Phantom Slash: Difference between revisions

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{{cquote|''Summon a Phantom to slash foes in front of you. Can be charged.''|cite=''Smash for 3DS''{{'}}s foldout}}
{{cquote|''Summon a Phantom to slash foes in front of you. Can be charged.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is {{SSB4|Zelda}}'s [[down special move]] in ''[[Super Smash Bros. 4]]'', replacing [[Transform]] from ''[[Melee]]'' and ''[[Brawl]]''. The move involves Zelda shooting out a projectile that then materializes into a '''Phantom''', a disembodied guardian suit of armor from {{uv|The Legend of Zelda}} series, which attacks the opponent and disappears.
'''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is {{SSB4|Zelda}}'s [[down special move]] in ''[[Super Smash Bros. 4]]'', replacing [[Transform]] from ''[[Melee]]'' and ''[[Brawl]]''. The move involves Zelda shooting out a projectile that then materializes into a '''Phantom''', a disembodied guardian suit of armor from {{uv|The Legend of Zelda}} series, which attacks the opponent and disappears. It can be charged up to increase the range of the move. The Phantom is a solid object in the environment, so it can block movement and attacks of other fighters.


It acts as a solid object which causes characters to take some time trying to move through it, allowing her to gimp recoveries with it; however, it can also block attacks which will destroy the Phantom if it takes 13% damage or more. At which time the Phantom cannot be summoned for another 9 seconds, and a purple cloud aura will appear over Zelda's hand for the duration of this recharge period.
==In ''Smash 4''==
The Phantom has three different attacks, based on the charge: an uncharged Phantom does a quick and weak inwards slash, a mid-charged one does a stronger outwards slash, and a max-charged one does a powerful upwards slash that hits twice. The initial projectile shot out by Zelda is [[reflect]]able; when reflected, the Phantom will target its summoner or other players.


Phantom Slash can be charged by holding the special button, which results in the Phantom traveling greater distances. The Phantom has three different attacks, based on the charge: an uncharged Phantom does a quick and weak inwards slash, a mid-charged one does a stronger outwards slash, and a max-charged one does a powerful upwards slash that hits twice. The initial projectile shot out by Zelda is [[reflect]]able; when reflected, the Phantom will target its summoner or other players.
The phantom is a solid object, so characters will take some time to move through it, which allows Zelda to use the Phantom to gimp recoveries; however, it can also block attacks which will destroy the Phantom if it takes 13% damage or more. At which time the Phantom cannot be summoned for another 9 seconds, and a purple cloud aura will appear over Zelda's hand for the duration of this recharge period.


Due to it acting as a solid object/entity, as aforementioned it cannot be bypassed easily; making use of this move allows Zelda to zone out her opponents since trying to reach her up front via any means of bypassing the Phantom (including rolling or air dodging through) allows her to punish accordingly, since Zelda recovers fairly quick. This type of tactic often works great with the uncharged version aimed right at the opponent, regardless if it's blocked or misses. Even then, Zelda will still be able to shield attacks in time and/or roll away if needed.
Due to it acting as a solid object/entity, as aforementioned it cannot be bypassed easily; making use of this move allows Zelda to zone out her opponents since trying to reach her up front via any means of bypassing the Phantom (including rolling or air dodging through) allows her to punish accordingly, since Zelda recovers fairly quick. This type of tactic often works great with the uncharged version aimed right at the opponent, regardless if it's blocked or misses. Even then, Zelda will still be able to shield attacks in time and/or roll away if needed.
==In ''Ultimate''==
The Phantom works slightly differently from ''Smash 4''. In ''Ultimate'', when charging, the Phantom appears behind Zelda and assembles itself. The move has four different charge stages; the first is a short-distance kick, the second is a medium distance punch, and the third is a long ranged sword slash. Once the Phantom is fully assembled at its fourth charge, Zelda is able to move and attack freely. The Phantom will remain on the spot until it attacks with a dashing sword slash.


==Trophy information==
==Trophy information==
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