Perfect shield: Difference between revisions

 
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[[File:Peach Powershield Laser.gif|right|thumb|220px|In ''Melee'', during the first two frames of shield activation, powershielding will reflect any projectile, even ones that have already been powershielded.]]
[[File:Peach Powershield Laser.gif|thumb|220px|In ''Melee'', during the first two frames of shield activation, powershielding will reflect any projectile, even ones that have already been powershielded.]]
A '''perfect shield''' ({{ja|ジャストシールド|Jasuto shīrudo}}, '''Just shield''') (officially called the '''Power Shield''' in ''Melee'') is a technique where one activates a full [[shield]] such that it connects with an incoming [[attack]] on the first few frames. In order for the technique to be executed, one must rely on timing and skill. When the opponent is ready to strike, the player must quickly use the shield. If done correctly, the [[character]] takes no [[shield damage]] (or [[shieldstun]] if a projectile was powershielded) and may immediately perform a counterattack while the attacker is stuck in [[hitlag]]. The powershield technique in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' is comparable to a parry in traditional fighting games, as it results in little to no knockback and freezes the opponent for a couple frames.
A '''perfect shield''' ({{ja|ジャストシールド|Jasuto shīrudo}}, '''Just shield''') (officially called the '''Power Shield''' in ''Melee'') is a technique where one activates a full [[shield]] such that it connects with an incoming [[attack]] on the first few frames. In order for the technique to be executed, one must rely on timing and skill. When the opponent is ready to strike, the player must quickly use the shield. If done correctly, the [[character]] takes no [[shield damage]] (or [[shieldstun]] if a projectile was powershielded) and may immediately perform a counterattack while the attacker is stuck in [[hitlag]]. The powershield technique in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' is comparable to a parry in traditional fighting games, as it results in little to no knockback and freezes the opponent for a couple frames.


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==Trivia==
==Trivia==
[[File:Steve Shield.png|300px|thumb|right|Steve performing a perfect shield against {{SSBU|Marth}}'s attack, summoning the Minecraft shield.]]
[[File:Steve Shield.png|300px|thumb|Steve performing a perfect shield against {{SSBU|Marth}}'s attack, summoning the Minecraft shield.]]
*In the {{uv|EarthBound}} series there exists an ability known as '''Power Shield''' that can be used by using the PSI techniques {{s|wikibound|PowerShield}} (in ''{{s|wikibound|EarthBound Beginnings}}'') and {{s|wikibound|Shield}} and {{s|wikibound|PSI Shield}}s β or Ω (in ''[[EarthBound]]''). Their function is to reflect attacks back to the owner, similar to how powershielding in ''Melee'' reflects projectiles.
*In the {{uv|EarthBound}} series there exists an ability known as '''Power Shield''' that can be used by using the PSI techniques {{s|wikibound|PowerShield}} (in ''{{s|wikibound|EarthBound Beginnings}}'') and {{s|wikibound|Shield}} and {{s|wikibound|PSI Shield}}s β or Ω (in ''[[EarthBound]]''). Their function is to reflect attacks back to the owner, similar to how powershielding in ''Melee'' reflects projectiles.
*When performing a successful parry in ''Ultimate'', the performer's portrait briefly shows the eye glint used in the pre-match splash screen. Additionally, the parrying fighter's eyes will glow, the same effect which occurs when a fighter is ready to use a  [[Final Smash]].
*When performing a successful parry in ''Ultimate'', the performer's portrait briefly shows the eye glint used in the pre-match splash screen. Additionally, the parrying fighter's eyes will glow, the same effect which occurs when a fighter is ready to use a  [[Final Smash]].
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**{{SSBU|Wario}}'s parry animation resembles both his official artwork from ''{{s|mariowiki|Super Mario Land 2}}'' and a render from ''{{s|mariowiki|Wario World}}''.
**{{SSBU|Wario}}'s parry animation resembles both his official artwork from ''{{s|mariowiki|Super Mario Land 2}}'' and a render from ''{{s|mariowiki|Wario World}}''.
**{{SSBU|Ryu}} and {{SSBU|Ken}}'s parry animations and their accompanying sound effect are taken from ''{{s|wikipedia|Street Fighter III}}''.
**{{SSBU|Ryu}} and {{SSBU|Ken}}'s parry animations and their accompanying sound effect are taken from ''{{s|wikipedia|Street Fighter III}}''.
**{{SSBU|Dark Samus}}' parry animation references official artwork from ''{{s|metroidwiki|Metroid Prime 3: Corruption}}.
**{{SSBU|Banjo| & Kazooie}} strikes a pose similar to the pose the [https://banjokazooiewiki.com/wiki/Extra_Life Extra Lives] depict him in, as well as an idle animation he can perform in ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}''.
**{{SSBU|Banjo| & Kazooie}} strikes a pose similar to the pose the [https://banjokazooiewiki.com/wiki/Extra_Life Extra Lives] depict him in, as well as an idle animation he can perform in ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}''.
**{{SSBU|Terry}}'s parry animation is his [https://snk.fandom.com/wiki/Garou:_Mark_of_the_Wolves#Just_Defense_System Just Defense Pose] from ''{{s|wikipedia|Garou: Mark of the Wolves}}''
**{{SSBU|Terry}}'s parry animation is his [https://snk.fandom.com/wiki/Garou:_Mark_of_the_Wolves#Just_Defense_System Just Defense Pose] from ''{{s|wikipedia|Garou: Mark of the Wolves}}''
**{{SSBU|Steve}} uses a [https://minecraft.fandom.com/wiki/Shield Shield] from ''{{s|wikipedia|Minecraft}}'' to block the attack.
**{{SSBU|Steve}} uses a [https://minecraft.wiki/w/Shield Shield] from ''{{s|wikipedia|Minecraft}}'' to block the attack.
**{{SSBU|Sora}}'s parry animation is the pose he makes while using {{s|khwiki|Guard}} in ''Kingdom Hearts''.
**{{SSBU|Sora}}'s parry animation is the pose he makes while using {{s|khwiki|Guard}} in ''Kingdom Hearts''.
*If the [[Shadow]] [[Assist Trophy]] freezes a character during the perfect shield window, the character will automatically perfect shield an attack while frozen. The character will even remain [[intangible]] afterwards until being unfrozen.
*If the [[Shadow]] [[Assist Trophy]] freezes a character during the perfect shield window, the character will automatically perfect shield an attack while frozen. The character will even remain [[intangible]] afterwards until being unfrozen.
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