Pikachu (SSB): Difference between revisions

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|usname=Quick Attack
|usname=Quick Attack
|usdmg=0%
|usdmg=0%
|usdesc=Moves in two directions at warp speed. The move lacks a hitbox, making it unable to hit opponents. The directions can be controlled with the [[Control Stick]], with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, along with its vast mixup potential. Pikachu is completely [[intangible]] during its startup, which both boosts its recovery potential and gives it utility in many other areas.  
|usdesc=Moves in two directions at warp speed. The move lacks a hitbox, making it unable to hit opponents. The directions can be controlled with the [[Control Stick]], with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, along with its vast mixup potential. Pikachu is completely [[intangible]] during its startup, which lasts 20 frames. This both boosts its recovery potential and gives it utility in many other areas.  
|dsname=Thunder|dspage=Thunder (Pokémon)
|dsname=Thunder|dspage=Thunder (Pokémon)
|dsdmg=12% (bolt), 16% (blast), 14% (PAL bolt), 18% (PAL blast)
|dsdmg=12% (bolt), 16% (blast), 14% (PAL bolt), 18% (PAL blast)
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