward tilts.}}
*{{change|Neutral air revamped as a more traditional “drill” move. Hits an additional time, linking knockback tweaked for consistency, hitboxes cleaned up and sync’d to his blades, and the final hit has reduced knockback and hitlag.}}
*{{change|Neutral air revamped as a more traditional “drill” move. Hits an additional time, linking knockback tweaked for consistency, hitboxes cleaned up and sync’d to his blades, and the final hit has reduced knockback and hitlag.}}


===v3.5===
===v3.5===
*{{nerf|Dash attack deals less damage.}}
*{{nerf|Dash attack deals less damage.}}
*{{buff|Dash attack deals more knockback.}}
*{{nerf|Dash attack deals more knockback.}}
*{{nerf|Forward tilt deals less knockback.}}
*{{nerf|Forward tilt deals less knockback.}}
*{{nerf|Down tilt has higher startup.}}
*{{nerf|Down tilt has higher startup.}}
*{{buff|It deals more knockback at higher percents.}}
*{{nerf|It deals more knockback at higher percents, worsening Pit's combos.}}
*{{change|Pit has a new forward Smash, reminiscent of his forward smash from ''[[Super Smash Bros 4]]''.}}
*{{change|Pit has a new forward smash, reminiscent of his forward smash from ''[[Super Smash Bros. 4]]''.}}
*{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}}
*{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}}
*{{buff|The final hit deals slightly less damage.}}
*{{nerf|The final hit deals slightly less damage.}}
*{{nerf|Neutral aerial deals less damage.}}
*{{nerf|Neutral aerial deals less damage.}}
*{{nerf|Forward aerial has less knockback and has more endlag.}}
*{{nerf|Forward aerial has less knockback and has more endlag.}}
*{{buff|Forward aerial comes out one frame earlier.}}
*{{buff|Forward aerial comes out one frame earlier.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{buff|Up aerial deals more knockback.}}
*{{nerf|Up aerial deals more knockback, worsening Pit's combos.}}
*{{nerf|Down aerial deals less damage at the tip.}}
*{{nerf|Down aerial deals less damage at the tip.}}
*{{buff|Down aerial deals more knockback.}}
*{{buff|Down aerial deals more knockback.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{buff|Down throw deals less knockback and ending lag, allowing for more follow-ups.}}
*{{change|Down throw deals less knockback and ending lag, allowing for more follow-ups but worsening chain throws.}}
*{{nerf|Glide attack deals less damage at the blade.}}
*{{nerf|Glide attack deals less damage at the blade.}}
*{{buff|Arrows no longer decay in damage.}}
*{{buff|Arrows no longer decay in damage.}}
Line 242: Line 263:
|-
|-
! colspan=2 | Down special
! colspan=2 | Down special
| [[Mirror Shield]] || x1.5 of reflected attack || Pit pulls out his shield and crouches down while holding it out in front of him. The shield can be angled up or down to reflect attacks. When initially brought out, the shield gives Pit [[launch resistance]] and can reverse enemies trying to attack him. If used in midair, this shield can be used to reflect characters recoveries and force them to [[self-destruct]].
| [[Mirror Shield]] || x1.5 of reflected attack || Pit pulls out his shield and crouches down while holding it out in front of him. The shield can be angled up or down to reflect attacks. When initially brought out, the shield gives Pit [[armor]] and can [[reverse]] enemies trying to attack him. If used in midair, this shield can be used to reflect characters' recoveries and force them to [[self-destruct]].
|-
|-
! colspan=2 | Final Smash
! colspan=2 | Final Smash
Line 249: Line 270:


==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
====Active====
===Most historically significant players===
*{{Sm|Gallo|USA}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Shokio|USA}}
:''See also: [[:Category:Pit players (PM)]]''
*{{Sm|Sosa|USA}}
*{{Sm|Sharkz|USA}}


====Inactive====
*{{Sm|Armada|Sweden}} - One of the first notable Pit players, winning {{Trn|Apex 2014}} and placing top 8 at several other majors. He dropped Pit for {{PM|Fox}} and {{PM|Peach}} after the character's nerfs.
*{{Sm|ZeRo|Chile}}
*{{Sm|Boat|USA}} - Ranked #42 on [[PMRank 2023]] dual maining Lucario and Pit.
*{{Sm|Armada|Sweden}}
*{{Sm|Sosa|USA}} - Ranked as Remember the Titan on [[PMRank 2023]], placed 33rd at {{Trn|Shipwrecked}} with mostly Pit.
*{{Sm|Redd|USA}}
*{{Sm|Star|USA|p=Illinois}} - Formerly a Lucas and Pit dual main.
*{{Sm|ZeRo|Chile}} - The best Pit player in the game's early years, winning {{Trn|CEO 2014}}, {{Trn|Zenith 2014}}, and {{Trn|The Big House 4}}, before dropping the game altogether.


==Alternate costumes==
==Alternate costumes==
Pit's alternate costumes remain largely unchanged from ''Brawl'' with the exception of his black swap, which has been adjusted to look identical to [[Dark Pit]].  
===Project M===
Pit's alternate costumes remain largely unchanged from ''Brawl'' with the exception of his red costume which was altered to be less pale pink, and his black costume, which has been adjusted to look identical to [[Dark Pit]].  


He also [http://projectmgame.com/en/news/new-alternate-costumes has] a costume based on his appearance in ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters'', in addition to the trophy of Pit which was present in ''Melee''. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from ''Brawl'') in 3.6. Pit's red costume has also been modified in version 3.6.
He also [http://projectmgame.com/en/news/new-alternate-costumes has] a costume based on his appearance in ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters'', in addition to the trophy of Pit which was present in ''Melee''. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from ''Brawl'') in 3.6. Pit's red costume has also been modified in version 3.6.
Line 268: Line 289:
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:Pit Palette (PM).png|frame|center|Pit's alternate costumes in PM]]
|colspan=8|[[File:Pit Palette (PM).png|frame|center|Pit's alternate costumes in PM]]
|-
|-
|[[Image:PitHeadSSBB.png]]
|[[File:PitHeadSSBB.png]]
|[[Image:PitHeadYellowSSBB.png]]
|[[File:PitHeadYellowSSBB.png]]
|[[Image:PitHeadRedSSBB.png]]
|[[File:PitHeadRedSSBB.png]]
|[[Image:PitHeadGreenSSBB.png]]
|[[File:PitHeadGreenSSBB.png]]
|[[Image:PitHeadBlueSSBB.png]]
|[[File:PitHeadBlueSSBB.png]]
|[[Image:PitHeadBlackPM.png]]
|[[File:PitHeadBlackPM.png]]
|[[Image:PitHeadRetroPM.png]]
|[[File:PitHeadRetroPM.png]]
|[[Image:PitHeadBlackRetroPM.png]]
|[[File:PitHeadBlackRetroPM.png]]
|}
|}
===Project+===
Pit received new recolors based on characters in ''Kid Icarus: Uprising.''
* Orange: Referred to as "Fruit Pit" in the credits.
* Dark Green: Inspired by [[Viridi]].
* Violet: Loosely inspired by the Eggplant Wizard.
* Brown: Inspired by the [[Centurion]] army.
In ''Project+ 2.3'', his classic costume was significantly revamped with better physical features and accessories, including a new bow and blades. It has been given new recolors for team battles, with the "dark" costume removed.
* Red (NES):
* Green (NES): Based on Pit's appearance on the original ''Kid Icarus'' when having an Arrow Strength of 2. Also loosely based on Palutena's color palette.
* Blue (NES):
* Yellow (NES): Gives Pit a more accurate portrayal of his appearance in the ''Captain N: The Game Master'' series.
[[File:Pit Palette (P+).png|800px|thumb|center|Pit's alternate costumes in P+]]
'''Z-Secret Costume (Eggplant Pit)''': Inspired by the effects of the Eggplant Wizard, which turn Pit into an eggplant if it touches him. It is a variant of the Classic Pit costume, with a purple color scheme and his head humorously replaced with an eggplant.
'''R-Secret Costume ([[Three Sacred Treasures]]):''' Pit dons the three sacred treasures that are used to defeat Medusa and Hades throughout the ''Kid Icarus'' series.


==Trivia==
==Trivia==
*Many aesthetic elements of Pit's appearance in ''Project M'' take inspiration from both ''Kid Icarus: Uprising'' and the [[wikipedia:Icarus|actual myth of Icarus]]:
*Many elements of Pit's appearance in ''Project M'' and ''Project+'' are inspired by ''Kid Icarus: Uprising'', the original ''Kid Icarus'', and the [[wikipedia:Icarus|myth]] that the games draw inspiration from. Icarus was a man whose makeshift wings were melted by the sun before he plummeted into the sea:
**The Wings of Icarus will burn as Pit loses gliding momentum, making reference to a side effect when using the [[Power of Flight]] in ''Kid Icarus: Uprising''. This itself is based off Icarus, a man whose makeshift wings were melted by the sun before plummeting into the sea.
**The Wings of Icarus burn as Pit loses gliding momentum, which is a side effect of using the [[Power of Flight]] in ''Kid Icarus: Uprising''. Similarly, the wings also glow purple when wearing the dark costumes, which is based on the effect of Dark Pit's wings after he absorbed the spirit of {{s|icaruspedia|Pandora}} and could fly indefinitely without trouble.
**The wings also glow purple when wearing the dark costumes, referencing both Dark Pit and his infinite flight power after having absorbed {{s|icaruspedia|Pandora}}.
**Pit's alternate costumes reference ''Kid Icarus'' lore as a whole. The NES costumes also have different facial expressions, with Pit always smiling (reflecting Pit's silly yet kind-hearted nature) and the dark costume (prior to ''Project+'' Version 2.3) always frowning (reflecting Dark Pit's more aggressive, stoic and serious nature).
**The Retro costumes have different facial expressions, with Pit always smiling (reflecting Pit's silly yet kind-hearted nature) and the dark costume always frowning (reflecting Dark Pit's more aggressive, stoic and serious nature).


==External links==
*[https://www.reddit.com/r/SSBPM/comments/kn7eh3/labbing_discord_results_pit/ Labbing Discord Tech Post]


{{Project M}}


{{Project M}}
[[Category:Pit]]
[[Category:Pit]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]
30,328

edits