Pit (PM): Difference between revisions

77 bytes added ,  4 years ago
(→‎v3.5: Up air and down tilt were mainly combo tools to more knockback is a nerf and not a buff. Up smash dealing less damage on the final hit was mistakenly listed as a buff)
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*{{nerf|Forward tilt deals less knockback.}}
*{{nerf|Forward tilt deals less knockback.}}
*{{nerf|Down tilt has higher startup.}}
*{{nerf|Down tilt has higher startup.}}
*{{buff|It deals more knockback at higher percents.}}
*{{nerf|It deals more knockback at higher percents, worsening Pit's combos.}}
*{{change|Pit has a new forward smash, reminiscent of his forward smash from ''[[Super Smash Bros 4]]''.}}
*{{change|Pit has a new forward smash, reminiscent of his forward smash from ''[[Super Smash Bros 4]]''.}}
*{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}}
*{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}}
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*{{buff|Forward aerial comes out one frame earlier.}}
*{{buff|Forward aerial comes out one frame earlier.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{nerf|Up aerial deals more knockback.}}
*{{nerf|Up aerial deals more knockback, worsening Pit's combos.}}
*{{nerf|Down aerial deals less damage at the tip.}}
*{{nerf|Down aerial deals less damage at the tip.}}
*{{buff|Down aerial deals more knockback.}}
*{{buff|Down aerial deals more knockback.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{nerf|Up aerial deals less damage at the tip.}}
*{{buff|Down throw deals less knockback and ending lag, allowing for more follow-ups.}}
*{{change|Down throw deals less knockback and ending lag, allowing for more follow-ups but worsening chain throws.}}
*{{nerf|Glide attack deals less damage at the blade.}}
*{{nerf|Glide attack deals less damage at the blade.}}
*{{buff|Arrows no longer decay in damage.}}
*{{buff|Arrows no longer decay in damage.}}
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