Pichu (SSBM): Difference between revisions

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|image = [[File:Pichu SSBM.jpg]]
|image = [[File:Pichu SSBM.jpg]]
|symbol = preBrawl
|symbol = preBrawl
|game = SSBM
|game=SSBM
|ssbgame1 = SSBU
|ssbgame1=SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D
|tier = D
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Pichu is voiced by Satomi Kōrogi, who also voiced one of the {{s|bulbapedia|Pichu Brothers}} in the ''Pokémon'' anime.
Pichu is voiced by Satomi Kōrogi, who also voiced one of the {{s|bulbapedia|Pichu Brothers}} in the ''Pokémon'' anime.


Pichu is currently ranked 22nd in the D tier, and is the lowest ranked clone and unlockable character in the game. Pichu has solid overall movement, complemented with some very quick attacks. It also possesses a surprising amount of power for its weight class, with good [[chaingrab]]bing ability and a handful of strong finishers, some even more powerful than those of its counterpart, Pikachu. However, all of Pichu's strengths are severely outweighed by its weaknesses. It has abysmal range and very poor endurance due to its light weight, and is unusually prone to chaingrabs itself despite its small size, due to the unusually high amounts of hitstun it sustains as a result of being the game's lightest character. It also takes [[recoil damage]] from its electric-based moves, including its own recovery move [[Agility]], further hampering its defensive game. As a result, Pichu suffers from abysmal matchups; it was historically considered to have the worst matchup spread in the game with no winning matchups at all, with this perception only marginally improving after recent metagame developments.
Pichu is currently ranked 22nd in the D tier. Pichu has solid overall movement, complemented with some very quick attacks and an excellent neutral air. It also possesses a surprising amount of power for its weight class, with good [[chaingrab]]bing ability and a handful of strong finishers, some even more powerful than those of its counterpart, Pikachu. However, all of Pichu's strengths are severely outweighed by its weaknesses. It has abysmal range and very poor endurance due to its light weight, and is unusually prone to chaingrabs itself despite its small size, due to the unusually high amounts of hitstun it sustains as a result of being the game's lightest character. It also takes [[recoil damage]] from its electric-based moves, including its own recovery move [[Agility]], further hampering its defensive game. As a result, Pichu suffers from abysmal matchups; nearly the entire cast can take advantage of its fragility and low range.


Although it is not considered a contender for the worst character competitively, it appears that Pichu was ''intended'' to be a sub-par character in general, since its trophy descriptions mention that it is "''top of the class in weakness''" and it is "''best suited for handicapped matches.''" Indeed, this was confirmed in a development news update, shortly after the game's release.<ref>''[http://sourcegaming.info/2015/09/24/meleepichusite/ News Flash! Smash Bros. Dojo: Pichu]'' (translated 2015-09-24; [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1211/index.html original] posted 2001-12-11)</ref>
Although it is no longer considered a contender for the worst character competitively, it appears that Pichu was ''intended'' to be a sub-par character in general, since its trophy descriptions mention that it is "''top of the class in weakness''" and it is "''best suited for handicapped matches.''" Indeed, this was confirmed in a development news update, shortly after the game's release.<ref>''[http://sourcegaming.info/2015/09/24/meleepichusite/ News Flash! Smash Bros. Dojo: Pichu]'' (translated 2015-09-24; [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1211/index.html original] posted 2001-12-11)</ref>


==How to unlock==
==How to unlock==
To unlock Pichu, players have to complete [[Event 37: Legendary Pokémon]] or play 200 VS. matches.  
Pichu must be defeated in battle before it can be unlocked. There are two ways the player can encounter Pichu:
 
*One way is to complete [[Event 37: Legendary Pokémon]]. If the player fails to defeat Pichu, they can re-fight it by completing the event again.
Upon completing either criterion, the player will fight against Pichu on Pokémon Stadium, with "Battle Theme" playing.
*Another way is to play 200 VS. matches to completion. If the player fails to defeat Pichu, they can re-fight it by playing another VS. match to completion. If this method is used, fighters with lower VS. match quotas must be unlocked before Pichu can be fought.
Upon meeting either requirement, the player will fight against Pichu on Pokémon Stadium, with "Battle Theme" playing.


==Attributes==
==Attributes==
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====Attributes====
====Attributes====
*{{buff|Pichu can [[wall jump]], aiding its recovery.}}
*{{buff|Pichu can [[wall jump]], aiding its recovery.}}
*{{nerf|All of Pichu's [[electric]]al attacks and [[special move]]s inflict [[recoil damage]].}}
*{{nerf|All of Pichu's [[electric]]al attacks inflict [[recoil damage]].}}
*{{nerf|Pichu [[run]]s slower than Pikachu (1.8 → 1.72).}}
*{{nerf|Pichu [[run]]s slower than Pikachu (1.8 → 1.72).}}
*{{nerf|Pichu's [[fast fall]] speed is lower (2.7 → 2.5).}}
*{{nerf|Pichu's [[fast fall]] speed is lower (2.7 → 2.5).}}
*{{change|Pichu's [[traction]] is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter [[wavedash]].}}
*{{change|Pichu's [[traction]] is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter [[wavedash]].}}
*{{nerf|Pichu is catastrophically [[Weight|lighter]] than Pikachu (80 → 55), giving it a drastically lower survivability.}}
*{{nerf|Pichu is significantly [[Weight|lighter]] than Pikachu (80 → 55), giving it a much lower survivability.}}
*{{buff|Pichu's [[roll]]s go slightly further than Pikachu's.}}
*{{buff|Pichu's [[roll]]s go slightly further than Pikachu's.}}
*{{change|Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.}}
*{{change|Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.}}
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*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt becomes significantly more disjointed than Pikachu's from the fourth active frame onwards.}}
**{{buff|Up tilt becomes significantly more disjointed than Pikachu's from the fourth active frame onwards.}}
**{{nerf|It always deals lower damage (7%/6% → 6%) and has lower knockback (45 (base)/124 (scaling) → 25/120).}}
**{{nerf|It deals less damage (7%/6% → 6%) and has lower knockback (45 (base)/124 (scaling) → 25/120).}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{nerf|Forward smash strikes multiple times instead of once, and can therefore be [[SDI]]'d out of before the final blow connects.}}
**{{nerf|Forward smash strikes multiple times instead of once, and can therefore be [[SDI]]'d out of before the final blow connects.}}
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**{{nerf|It has more startup lag with a shorter duration due to it lacking a late hit (frames 8-17 → 9-11). It also deals less damage than Pikachu's clean hit (19%/18%/17% → 16%) and knockback (40 (base)/110/100 (scaling) → (50/40)/105).}}
**{{nerf|It has more startup lag with a shorter duration due to it lacking a late hit (frames 8-17 → 9-11). It also deals less damage than Pikachu's clean hit (19%/18%/17% → 16%) and knockback (40 (base)/110/100 (scaling) → (50/40)/105).}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash is more reliable due to consisting of a single hit and it is a semi spike (70° → 160°, sending opponents behind it, like the first hit of Ganondorf's down smash). It also has intangibility on frames 7-10 and it deals more damage than the final hit of Pikachu's down smash (3% → 13%) making it stronger despite its decreased knockback (70 (base)/170 (scaling) → 30/70).}}
**{{buff|Down smash is more reliable due to consisting of a single hit and it is a semi spike (70° → 160°, sending opponents behind it, like the first hit of Ganondorf's down smash), giving it edge-guarding ability, as long as Pichu is close to the edge while facing its opponent. It also has intangibility on frames 7-10 and it deals more damage than the final hit of Pikachu's down smash (3% → 13%)).}}
**{{change|It has one hit and it's non-electrical.}}
**{{change|It has one hit and it's non-electrical.}}
**{{nerf|Its different angle has removed its combo potential. It also deals slightly less damage than Pikachu's (13.83% → 13%).}}
**{{nerf|Its different angle has removed its combo potential. It also deals slightly less damage than Pikachu's (13.83% → 13%).}}
**{{nerf|Despite dealing more damage than the final hit of Pikachu's down smash, it is significantly weaker than Pikachu's down smash, due to its lowered knockback values (70 (base)/170 (scaling) → 30/70).}}


====Aerial attacks====
====Aerial attacks====
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**{{nerf|It causes recoil damage (4% (1% per hit)).}}
**{{nerf|It causes recoil damage (4% (1% per hit)).}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{nerf|Back aerial always deals lower damage (12%/9% → 9%).}}
**{{nerf|Back aerial deals less damage (12%/9% → 9%).}}
**{{buff|It has significantly less landing lag (30 → 18).}}
**{{buff|It has significantly less landing lag (30 → 18).}}
*[[Up aerial]]:
*[[Up aerial]]:
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**{{buff|It has significantly less landing lag (26 → 18).}}
**{{buff|It has significantly less landing lag (26 → 18).}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Down aerial has significantly less landing lag (40 → 26).}}  
**{{buff|Down aerial has significantly less landing lag (40 → 26).}}
**{{nerf|It causes recoil damage (1% (aerial hitbox), 1% (landing), total: 2%).}}
**{{nerf|It causes recoil damage (1% (aerial hitbox), 1% (landing), total: 2%).}}


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*{{b|Thunder|Pokémon}}:
*{{b|Thunder|Pokémon}}:
**{{nerf|Thunder's lightning bolt does less damage than Pikachu's and is a multi-hit move (hitting up to 4 times), allowing opponents to [[Smash DI]] out of the move.}}
**{{nerf|Thunder's lightning bolt does less damage than Pikachu's and is a multi-hit move (hitting up to 4 times), allowing opponents to [[Smash DI]] out of the move.}}
**{{change|Its lightning bolt has a vertical knockback angle unlike Pikachu's.}}
**{{change|Its lightning bolt has a vertical knockback angle unlike Pikachu's (70° → 94°).}}
**{{nerf|Thunder's discharge causes recoil damage (3%).}}
**{{nerf|Thunder's discharge causes recoil damage (3%).}}
**{{nerf|Thunder's discharge does significantly less damage (17% → 13%), and less base knockback (100 → 90). Combined these changes significantly hinders the discharge's KO potential.}}
**{{nerf|Thunder's discharge hitbox size was slightly reduced (3,000 → 2,800).}}


==Moveset==
==Moveset==
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|game=SSBM
|game=SSBM
|neutralcount=1
|neutralcount=1
|neutralname=&nbsp;
|neutralname=Headbutt ({{ja|ずつき|Zutsuki}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutraldesc=Does an extremely quick headbutt. Can easily chain into itself, and even infinite against some characters on walls.
|neutraldesc=Does an extremely quick headbutt. Can easily chain into itself, and even infinite against some characters on walls.
|ftiltname=&nbsp;
|ftiltname=Pichu Kick ({{ja|ピチューキック|Pichū Kikku}})
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=9%
|ftiltupdmg=9%
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|ftiltdowndmg=7%
|ftiltdowndmg=7%
|ftiltdesc=Plants itself on its upper paws and kicks both its feet forward. Low range and knockback, though a fast move. This attack can be angled up and down.
|ftiltdesc=Plants itself on its upper paws and kicks both its feet forward. Low range and knockback, though a fast move. This attack can be angled up and down.
|utiltname=&nbsp;
|utiltname=Tail Smack ({{ja|テールスマック|Tēru Sumakku}})
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=Swipes its tail above its body in an arc. Very low range and somewhat slow, though sets up for aerial combos and follow ups.
|utiltdesc=Swipes its tail above its body in an arc. Very low range and somewhat slow, though sets up for aerial combos and follow ups.
|dtiltname=&nbsp;
|dtiltname=Tail Sweep ({{ja|あしばらい|Shippo Barai}})
|dtiltdmg=7%
|dtiltdmg=7%
|dtiltdesc=Swipes its tail in front of itself. Short ranged, but can act as a good method for spacing.
|dtiltdesc=Swipes its tail in front of itself. Short ranged, but can act as a good method for spacing.
|dashname=&nbsp;
|dashname=Running Headbutt ({{ja|ジャンプずつき|Janpu Zutsuki}}, ''Jump Headbutt'')
|dashdmg=8%
|dashdmg=8%
|dashdesc=Jumps and headbutts forward. Has some noticeable endlag.
|dashdesc=Jumps and headbutts forward. Has some noticeable endlag.
|fsmashname=&nbsp;
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'')
|fsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-5), {{ChargedSmashDmgSSBM|6}} (hit 6), 2% recoil
|fsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-5), {{ChargedSmashDmgSSBM|6}} (hit 6), 2% recoil
|fsmashdesc=Launches a short jolt of electricity from its cheeks. Very powerful finisher, KOs at relatively low percentages. Incredible knockback when fully charged, KOs light characters at very low damages near the edge. However, this attack can be SDI'd out of. Has [[Priority#Transcendent_priority|transcendent priority]].
|fsmashdesc=Launches a short jolt of electricity from its cheeks. Very powerful finisher, KOs at relatively low percentages. Incredible knockback when fully charged, KOs light characters at very low damages near the edge. However, this attack can be SDI'd out of. Has [[Priority#Transcendent_priority|transcendent priority]].
|usmashname=&nbsp;
|usmashname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
|usmashdmg={{ChargedSmashDmgSSBM|16}}
|usmashdmg={{ChargedSmashDmgSSBM|16}}
|usmashdesc=Headbutts upwards similar to Mario's up smash, except that Pichu's head has no intangibility frames. One of his best finishers and one of the strongest up smashes in the game.
|usmashdesc=Headbutts upwards similar to Mario's up smash, except that Pichu's head has no intangibility frames. One of his best finishers and one of the strongest up smashes in the game.
|dsmashname=&nbsp;
|dsmashname=Spinning Mouse ({{ja|スピニングマウス|Supiningu Mausu}})
|dsmashdmg={{ChargedSmashDmgSSBM|13}}
|dsmashdmg={{ChargedSmashDmgSSBM|13}}
|dsmashdesc=Quickly spins in place. It has more range than it appears and has some invincibility frames at the beginning of the move, as well as being powerful.
|dsmashdesc=Quickly spins in place. It has more range than it appears and has some invincibility frames at the beginning of the move, as well as being powerful.
|nairname=&nbsp;
|nairname=Pichu Roll ({{ja|ピチュースピン|Pichū Rōru}})
|nairdmg=12% (clean), 9% (late)
|nairdmg=12% (clean), 9% (late)
|nairdesc=Curls up in a ball and does somersaults in the air. Notorious for effectively comboing into itself at almost any percent. One of the best neutral airs overall for its speed and combo ability.  
|nairdesc=Curls up in a ball and does somersaults in the air. Notorious for effectively comboing into itself at almost any percent. One of the best neutral airs overall for its speed and combo ability.
|fairname=&nbsp;
|fairname=Electric Drill ({{ja|でんげきドリル|Dengeki Doriru}})
|fairdmg=2% (hits 1-4) with 1% recoil for every hitbox
|fairdmg=2% (hits 1-4) with 1% recoil for every hitbox
|fairdesc=Does a barrel roll in the air, emitting sparks. Hits multiple times with minimal damage. Tied with Agility for the most recoil damage in Pichu's moveset.
|fairdesc=Does a barrel roll in the air, emitting sparks. Hits multiple times with minimal damage. Tied with Agility for the most recoil damage in Pichu's moveset.
|bairname=&nbsp;
|bairname=Glider ({{ja|グライダー|Guraidā}})
|bairdmg=9%
|bairdmg=9%
|bairdesc=Spins in a manner similar to its down smash. Relatively high ending and landing lag.
|bairdesc=Spins in a manner similar to its down smash. Relatively high ending and landing lag.
|uairname=&nbsp;
|uairname=Tail Chop ({{ja|しっぽはたき|Shippo Hitaki}})
|uairdmg=4%
|uairdmg=4%
|uairdesc=Swiftly swings its tail above itself in an arc. Can set up many combos on fast fallers. Lacks [[semi-spike]] properties compared to {{SSBM|Pikachu}}'s.
|uairdesc=Swiftly swings its tail above itself in an arc. Can set up many combos on fast fallers. Lacks [[semi-spike]] properties compared to {{SSBM|Pikachu}}'s.
|dairname=&nbsp;
|dairname=Electric Screw ({{ja|でんげきスクリュー|Dengeki Sukuryū}})
|dairdmg=12%, 4% (landing) (1% recoil for both the attack & landing)
|dairdmg=12%, 4% (landing) (1% recoil for both the attack & landing)
|dairdesc=Does a barrel roll, like its forward aerial, except that it is facing downwards. Creates a small shockwave that hurts nearby opponents when Pichu lands during the attack.
|dairdesc=Does a barrel roll, like its forward aerial, except that it is facing downwards. Creates a small shockwave that hurts nearby opponents when Pichu lands during the attack.
|grabname=
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
|pummelname=&nbsp;
|pummelname=Electric Shock ({{ja|電気ショック|Denki Shokku}})
|pummeldmg=3% (pummel), 1% recoil
|pummeldmg=3% (pummel), 1% recoil
|pummeldesc=Zaps the opponent.
|pummeldesc=Zaps the opponent.
|fthrowname=&nbsp;
|fthrowname=Electrocution ({{ja|感電死|Kanden shi}})
|fthrowdmg=2% (hits 1-4), 2% (throw), 1% recoil
|fthrowdmg=2% (hits 1-4), 2% (throw), 1% recoil
|fthrowdesc=Places the opponent on its back and shocks them, sending them forward. This throw hits multiple times and has low knockback. Oddly, this is Pichu's only throw that inflicts recoil, despite all of them dealing electrical damage.
|fthrowdesc=Places the opponent on its back and shocks them, sending them forward. This throw hits multiple times and has low knockback. Oddly, this is Pichu's only throw that inflicts recoil, despite all of them dealing electrical damage.
|bthrowname=&nbsp;
|bthrowname=Submission ({{ja|じごくぐるま|Jigoku Gurama}}, ''Hell Wheel'')
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=Does backwards somersaults with the opponent, then flings them behind itself.
|bthrowdesc=Does backwards somersaults with the opponent, then flings them behind itself.
|uthrowname=&nbsp;
|uthrowname=Electric Skull ({{ja|エレクトリックスカル|Erekutorikku Sukaru}})
|uthrowdmg=5% (hit 1), 5% (throw)
|uthrowdmg=5% (hit 1), 5% (throw)
|uthrowdesc=Tosses foe up and headbutts them with electricity. Decent chaingrabbing ability, especially against fast fallers.
|uthrowdesc=Tosses foe up and headbutts them with electricity. Decent chaingrabbing ability, especially against fast fallers.
|dthrowname=&nbsp;
|dthrowname=Electric Slam ({{ja|エレクトリックスラム|Erekutorikku Suramu}})
|dthrowdmg=5% (hit 1), 5% (throw)
|dthrowdmg=5% (hit 1), 5% (throw)
|dthrowdesc=Places the opponent on the ground, then jumps on them.
|dthrowdesc=Places the opponent on the ground, then jumps on them.
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|dsdesc=Shouts "PICHU!", then a large thunderbolt comes down on Pichu. The move in general is rather laggy. Hits multiple times and has greater vertical knockback, while Pikachu's Thunder hits once and has greater horizontal knockback. Pichu will suffer recoil damage only if the bolt hits Pichu. Has transcendent priority.
|dsdesc=Shouts "PICHU!", then a large thunderbolt comes down on Pichu. The move in general is rather laggy. Hits multiple times and has greater vertical knockback, while Pikachu's Thunder hits once and has greater horizontal knockback. Pichu will suffer recoil damage only if the bolt hits Pichu. Has transcendent priority.
}}
}}
===Stats===
'''NTSC'''
{{Attributes
|cast = 26
|weight = 55
|rweight = 26
|dash = 1.8
|rdash = 5-7
|run = 1.72
|rrun = 6
|walk = 1.24
|rwalk = 4-5
|trac = 0.1
|rtrac = 1-4
|airfric = 0.01
|rairfric = 15-20
|air = 0.85
|rair = 17-18
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 13-19
|gravity = 0.11
|rgravity = 8-11
|fall = 1.9
|rfall = 12-14
|ff = 2.5
|rff = 11-12
|jumpsquat = 3
|rjumpsquat = 1-7
|jumpheight = 32.04
|rjumpheight = 13-14
|shorthop = 14
|rshorthop = 10-11
|djump = 29.44
|rdjump = 6-7
}}
'''PAL'''
{{Attributes
|cast = 26
|weight = 55
|rweight = 26
|dash = 1.8
|rdash = 5-7
|run = 1.72
|rrun = 6
|walk = 1.24
|rwalk = 4-5
|trac = 0.1
|rtrac = 1-4
|airfric = 0.01
|rairfric = 15-20
|air = 0.85
|rair = 15-17
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 13-19
|gravity = 0.11
|rgravity = 8-11
|fall = 1.9
|rfall = 12-14
|ff = 2.5
|rff = 11-12
|jumpsquat = 3
|rjumpsquat = 1-7
|jumpheight = 32.04
|rjumpheight = 13-14
|shorthop = 14
|rshorthop = 10-11
|djump = 29.44
|rdjump = 6-7
}}
===[[Announcer]] call===
[[File: Pichu Announcer SSBM.wav]]


===[[Taunt]]s===
===[[Taunt]]s===
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|char=Pichu}}
|char=Pichu}}


==In [[Competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Pichu professionals (SSBM)]]''


*{{Sm|Codeman|USA}} - Has taken sets off players such as {{Sm|Wes}}, and games off players such as {{Sm|2saint}} and {{Sm|S2J}}. Currently considered the best active solo main of the character, and among the very few to reach genuine competitive notability with the character. Placed 65th at {{Trn|Get On My Level 2018}}, the highest result of a Pichu player.
:''See also: [[:Category:Pichu players (SSBM)]]''
*{{Sm|ChuDat|USA}} - Although he never used the character in serious tournaments against genuinely threatening players, he possessed a high-level Pichu, being able to take a set off {{Sm|Plank}} using the character.
 
*{{Sm|t0mmy|USA}} - A notable Pichu player during the MLG era.
*{{Sm|Codeman|USA}} - Has taken sets off players such as {{Sm|Wes}}, and games off players such as {{Sm|Panda|p=Florida}}, {{Sm|2saint}} and {{Sm|S2J}}. Currently considered the best active solo main of the character, and among the very few to reach genuine competitive notability with the character. Placed 65th at {{Trn|Get On My Level 2018}} and 49th at {{Trn|Shine 2022}}, the best result at any [[major]] achieved by a Pichu player.


===Tier placement and history===
===Tier placement and history===
Pichu was always seen as a joke character by the ''Melee'' community; from the start, many noted that it was completely outclassed by {{SSBM|Pikachu}}, who was already considered a below-average character at the time. With its poor [[approach]] coupled with many attacks that damaged itself, including its own [[recovery]], as well as its terrible overall [[reach]], extremely light [[weight]], and difficulty in putting [[pressure]] on the opponent, many professionals doubted that Pichu could ever develop a deep metagame or gain any notable professional players.  
Pichu was developed as an intentional joke character, and has historically been seen as such by the competitive ''Melee'' community. From the start, many noted that it was completely outclassed by {{SSBM|Pikachu}}, who was already considered a below-average character at the time. With its poor [[approach]] coupled with many attacks that damaged itself, including its own [[recovery]], as well as its terrible overall [[reach]], extremely light [[weight]], and difficulty in putting [[pressure]] on the opponent, many professionals doubted that Pichu could ever develop a deep metagame or gain any notable professional players. Because of this, Pichu has been almost never seen outside of sandbagging or low-tier exhibitions. Pichu's initial placements on each [[tier list]] reflected its stance, typically shifting between 25th and 26th for over a decade of ''Melee''{{'}}s lifespan, competing with characters such as {{SSBM|Bowser}}, {{SSBM|Kirby}}, and {{SSBM|Mewtwo}} for the lowest placement on the tier list, before placing 24th on the twelfth tier list in 2015.
 
While still considered to be an awful character and unused outside of [[sandbagging]], players began to recognize Pichu's strengths, namely its agility and decent set of normals. Several professionals, such as {{Sm|Mew2King}} and {{Sm|Armada}}, believe that while Pichu is still unviable, they believe that other characters, like {{SSBM|Kirby}}, {{SSBM|Zelda}}, and {{SSBM|Bowser}}, are even worse than it, [http://www.eventhubs.com/news/2014/may/02/kirby-and-zelda-are-two-worst-characters-melee-pichu-highly-underrated-mew2king-discusses-his-super-smash-bros-tier-list-pt-1/ ranking it 19th] and [https://youtu.be/17n7Tcjrifg?t=264 22nd], respectively. Pikachu's rise in the competitive scene also helped Pichu's ascent out of the bottom tier, with players noting that Pichu shared a few of the tools that ultimately made Pikachu a solid pick. Despite Pichu's theoretically worse matchup spread and barren results, most players believed that the former was attributed to a different metagame and the latter has other bottom-tier characters have also failed to achieve significant results.  


Pichu was 25th on first [[tier list]], and has since consistently shifted from 25th to 26th and back, competing with {{SSBM|Bowser}}, {{SSBM|Kirby}}, and {{SSBM|Mewtwo}} for the lowest placement on the tier list. Despite these placements, there still exists debate over Pichu's tier standing; some players believe that Pichu should be ranked last due to its extreme frailty and few ways to break through opponents. This is exhibited by Pichu players unable to make an impact on any significant tournaments for several years, with none of the top 96 placers of any major ''Melee'' tournament being dedicated Pichu players, and its only players being either inactive or have better characters to choose from. Conversely, many smashers attest that Pichu is not the worst character in the game, due to its surprisingly powerful neutral air combos and good speed for a low-tier. {{Sm|Mew2King}}, arguably the world's best Pichu player, notably believes that [http://www.eventhubs.com/news/2014/may/02/kirby-and-zelda-are-two-worst-characters-melee-pichu-highly-underrated-mew2king-discusses-his-super-smash-bros-tier-list-pt-1/ Pichu is far from the worst character in the game], ranking it 19th on his personal tier list. Additionally, {{Sm|Armada}} placed it at 22nd on [https://youtu.be/17n7Tcjrifg?t=264 his own tier list.], citing its agility and notable set ups over opponents. Due to Pichu’s slightly improved matchups against fast-fallers such as {{SSBM|Fox}} and {{SSBM|Captain Falcon}} being recognized, it has risen to 22nd on the current tier list.
With its strengths being recognized better, it is currently ranked 22nd on the current tier list. While universally not considered a contender for the worst character in the game, Pichu is still considered to be non-viable choice in the metagame with a terrible matchup spread, with its playerbase and results only marginally improving compared to the early metagame.


==In Single Player Modes==
==In 1-P Mode==
===In {{SSBM|Classic Mode}}===
===In {{SSBM|Classic Mode}}===
In Classic Mode, Pichu can appear as an ordinary fighter in one on one battles, as an ally or as an opponent alongside {{SSBM|Kirby}} or Pikachu, as the sole opponent in a multi-character battle or as a metal opponent in the second to last stage. Barring the metal fight, Pichu always appears on [[Pokémon Stadium]], with its alternate music ''Battle Theme'' playing; when fought with Kirby it will appear on [[Fountain of Dreams]] instead.
In Classic Mode, Pichu can appear as an ordinary fighter in one on one battles, as an ally or as an opponent alongside {{SSBM|Kirby}} or Pikachu, as the sole opponent in a multi-character battle or as a metal opponent in the second to last stage. Barring the metal fight, Pichu always appears on [[Pokémon Stadium]], with its alternate music ''Battle Theme'' playing; when fought with Kirby it will appear on [[Fountain of Dreams]] instead.
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===In [[Event Match]]es===
===In [[Event Match]]es===
Pichu appears in the following Event Matches:
Pichu appears in the following Event Matches:
*'''[[Event 48: Pikachu and Pichu]]''': In this match, the player must fight against a team of two Pichus and one Pikachu. The goal is for the player to KO the two Pichus in the shortest time possible; Pikachu has infinite lives, while the player has two and the Pichus have one. The stage used in {{SSB|Dream Land}}, making the event the only one in the game to take place on a Past Stage.
*'''[[Event 48: Pikachu and Pichu]]''': In this match, the player must fight against a team of two Pichu and one Pikachu. The goal is for the player to KO the two Pichu in the shortest time possible; Pikachu has infinite stocks, while the player has two and the Pichu have one. The stage used is {{SSB|Dream Land}}, making the event the only one in the game to take place on a Past Stage.
*'''[[Event 49: All-Star Match Deluxe]]''': Pichu is the third opponent fought in this series of staged battles. The selected character battles him on the [[Pokémon Stadium]] stage with a stock of 2 while Pichu has 1. With a timer of four minutes, the player must defeat it and the other five characters one-by-one with the overall time and damage: {{SSBM|Dr. Mario}}, {{SSBM|Falco}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}.
*'''[[Event 49: All-Star Match Deluxe]]''': Pichu is the third opponent fought in this series of staged battles. The selected character battles it on the [[Pokémon Stadium]] stage with a stock of 2 while Pichu has 1. With a timer of four minutes, the player must defeat it and the other five characters one-by-one with the overall time and damage: {{SSBM|Dr. Mario}}, {{SSBM|Falco}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}.


===Ending images===
===Ending images===
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</gallery></center>
</gallery></center>


==Trophies==
==[[Trophies]]==
In addition to the normal trophy about Pichu as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star Mode]]s respectively with Pichu on any difficulty:
In addition to the normal trophy about Pichu as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star Mode]]s respectively with Pichu on any difficulty:
:'''Pichu''' ''(Smash Red)''
:''Compared with Pikachu, Pichu is a tad more nimble and a little more difficult to hit. Those are the only two advantages, however, and since Pichu damages itself when it uses electrical attacks, it's best suited for handicapped matches. Even though Pichu's tough to catch, it's easy to throw its tiny frame great distances.''
*B: [[Thunder Jolt]]
*Smash B: [[Skull Bash]]


:'''Pichu''' ''(Smash Blue)''
{{Trophy/Fighter
:''Pichu is the lightest character in Super Smash Bros. Melee, and it's top of the class in weakness, too! For Pichu, it's all about scampering here and there to pick up items that will help it survive. The first warp in Agility causes 1 point of damage to Pichu, and the second causes 3, so try to limit the number of times you use the move.''
|name=Pichu
*Up & B: [[Agility]]
|image=Pichu Trophy Melee.png
*Down & B: {{b|Thunder|Pokémon}}
|mode=Classic
|desc=(1.0/1.01 NTSC) A baby Electric-type Pokémon identifiable by its big ears, Pichu evolves into Pikachu. It's not very skilled at storing up electrical energy and will sometimes discharge it if jarred. Although it's small, it has enough electrical power to give even an adult quite a shock. It's often startled by its own power.
:(1.02 NTSC/PAL) A Tiny Mouse Pokémon identifiable by its big ears, Pichu evolves into Pikachu. It's not very skilled at storing up electrical energy and will sometimes discharge it if jarred. Although it's small, it has enough electrical power to give even an adult quite a shock. It's often startled by its own power.
|gamelist={{Trophy games|game1=Pokémon Gold & Silver|release1=10/00}}
|game=Melee
}}
{{clrl}}


<center>
{{Trophy/Fighter
<gallery>
|name=Pichu
Pichu Trophy Melee.png|Classic
|image=Pichu Trophy (Smash).png
Pichu Trophy (Smash).png|Adventure
|mode=Adventure
Pichu Trophy (Smash 2).png|All-Star
|desc=Compared with Pikachu, Pichu is a tad more nimble and a little more difficult to hit. Those are the only two advantages, however, and since Pichu damages itself when it uses electrical attacks, it's best suited for handicapped matches. Even though Pichu's tough to catch, it's easy to throw its tiny frame great distances.
</gallery>
|gamelist=:B: Thunder Jolt
</center>
:Smash B: Skull Bash
|game=Melee
}}
{{clrl}}
 
{{Trophy/Fighter
|name=Pichu
|image=Pichu Trophy (Smash 2).png
|mode=All Star
|desc=Pichu is the lightest character in Super Smash Bros. Melee., and it's top of the class in weakness, too! For Pichu, it's all about scampering here and there to pick up items that will help it survive. The first warp in Agility causes 1 point of damage to Pichu, and the second causes 3, so try to limit the number of times you use the move.
|gamelist=:Up & B: Agility
:Down & B: Thunder
|game=Melee
}}
{{clrl}}


==[[Alternate costume (SSBM)#Pichu|Alternate costumes]]==
==[[Alternate costume (SSBM)#Pichu|Alternate costumes]]==
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|{{Head|Pichu|g=SSBM|s=25px|cl=Green}}
|{{Head|Pichu|g=SSBM|s=25px|cl=Green}}
|}
|}
==Gallery==
<center>
<gallery>
SSBMWebsitePichu1.jpg|[[Idle|Idling]] next to {{SSBM|Pikachu}} and {{SSBM|Kirby}} on [[Pokémon Stadium]].
SSBMWebsitePichu2.jpg|[[Dash]]ing away from {{SSBM|Fox}} and {{SSBM|Sheik}} on [[Corneria]].
SSBMWebsitePichu3.jpg|[[Crouching]] next to {{SSBM|Mario}} and {{SSBM|Luigi}} on [[Temple]].
Pichu Thunder.jpg|Using {{b|Thunder|Pokémon}} near {{SSBM|Yoshi}} on [[Onett]].
SSBMWebsitePichu5.jpg|Using its [[down aerial]] on Fox and {{SSBM|Captain Falcon}} on Temple.
SSBMWebsitePichu6.jpg|Multiple Pichus idling on [[Rainbow Cruise]].
</gallery>
</center>


==Trivia==
==Trivia==
*Pichu falls asleep when it crouches, though this is merely an animation and not an actual effect.
*Pichu falls asleep when it crouches, though this is merely an animation and not an actual effect.
*Pichu, {{SSBM|Roy}}, {{SSBM|Mr. Game & Watch}}, {{SSBM|Link}}, {{SSBM|Donkey Kong}}, {{SSBM|Peach}}, {{SSBM|Young Link}} and {{SSBM|Kirby}} (via its copy ability) are the only characters in ''Melee'' to have at least one self-damaging attack.
*Pichu, along with {{SSBM|Ganondorf}}, {{SSBM|Mewtwo}}, Young Link, and {{SSBM|Jigglypuff}}, are the only unlockable characters in ''Melee'' seen in the [[opening movie]].
*Pichu, along with {{SSBM|Ganondorf}}, {{SSBM|Mewtwo}}, Young Link, and {{SSBM|Jigglypuff}}, are the only unlockable characters in ''Melee'' seen in the [[opening movie]].
*Pichu cannot learn {{s|bulbapedia|Skull Bash}} or {{s|bulbapedia|Agility}} in the ''Pokémon'' games.


==References==
==References==
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*[http://www.smashboards.com/showthread.php?t=96978 Pichu Player List]
*[http://www.smashboards.com/showthread.php?t=96978 Pichu Player List]
*[https://smashboards.com/threads/a-guide-for-pichu-in-the-2019-meta.476773/ Pichu Guide for 2019]
*[https://smashboards.com/threads/a-guide-for-pichu-in-the-2019-meta.476773/ Pichu Guide for 2019]
{{SSBMCharacters}}
{{SSBMCharacters}}
{{EnemiesAdvSSBM}}
{{EnemiesAdvSSBM}}