Pikachu (SSBU): Difference between revisions
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|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|1.8}} (hits 1-3), {{ShortHopDmgSSBU|3.5}} (hit 4) | |nairdmg={{ShortHopDmgSSBU|1.8}} (hits 1-3), {{ShortHopDmgSSBU|3.5}} (hit 4) | ||
|nairdesc=Poses while charging itself with electricity, shocking nearby opponents. It hits 4 times, with the final hit having weak knockback. One of Pikachu's most versatile tools; it is useful for breaking out of combos due to its very fast startup (frame 3) a generously low amount of ending lag (17 frames), | |nairdesc=Poses while charging itself with electricity, shocking nearby opponents. It hits 4 times, with the final hit having weak knockback. One of Pikachu's most versatile tools; it is useful for breaking out of combos due to its very fast startup (frame 3) a generously low amount of ending lag (17 frames), it's notorious for its combo ability into itself or into other aerials until high percents and to drag down opponents for [[edgeguarding]] offstage, and can also combo into jab, up tilt, forward tilt, down tilt, grab, or even up smash due to its low ending lag. Like all of Pikachu's other aerials, it can [[autocancel]] in a [[short hop]]. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|1.4}} (hits 1-5), {{ShortHopDmgSSBU|4.8}} (hit 6) | |fairdmg={{ShortHopDmgSSBU|1.4}} (hits 1-5), {{ShortHopDmgSSBU|4.8}} (hit 6) | ||
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|bairname=Glider | |bairname=Glider | ||
|bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|3.6}} (hit 6), 4% (landing) | |bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|3.6}} (hit 6), 4% (landing) | ||
|bairdesc=Spins around horizontally, hitting multiple times, with a pose at the end to launch foes. Very fast, coming out on frame 4 with a long active duration and very low ending lag (18 frames) and can hit all around Pikachu, but it's below average knockback doesn't make it reliable for KOing until very high percents and has very short range, only hitting opponents very close to Pikachu. At such it's more useful for combos, and at low percents, it | |bairdesc=Spins around horizontally, hitting multiple times, with a pose at the end to launch foes. Very fast, coming out on frame 4 with a long active duration and very low ending lag (18 frames) and can hit all around Pikachu, but it's below average knockback doesn't make it reliable for KOing until very high percents and has very short range, only hitting opponents very close to Pikachu. At such it's more useful for combos, and at low percents, it's notorious for its ability to combo into itself four times, or even five times if used at 0%. Can drag down opponents, and has a landing hitbox. It has 18 frames of landing lag, however. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|6}} (clean, tail), {{ShortHopDmgSSBU|5}} (clean, tip), {{ShortHopDmgSSBU|4}} (late) | |uairdmg={{ShortHopDmgSSBU|6}} (clean, tail), {{ShortHopDmgSSBU|5}} (clean, tip), {{ShortHopDmgSSBU|4}} (late) | ||
|uairdesc=An overhead tail swipe, starting from behind Pikachu. Extremely fast, coming out on frame 4, with very low ending lag (19 frames) as it autocancels and is interruptible at frame 27. A | |uairdesc=An overhead tail swipe, starting from behind Pikachu. Extremely fast, coming out on frame 4, with very low ending lag (19 frames) as it autocancels and is interruptible at frame 27. A solid combo starter, useful for juggling or comboing into itself and other aerials at low percents. Has low horizontal knockback. | ||
|dairname=Electric Screw | |dairname=Electric Screw | ||
|dairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|12}} (late), 4% (landing) | |dairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|12}} (late), 4% (landing) |