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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Pit
|name = Pit
|image = [[File:Pit SSBB.jpg|250px]]
|image = {{tabber|title1=Modern (PM)|content1=[[File:Pit SSBB.jpg|250px]]|title2=Modern (P+)|content2=[[File:PPlus Pit.png|250px]]|title3=Classic (PM)|content3=[[File:Retro Pit PM.png|250px]]|title4=Classic (P+)|content4=[[File:PPlus Classic Pit.png|250px]]}}
|mod = Project M
|mod = Project M
|base = SSBB
|base = SSBB
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|moveset2 = Pit (SSB4)
|moveset2 = Pit (SSB4)
}}
}}
[[File:Retro Pit PM.png|thumb|right|Pit's Retro Costume in Project M 3.5]]
'''Pit''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' appearance.   
'''Pit''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' appearance.   


Pit ranks 35th out of 41 on the [[Project M#Tier list|official]] [[tier list]], putting him near the top of the D tier. This is a large drop from his ''Brawl'' tier list position of 17th out of 38.  
Pit ranks 35th out of 41 on the [[Project M#Tier list|official]] [[tier list]], putting him near the top of the D tier. This is a large drop from his ''Brawl'' tier list position of 17th out of 38. However, in the official [[Project +]] tier list, he has improved considerably, ranking 22nd out of 42, landing near the top of B tier.


==Attributes==
==Attributes==
Hence the name of his game, Pit is primarily based off [[Wikipedia:Icarus|Icarus]], a man in Greek mythology who made wings to fly. This is a trait that Pit inherits via the Wings of Icarus, with said wings allowing him to fly as a recovery move. His power of flight is one of many aspects that make Pit a formidable opponent.
Hence the name of his game, Pit is primarily based off {{iw|wikipedia|Icarus}}, a man in Greek mythology who made wings to fly. This is a trait that Pit inherits via the Wings of Icarus, with said wings allowing him to fly as a recovery move. His power of flight is one of many aspects that make Pit a formidable opponent.


Aside from wings, Pit also [[Palutena's Arrow|has]] [[Mirror Shield|weapons]] granted to him by [[Palutena]]. One of them is a bow that contains magical arrows which allow Pit to not only shoot, but also control the direction that they travel, which serves as a perfect out-of-range attack. The other is a shield that allows him to reflect projectiles with full power, and reflect enemies to the other direction.  
Aside from wings, Pit also [[Palutena's Arrow|has]] [[Mirror Shield|weapons]] granted to him by [[Palutena]]. One of them is a bow that contains magical arrows which allow Pit to not only shoot, but also control the direction that they travel, which serves as a perfect out-of-range attack. The other is a shield that allows him to reflect projectiles with full power, and reflect enemies to the other direction.  


With a fast and long dash dance, multiple double jumps, and an excellent, a low short hop and a fantastic fast fall (his SHFF is 21 frames, tied for 8th in the cast; this is slightly better than Captain Falcon's), Pit is a very maneuverable fighter indeed. In addition to his gifted movement, Pit possesses a large shield, good spot dodges and a slightly disjointed hitbox; his Bow can be separated into two small blades to slice his opponents. Therefore, Pit is a character that is very versatile; good movement, a disjoint, a long recovery, a strong projectile, and potent edge guarding, all come together to make Pit a force in the right hands.
With a fast and long dash dance, multiple double jumps, and an excellent, low short hop and a fantastic fast fall (his SHFF is 21 frames, tied for 8th in the cast; this is slightly better than Captain Falcon's), Pit is a very maneuverable fighter indeed. In addition to his gifted movement, Pit possesses a large shield, good spot dodges and a slightly disjointed hitbox; his Bow can be separated into two small blades to slice his opponents. Pit's detachable bow possesses sweetspots at the hilt of his blades, and sourspots at the tip; with the exception being his down air, which has a spike at the tip of the backswing. Therefore, Pit is a character that is very versatile; good movement, a disjoint, a long recovery, a strong projectile, and potent edge guarding all come together to make Pit a force in the right hands.


Despite these great strengths, Pit suffers from poor tech rolls, a low weight, a long jump squat, and a recovery that can be susceptible to being gimped. If Pit is hit out of the Wings of Icarus, all he has left is his Shield Bash, which grants little more distance than an air dodge. Furthermore, Shield Bash incurs 40 frames of landing lag; it isn't wise to land on stage with it too often. To avoid being gimped so easily, Pit can use his multiple double jumps, Wings of Icarus, Palutena's Bow, and forward and neutral aerial attacks as resources to return to stage more safely.
Due to Pit's fast speed, and projectile, his SHFFL spacing game can be used effectively; while his aerials are poor against crouch cancel, if Pit can open up his opponent's movement with the threat of his dash dance, arrows, and grab game, Pit can utilize his aerial attacks for quick pop-ups. If Pit suspects his opponent will shield, cross-up neutral airs and down airs can be used. In addition, Pit's forward air is +1 on block, allowing for effective shield pressure in conjunction with the multi-hit neutral air, jabs, dash dance, down tilt, up smash, down smash and grab.
 
Despite these great strengths, Pit suffers from poor tech rolls, a low weight, a long jump squat, and a recovery that can be susceptible to being gimped. If Pit is hit out of the Wings of Icarus, all he has left is his Shield Bash, which grants little more distance than an air dodge. Furthermore, Shield Bash incurs 40 frames of landing lag; it isn't wise to land on stage with it too often. To avoid being gimped so easily, Pit can use his multiple double jumps, Wings of Icarus, Palutena's Bow, and forward, neutral and up aerial attacks as resources to return to stage more safely.


Pit's most notable weakness is his lack of kill power. Outside of edge guarding, or carry-offs with his forward aerial and arrows, Pit often struggles to combo into his few kill moves, outside of DI mixups. Pit's back aerial attack, Shield Bash, and forward smash are his main kill moves, but each of them have issues. The aforementioned Shield Bash incurs a large amount of lag if missed, and leaves Pit helpless upon the whole descent. His forward smash, a move where he slashes two times, unfortunately can be very easily crouch cancelled and shielded in between the linking hit and the finishing blow, making it often ineffective outside of reads. Lastly, his back aerial doesn't have many set-ups to use it, so it is mostly used for finishing combos early or as a raw kill move at mid-high percents.
Pit's most notable weakness is his lack of kill power. Outside of edge guarding, or carry-offs with his forward aerial and arrows, Pit often struggles to combo into his few kill moves, outside of DI mixups. Pit's back aerial attack, Shield Bash, and forward smash are his main kill moves, but each of them have issues. The aforementioned Shield Bash incurs a large amount of lag if missed, and leaves Pit helpless upon the whole descent. His forward smash, a move where he slashes two times, unfortunately can be very easily crouch cancelled and shielded in between the linking hit and the finishing blow, making it often ineffective outside of reads. Lastly, his back aerial doesn't have many set-ups to use it, so it is mostly used for finishing combos early or as a raw kill move at mid-high percents.


Another weakness of Pit's is his combo game at low percents; Pit must mostly rely on his down throw to tech chase opponents (and chain grab some opponents if they DI incorrectly), as his up smash does not link properly, his down tilt is slow with low range (albeit with high reward from its meteor hitbox) and his down smash can be crouch canceled until moderate percents. Pit does have a serviceable dash attack; while it can be crouch canceled, it can be used in conjunction with his down throw if the opponent DIs away to pop them up for up tilt, regrab, jab, down smash, down tilt, up smash, an aerial, or even another dash attack.
Another weakness of Pit's is his combo game at low percents against heavies or space animals; Pit must mostly rely on his down throw to tech chase opponents (and chain grab some opponents if they DI incorrectly), as his up smash does not link properly, his down tilt is slow with low range (albeit with high reward from its meteor hitbox) and his down smash can be crouch canceled until moderate percents. Pit does have a serviceable dash attack; while it can be crouch canceled, it can be used in conjunction with his down throw if the opponent DIs away to pop them up for up tilt, regrab, jab, down smash, down tilt, up smash, an aerial, or even another dash attack.


However, an aerial opponent or an opponent with moderate percent is very liable to being up air combo'd by Pit, which is very devastating; it can lead to edge guards through DI away on up air, or the use of forward air, back air or nair, and he can combo the opponent into his Shield Bash for a kill, usually through the use of a late up air.
However, an aerial opponent or an opponent with moderate percent is very liable to being up air combo'd by Pit, which is very devastating; it can lead to edge guards through DI away on up air, or the use of forward air, back air or neutral air, and he can combo the opponent into his Shield Bash for a kill, usually through the use of a late up air.


At high percent, Pit can force a DI mixup with his down throw and forward throw; if the opponent DIs out, the forward throw will send them very close to the blast zone, where Pit can shoot arrows and attempt to gimp them with his forward or back air. If the opponent DIs in, the the down throw will often confirm into a Shield Bash to kill off the top at around 110%.  
At high percent, Pit can force a DI mixup with his down throw and forward throw; if the opponent DIs out, the forward throw will send them very close to the blast zone, where Pit can shoot arrows and attempt to gimp them with his forward or back air. If the opponent DIs in, the the down throw will often confirm into a Shield Bash to kill off the top at around 110%.  
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==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
[[File:ShieldBashPM.png|thumb|right|200px|Pit's new up special, Shield Bash.]]
[[File:ShieldBashPM.png|thumb|200px|Pit's new up special, Shield Bash.]]
Pit was significantly buffed from ''Brawl'' to ''Project M'', as the faster paced physics combined with his versatile mobility now give him much more options to combo, though he was slightly nerfed in his defensive game, having weaker projectiles and a shortened [[recovery]]. However, despite the buffs, he is seen as a mediocre character in the current metagame.
Pit was significantly buffed from ''Brawl'' to ''Project M'', as the faster paced physics combined with his versatile mobility now give him much more options to combo, though he was slightly nerfed in his defensive game, having weaker projectiles and a shortened [[recovery]]. These buffs initially made him one of the best characters in ''Project M'', which was most prominent when {{Sm|Armada}} and {{Sm|ZeRo}} began to dominate with him in the 3.0 era. As a response to these results, Pit was heavily nerfed in 3.5, with all of his combo starters and extenders becoming laggier, weaker, or gaining more knockback at combo percents. While he still remains buffed from ''Brawl'', he is now considered a mediocre character in the current metagame due to other characters now far surpassing him in strength.


===Aesthetics===
===Aesthetics===
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**{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's recovery options.}}
**{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's recovery options.}}
*{{nerf|[[Mirror Shield]] can now only be held for a maximum of one second.}}
*{{nerf|[[Mirror Shield]] can now only be held for a maximum of one second.}}
==Changes from PM to P+==
{{incomplete}}


==Revisions==       
==Revisions==       
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===v3.5===
===v3.5===
*{{nerf|Dash attack deals less damage.}}
*{{nerf|Dash attack deals less damage.}}
*{{buff|Dash attack deals more knockback.}}
*{{nerf|Dash attack deals more knockback.}}
*{{nerf|Forward tilt deals less knockback.}}
*{{nerf|Forward tilt deals less knockback.}}
*{{nerf|Down tilt has higher startup.}}
*{{nerf|Down tilt has higher startup.}}
*{{buff|It deals more knockback at higher percents.}}
*{{nerf|It deals more knockback at higher percents, worsening Pit's combos.}}
*{{change|Pit has a new forward smash, reminiscent of his forward smash from ''[[Super Smash Bros 4]]''.}}
*{{change|Pit has a new forward smash, reminiscent of his forward smash from ''[[Super Smash Bros. 4]]''.}}
*{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}}
*{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}}
*{{buff|The final hit deals slightly less damage.}}
*{{nerf|The final hit deals slightly less damage.}}
*{{nerf|Neutral aerial deals less damage.}}
*{{nerf|Neutral aerial deals less damage.}}
*{{nerf|Forward aerial has less knockback and has more endlag.}}
*{{nerf|Forward aerial has less knockback and has more endlag.}}
*{{buff|Forward aerial comes out one frame earlier.}}
*{{buff|Forward aerial comes out one frame earlier.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{buff|Up aerial deals more knockback.}}
*{{nerf|Up aerial deals more knockback, worsening Pit's combos.}}
*{{nerf|Down aerial deals less damage at the tip.}}
*{{nerf|Down aerial deals less damage at the tip.}}
*{{buff|Down aerial deals more knockback.}}
*{{buff|Down aerial deals more knockback.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{buff|Down throw deals less knockback and ending lag, allowing for more follow-ups.}}
*{{change|Down throw deals less knockback and ending lag, allowing for more follow-ups but worsening chain throws.}}
*{{nerf|Glide attack deals less damage at the blade.}}
*{{nerf|Glide attack deals less damage at the blade.}}
*{{buff|Arrows no longer decay in damage.}}
*{{buff|Arrows no longer decay in damage.}}
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
====Active====
===Most historically significant players===
*{{Sm|Amanze|USA}} - Minnesota Pit main with a bunch of secondaries. Placed 13th at [[Push More Buttons]].
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Gallo|USA}} - Has a solid Pit secondary.
:''See also: [[:Category:Pit players (PM)]]''
*{{Sm|Sharkz|USA}} - Took a game off of {{Sm|ESAM}} at [[Tipped Off 11]] using Pit. Also used him at [[WTFox 2]] in doubles with {{Sm|Gato}} to beat {{Sm|Mew2King}} and {{Sm|Hungrybox}}.
*{{Sm|Shokio|USA}} - Has a solid Pit secondary.
*{{Sm|Sosa|USA}} - Has a solid Pit secondary.
*{{Sm|Tip|USA}} - Placed 17th at [[EVO 2016]] with solo Pit.


====Inactive====
*{{Sm|Armada|Sweden}} - One of the first notable Pit players, winning {{Trn|Apex 2014}} and placing top 8 at several other majors. He dropped Pit for {{PM|Fox}} and {{PM|Peach}} after the character's nerfs.
*{{Sm|ZeRo|Chile}} - Moved to Fox after Pit was nerfed. Placed 1st at [[The Big House 4]] using mostly Pit.
*{{Sm|Boat|USA}} - Ranked #42 on [[PMRank 2023]] dual maining Lucario and Pit.
*{{Sm|Armada|Sweden}} - Moved to Fox and Peach after Pit was nerfed. Placed 1st at [[Apex 2014]] using mostly Pit.
*{{Sm|Sosa|USA}} - Ranked as Remember the Titan on [[PMRank 2023]], placed 33rd at {{Trn|Shipwrecked}} with mostly Pit.
*{{Sm|Redd|USA}} - Moved to Fox and Mr. Game & Watch.
*{{Sm|Star|USA|p=Illinois}} - Formerly a Lucas and Pit dual main.
*{{Sm|ZeRo|Chile}} - The best Pit player in the game's early years, winning {{Trn|CEO 2014}}, {{Trn|Zenith 2014}}, and {{Trn|The Big House 4}}, before dropping the game altogether.


==Alternate costumes==
==Alternate costumes==
Pit's alternate costumes remain largely unchanged from ''Brawl'' with the exception of his black swap, which has been adjusted to look identical to [[Dark Pit]].  
===Project M===
Pit's alternate costumes remain largely unchanged from ''Brawl'' with the exception of his red costume which was altered to be less pale pink, and his black costume, which has been adjusted to look identical to [[Dark Pit]].  


He also [http://projectmgame.com/en/news/new-alternate-costumes has] a costume based on his appearance in ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters'', in addition to the trophy of Pit which was present in ''Melee''. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from ''Brawl'') in 3.6. Pit's red costume has also been modified in version 3.6.
He also [http://projectmgame.com/en/news/new-alternate-costumes has] a costume based on his appearance in ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters'', in addition to the trophy of Pit which was present in ''Melee''. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from ''Brawl'') in 3.6. Pit's red costume has also been modified in version 3.6.
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|[[File:PitHeadBlackRetroPM.png]]
|[[File:PitHeadBlackRetroPM.png]]
|}
|}
===Project+===
Pit received new recolors based on characters in ''Kid Icarus: Uprising.''
* Orange: Referred to as "Fruit Pit" in the credits.
* Dark Green: Inspired by [[Viridi]].
* Violet: Loosely inspired by the Eggplant Wizard.
* Brown: Inspired by the [[Centurion]] army.
In ''Project+ 2.3'', his classic costume was significantly revamped with better physical features and accessories, including a new bow and blades. It has been given new recolors for team battles, with the "dark" costume removed.
* Red (NES):
* Green (NES): Based on Pit's appearance on the original ''Kid Icarus'' when having an Arrow Strength of 2. Also loosely based on Palutena's color palette.
* Blue (NES):
* Yellow (NES): Gives Pit a more accurate portrayal of his appearance in the ''Captain N: The Game Master'' series.
[[File:Pit Palette (P+).png|800px|thumb|center|Pit's alternate costumes in P+]]
'''Z-Secret Costume (Eggplant Pit)''': Inspired by the effects of the Eggplant Wizard, which turn Pit into an eggplant if it touches him. It is a variant of the Classic Pit costume, with a purple color scheme and his head humorously replaced with an eggplant.
'''R-Secret Costume ([[Three Sacred Treasures]]):''' Pit dons the three sacred treasures that are used to defeat Medusa and Hades throughout the ''Kid Icarus'' series.


==Trivia==
==Trivia==
*Many aesthetic elements of Pit's appearance in ''Project M'' take inspiration from both ''Kid Icarus: Uprising'' and the [[wikipedia:Icarus|actual myth of Icarus]]:
*Many elements of Pit's appearance in ''Project M'' and ''Project+'' are inspired by ''Kid Icarus: Uprising'', the original ''Kid Icarus'', and the [[wikipedia:Icarus|myth]] that the games draw inspiration from. Icarus was a man whose makeshift wings were melted by the sun before he plummeted into the sea:
**The Wings of Icarus will burn as Pit loses gliding momentum, making reference to a side effect when using the [[Power of Flight]] in ''Kid Icarus: Uprising''. This itself is based off Icarus, a man whose makeshift wings were melted by the sun before plummeting into the sea.
**The Wings of Icarus burn as Pit loses gliding momentum, which is a side effect of using the [[Power of Flight]] in ''Kid Icarus: Uprising''. Similarly, the wings also glow purple when wearing the dark costumes, which is based on the effect of Dark Pit's wings after he absorbed the spirit of {{s|icaruspedia|Pandora}} and could fly indefinitely without trouble.
**The wings also glow purple when wearing the dark costumes, referencing both Dark Pit and his infinite flight power after having absorbed {{s|icaruspedia|Pandora}}.
**Pit's alternate costumes reference ''Kid Icarus'' lore as a whole. The NES costumes also have different facial expressions, with Pit always smiling (reflecting Pit's silly yet kind-hearted nature) and the dark costume (prior to ''Project+'' Version 2.3) always frowning (reflecting Dark Pit's more aggressive, stoic and serious nature).
**The Retro costumes have different facial expressions, with Pit always smiling (reflecting Pit's silly yet kind-hearted nature) and the dark costume always frowning (reflecting Dark Pit's more aggressive, stoic and serious nature).
 
==External links==
*[https://www.reddit.com/r/SSBPM/comments/kn7eh3/labbing_discord_results_pit/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Pit]]
[[Category:Pit]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]
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