Pikmin Chain: Difference between revisions

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[[File:PikminChain.jpg|right|thumb|250px|Olimar, using Pikmin Chain. Note that the ledge he is reaching for is not able to be latched onto, as it is a fall-through [[platform]].]]
[[File:PikminChain.jpg|right|thumb|250px|Olimar, using Pikmin Chain. Note that the ledge he is reaching for is not able to be latched onto, as it is a fall-through [[platform]].]]
'''Pikmin Chain''' ({{ja|ピクミンつながり}} ''Pikumin Tsunagari'', '''Pikmin Connection''') is {{SSBB|Olimar}}'s [[up special move]]. Captain Olimar creates a chain of [[Pikmin (species)|Pikmin]] and uses it to latch onto a ledge. It functions as a [[tether recovery]]. The distance covered is dependent on how many Pikmin Olimar has, and can either have an extremely long range or be completely useless. It has a little vertical rise, but can be used to pseudo-spike edgehogs. It does not reorder the player's Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits, in return for being one of several attacks to hit aerial opponents at an angle from the ground. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Red Pikmin deal 7%, blue deal 6%, yellow deal 6%, white deal 6%, and purple deal 8%. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally.  
'''Pikmin Chain''' ({{ja|ピクミンつながり}} ''Pikumin Tsunagari'', '''Pikmin Connection''') is {{SSBB|Olimar}}'s [[up special move]]. Captain Olimar creates a chain of [[Pikmin (species)|Pikmin]] and uses it to latch onto a ledge. It functions as a [[tether recovery]]. The distance covered is dependent on how many Pikmin Olimar has, and can either have an extremely long range or be useless. It has a little vertical rise, but can be used to pseudo-spike edgehogs. It does not reorder the player's Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits, in return for being one of several attacks to hit aerial opponents at an angle from the ground. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Red Pikmin deal 7%, blue deal 6%, yellow deal 6%, white deal 6%, and purple deal 8%. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally.  


There is a glitch that causes the chain to remain in Olimar's hand, all Pikmin extended, but in a downward position. They will stay in his hand until he lands. The cause is so far unknown, but is theorized that it either when the chain falls just short of the ledge, causing the game to think that it's both still in Olimar's hands and not attached, or it may attach at the greatest downward angle possible, then Olimar is pushed out of range by upward wind.
There is a glitch that causes the chain to remain in Olimar's hand, all Pikmin extended, but in a downward position. They will stay in his hand until he lands. The cause is so far unknown, but is theorized that it either when the chain falls just short of the ledge, causing the game to think that it's both still in Olimar's hands and not attached, or it may attach at the greatest downward angle possible, then Olimar is pushed out of range by upward wind.