Pit (PM): Difference between revisions
→v3.5
(→v3.5: Up air and down tilt were mainly combo tools to more knockback is a nerf and not a buff. Up smash dealing less damage on the final hit was mistakenly listed as a buff) |
(→v3.5) |
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*{{nerf|Forward tilt deals less knockback.}} | *{{nerf|Forward tilt deals less knockback.}} | ||
*{{nerf|Down tilt has higher startup.}} | *{{nerf|Down tilt has higher startup.}} | ||
*{{ | *{{nerf|It deals more knockback at higher percents, worsening Pit's combos.}} | ||
*{{change|Pit has a new forward smash, reminiscent of his forward smash from ''[[Super Smash Bros 4]]''.}} | *{{change|Pit has a new forward smash, reminiscent of his forward smash from ''[[Super Smash Bros 4]]''.}} | ||
*{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}} | *{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}} | ||
Line 139: | Line 139: | ||
*{{buff|Forward aerial comes out one frame earlier.}} | *{{buff|Forward aerial comes out one frame earlier.}} | ||
*{{nerf|Up aerial deals less damage at the tip.}} | *{{nerf|Up aerial deals less damage at the tip.}} | ||
*{{nerf|Up aerial deals more knockback.}} | *{{nerf|Up aerial deals more knockback, worsening Pit's combos.}} | ||
*{{nerf|Down aerial deals less damage at the tip.}} | *{{nerf|Down aerial deals less damage at the tip.}} | ||
*{{buff|Down aerial deals more knockback.}} | *{{buff|Down aerial deals more knockback.}} | ||
*{{nerf|Up aerial deals less damage at the tip.}} | *{{nerf|Up aerial deals less damage at the tip.}} | ||
*{{ | *{{change|Down throw deals less knockback and ending lag, allowing for more follow-ups but worsening chain throws.}} | ||
*{{nerf|Glide attack deals less damage at the blade.}} | *{{nerf|Glide attack deals less damage at the blade.}} | ||
*{{buff|Arrows no longer decay in damage.}} | *{{buff|Arrows no longer decay in damage.}} |