Pikachu (SSBM): Difference between revisions

242 bytes added ,  3 years ago
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**{{buff|Quick Attack now has hitboxes allowing it to be used offensively (although the hitboxes are extremely weak).}}
**{{buff|Quick Attack now has hitboxes allowing it to be used offensively (although the hitboxes are extremely weak).}}
**{{buff|Quick Attack has less startup lag (frame 21 → 13).}}
**{{buff|Quick Attack has less startup lag (frame 21 → 13).}}
**{{buff|Quick Attack has much less landing lag (20 frames → 4) making it less risky for Pikachu to Quick Attack onto the stage while recovering.}}
**{{buff|Quick Attack has much less landing lag once Pikachu enters free fall (20 frames → 4), making it less risky for Pikachu to Quick Attack onto the stage while recovering.}}
***{{nerf|However, Quick Attack has more landing lag if Pikachu lands before it enters free fall (20 frames → 24).}}
**{{change|If the control stick is not held when Pikachu performs the first Quick Attack, Pikachu will now always face the direction where it initiated the quick attack.}}
**{{change|If the control stick is not held when Pikachu performs the first Quick Attack, Pikachu will now always face the direction where it initiated the quick attack.}}
**{{nerf|Quick Attack has more ending lag when finished on the ground (45 frames → 50).}}
**{{nerf|Quick Attack travels slightly less distance and can no longer be extended by allowing the [[control stick]] to snap back to its neutral position hindering its recovery potential.}}
**{{nerf|Quick Attack travels slightly less distance and can no longer be extended by allowing the [[control stick]] to snap back to its neutral position hindering its recovery potential.}}
**{{nerf|Quick Attack no longer has intangibility on startup, removing its use as a versatile combo breaker and as a defensive [[Out of Shield]] option.}}
**{{nerf|Quick Attack no longer has intangibility on startup, removing its use as a versatile combo breaker and as a defensive [[Out of Shield]] option.}}
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