6,521
edits
SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
||
Line 197: | Line 197: | ||
**{{buff|Quick Attack now has hitboxes allowing it to be used offensively (although the hitboxes are extremely weak).}} | **{{buff|Quick Attack now has hitboxes allowing it to be used offensively (although the hitboxes are extremely weak).}} | ||
**{{buff|Quick Attack has less startup lag (frame 21 → 13).}} | **{{buff|Quick Attack has less startup lag (frame 21 → 13).}} | ||
**{{buff|Quick Attack has much less landing lag (20 frames → 4) making it less risky for Pikachu to Quick Attack onto the stage while recovering.}} | **{{buff|Quick Attack has much less landing lag once Pikachu enters free fall (20 frames → 4), making it less risky for Pikachu to Quick Attack onto the stage while recovering.}} | ||
***{{nerf|However, Quick Attack has more landing lag if Pikachu lands before it enters free fall (20 frames → 24).}} | |||
**{{change|If the control stick is not held when Pikachu performs the first Quick Attack, Pikachu will now always face the direction where it initiated the quick attack.}} | **{{change|If the control stick is not held when Pikachu performs the first Quick Attack, Pikachu will now always face the direction where it initiated the quick attack.}} | ||
**{{nerf|Quick Attack has more ending lag when finished on the ground (45 frames → 50).}} | |||
**{{nerf|Quick Attack travels slightly less distance and can no longer be extended by allowing the [[control stick]] to snap back to its neutral position hindering its recovery potential.}} | **{{nerf|Quick Attack travels slightly less distance and can no longer be extended by allowing the [[control stick]] to snap back to its neutral position hindering its recovery potential.}} | ||
**{{nerf|Quick Attack no longer has intangibility on startup, removing its use as a versatile combo breaker and as a defensive [[Out of Shield]] option.}} | **{{nerf|Quick Attack no longer has intangibility on startup, removing its use as a versatile combo breaker and as a defensive [[Out of Shield]] option.}} |
edits