Phantom Slash: Difference between revisions

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Phantom Slash can be charged by holding the special button, which results in the Phantom traveling greater distances. The Phantom has three different attacks, based on the charge: an uncharged Phantom does a quick and weak inwards slash, a mid-charged one does a stronger outwards slash, and a max-charged one does a powerful upwards slash that hits twice. The initial projectile shot out by Zelda is [[reflect]]able; when reflected, the Phantom will target its summoner or other players.
Phantom Slash can be charged by holding the special button, which results in the Phantom traveling greater distances. The Phantom has three different attacks, based on the charge: an uncharged Phantom does a quick and weak inwards slash, a mid-charged one does a stronger outwards slash, and a max-charged one does a powerful upwards slash that hits twice. The initial projectile shot out by Zelda is [[reflect]]able; when reflected, the Phantom will target its summoner or other players.


Due to it acting as a solid object/entity, as aforementioned it cannot be bypassed easily; making use of this move allows Zelda to zone out her opponents since trying to reach her up front via any means of bypassing the Phantom (including rolling or air dodging through) allows her to punish accordingly, since Zelda recovers fairly quick. This type of tactic often works great with the uncharged version aimed right at the opponent, regardless if it's blocked or misses. Even then, Zelda will still be able to shield attacks on time and/or roll away if needed.
Due to it acting as a solid object/entity, as aforementioned it cannot be bypassed easily; making use of this move allows Zelda to zone out her opponents since trying to reach her up front via any means of bypassing the Phantom (including rolling or air dodging through) allows her to punish accordingly, since Zelda recovers fairly quick. This type of tactic often works great with the uncharged version aimed right at the opponent, regardless if it's blocked or misses. Even then, Zelda will still be able to shield attacks in time and/or roll away if needed.


==Trophy information==
==Trophy information==
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