Pichu (SSBM): Difference between revisions

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===[[Character matchups (SSBM)|Matchups]]===
===[[Character matchups (SSBM)|Matchups]]===
{{SSBMMatchupTable|pichu=yes}}
{{SSBMMatchupTable|pichu=yes}}
Pichu has, by far, the worst matchup spread in ''Melee''. It is hard countered by a whopping twelve characters (the most out of any character in-game and nearly twice as much as Kirby, the character with the second-highest amount), countered by six, soft countered by four, and has only three matchups that are considered even. Even in the early metagame, Pichu was severely crippled by its light weight, a surprising vulnerability to combos (including chain throws), its overall terrible reach, and above all, moves that inflict recoil damage. This has resulted in Pichu being very easy to KO, especially against characters with powerful attacks like Fox and Captain Falcon. Several characters, like Marth and Samus, can easily outreach it (thus making it easy to space), while others can exploit its vulnerability to chain throws and combos (with Sheik and Ganondorf being notorious examples of the former category). In addition, all of its counters can take advantage of its recoil damage to bring it up to KO percentages very quickly. As such, in spite of its advantages (such as good mobility), Pichu suffers from terrible matchups overall. It is one of only two characters in-game to have no advantageous matchups (the other being Bowser) and its even matchups can be potentially seen in its opponents' favors (if by a slight margin). However, due to its fast mobility and frame data, it is now considered to beat Bowser due to his lack of fast options to get it off off him and his terrible neutral game.
Pichu has, by far, the worst matchup spread in ''Melee''. It is hard countered by a whopping twelve characters (the most out of any character in-game and nearly twice as much as Kirby, the character with the second-highest amount), countered by six, soft countered by four, and has only three matchups that are considered even. Even in the early metagame, Pichu was severely crippled by its light weight, a surprising vulnerability to combos (including chain throws), its overall terrible reach, and above all, moves that inflict recoil damage. This has resulted in Pichu being very easy to KO, especially against characters with powerful attacks like {{SSBM|Fox}} and {{SSBM|Captain Falcon}}. Several characters, like {{SSBM|Marth}} and {{SSBM|Samus}}, can easily outreach it (thus making it easy to space), while others can exploit its vulnerability to chain throws and combos (with {{SSBM|Sheik}} and {{SSBM|Ganondorf}} being notorious examples of the former category). In addition, all of its counters can take advantage of its recoil damage to bring it up to KO percentages very quickly. As such, in spite of its advantages (such as good mobility), Pichu suffers from terrible matchups overall. It is one of only two characters in-game to have no advantageous matchups (the other being Bowser) and its even matchups can be potentially seen in its opponents' favors (if by a slight margin).
====Current Metagame====
Pichu still maintains most of his awful matchups across the cast, while having few answers to combat characters that can exploit its vulnerability to very early KOs. However, players have recognized it does surprisingly well against fast-fallers such as Captain Falcon. Pichu can chain throw fast-fallers via up-throw (though it can be DI’ed out of) and use its neutral aerial. Additionally, it has a long-reaching recovery that is similar to {{SSBM|Pikachu}}’s. Even so, with its recoil damage, minuscule range, most of its other moves being unrewarding, and light weight preventing most of his other matchups from improving. In addition, Pichu’s metagame continues to remain stagnant due to its only players being inactive or dropping it for a better character. Overall, Pichu’s matchups may be better than previously thought.


===Notable players===
===Notable players===