Pikmin Chain: Difference between revisions

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{{cquote|''Form a chain of Pikmin that extends up and out from Olimar. Can be used to grab stage edges.''|cite=''Brawl''{{'}}s instruction manual}}
 
'''Pikmin Chain''' ({{ja|ピクミンつながり|Pikumin Tsunagari}}, ''Pikmin Link'') is {{SSBB|Olimar}}'s [[up special move]] in ''[[Super Smash Bros. Brawl]]''. Captain Olimar creates a chain of {{b|Pikmin|species}} and uses it to latch onto a ledge. It functions as a [[tether recovery]].
'''Pikmin Chain''' ({{ja|ピクミンつながり|Pikumin Tsunagari}}, ''Pikmin Link'') is {{SSBB|Olimar}}'s [[up special move]] in ''[[Super Smash Bros. Brawl]]''. Captain Olimar creates a chain of {{b|Pikmin|species}} and uses it to latch onto a ledge. It functions as a [[tether recovery]].


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The distance covered  by the chain is dependent on how many Pikmin Olimar has, and can either have an extremely long range or be useless. It has a little vertical rise, but can be used to pseudo-spike edgehogs. It does not reorder the player's Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits, in return for being one of several attacks to hit aerial opponents at an angle from the ground. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Red Pikmin deal 7%, blue deal 6%, yellow deal 6%, white deal 6%, and purple deal 8%. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally.
The distance covered  by the chain is dependent on how many Pikmin Olimar has, and can either have an extremely long range or be useless. It has a little vertical rise, but can be used to pseudo-spike edgehogs. It does not reorder the player's Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits, in return for being one of several attacks to hit aerial opponents at an angle from the ground. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Red Pikmin deal 7%, blue deal 6%, yellow deal 6%, white deal 6%, and purple deal 8%. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally.
==Instructional quote==
{{InstructionalQuotes
|ssbbdesc=Form a chain of Pikmin that extends up and out from Olimar. Can be used to grab stage edges.
}}


==Glitch==
==Glitch==
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