Pikachu (SSBB)/Up special: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Quick Attack}}
==Overview==
==Overview==
[[File:SSBB QAC.gif|thumb|Quick Attack Cancel]]
[[File:SSBB QAC.gif|thumb|Quick Attack Cancel]]
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The move can also be used for the [[Quick Attack Cancel]] (QAC) technique - if the move is aimed down or diagonally down into the ground and Pikachu jumps, the lag will be cancelled and Pikachu will be in the air. This can be used to approach quickly, and it can lead into a KO move such as a {{mvsub|Pikachu|SSBB|neutral aerial}} or {{mvsub|Pikachu|SSBB|down special|alt=Thunder}}. It is also possible to do this off soft platforms. Pikachu can use QAC to quickly maneuver around the stage. It is also possible to aim Quick Attack into a soft platform and drop through it by holding the Control Stick down (this won't make Pikachu helpless).
The move can also be used for the [[Quick Attack Cancel]] (QAC) technique - if the move is aimed down or diagonally down into the ground and Pikachu jumps, the lag will be cancelled and Pikachu will be in the air. This can be used to approach quickly, and it can lead into a KO move such as a {{mvsub|Pikachu|SSBB|neutral aerial}} or {{mvsub|Pikachu|SSBB|down special|alt=Thunder}}. It is also possible to do this off soft platforms. Pikachu can use QAC to quickly maneuver around the stage. It is also possible to aim Quick Attack into a soft platform and drop through it by holding the Control Stick down (this won't make Pikachu helpless).


If the move is aimed downward while [[short hop]]ping out of [[water]], Pikachu will go underwater and float back it; this allows water stalling.
If the move is aimed downward while [[short hop]]ping out of [[water]], Pikachu will go underwater and float back up; this allows water stalling.


The move can be used as a [[lock]]ing move. Using it back and forth to keep the opponent trapped is extremely advanced and difficult to do, but it can lead into a [[jab lock]] and then a Thunder or charged forward smash for an easy KO while the opponent is forced to get up [http://www.youtube.com/watch?v=pP0JwYgGuTA]. The best way to start this is with a {{mvsub|Pikachu|SSBB|down throw}}, then a reverse {{mvsub|Pikachu|SSBB|up tilt}} followed by a [[footstool jump]] into the lock. The lock properties of the move can also be used after a [[RAR]] {{mvsub|Pikachu|SSBB|up aerial}} into [[footstool]] jump, while grabbing a [[Banana Peel]] and throwing it towards the opponent to trip them again, allowing the process to be repeated and a jab lock followup [http://www.youtube.com/watch?v=GeMDyO0Uo_Y].
The move can be used as a [[lock]]ing move. Using it back and forth to keep the opponent trapped is extremely advanced and difficult to do, but it can lead into a [[jab lock]] and then a Thunder or charged forward smash for an easy KO while the opponent is forced to get up [http://www.youtube.com/watch?v=pP0JwYgGuTA]. The best way to start this is with a {{mvsub|Pikachu|SSBB|down throw}}, then a reverse {{mvsub|Pikachu|SSBB|up tilt}} followed by a [[footstool jump]] into the lock. The lock properties of the move can also be used after a [[RAR]] {{mvsub|Pikachu|SSBB|up aerial}} into [[footstool]] jump, while grabbing a [[Banana Peel]] and throwing it towards the opponent to trip them again, allowing the process to be repeated and a jab lock followup [http://www.youtube.com/watch?v=GeMDyO0Uo_Y].


==Hitboxes==
{{technical data}}
{{technical data}}


===Attack data===
==Timing==
{|class="wikitable"
{|class="wikitable"
!Warp 1 hitbox
|15-19
|-
!Warp 2 hitbox
|30-34
|-
!Jump-cancellable (first warp/second warp)
|30, 45
|-
!Animation length (one warp)
|69
|-
|-
!Hits on frames
!Animation length (two warps)
|15-19 (warp 1), 30-34 (warp 2)
|84
|}
|}


====Frame overview====
{{FrameStripStart}}
=====First warp only=====
|'''Warp 1''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=5|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=45|s=LagContinuableE}}
|-
|'''Warp 2''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=5|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=45}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|24
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=24}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|intangible=y|vulnerable=y|earliestcontinuable=y}}
 
===Technical timing===
=====First warp=====
*1-13: Startup
*1-13: Startup
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small>
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small>
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*71: Freefall begins
*71: Freefall begins


=====First and second warps=====
=====Both warps=====
*1-13: Startup
*1-13: Startup
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small>
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small>
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*86: Freefall begins
*86: Freefall begins


===Other techniques===
==Other techniques==
====Quick Attack item toss====
====Quick Attack item toss====
This allows Pikachu to immediately throw an item after using Quick Attack.
This allows Pikachu to immediately throw an item after using Quick Attack.