Peanut Popgun: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 25: Line 25:


When the popgun is fully charged, Diddy reaches up and grabs his hat, signaling when the player should fire to avoid overcharging. A fully charged shot from the Peanut Popgun does considerable damage (17% in ''Brawl'' and 12% in ''SSB4''), which can be useful for putting pressure on the opponent. The overcharged explosion does 23% damage and can KO at around 75% damage. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus [[roll]], [[sidestep]] or [[glide toss]] out of this move.
When the popgun is fully charged, Diddy reaches up and grabs his hat, signaling when the player should fire to avoid overcharging. A fully charged shot from the Peanut Popgun does considerable damage (17% in ''Brawl'' and 12% in ''SSB4''), which can be useful for putting pressure on the opponent. The overcharged explosion does 23% damage and can KO at around 75% damage. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus [[roll]], [[sidestep]] or [[glide toss]] out of this move.
==Origin==
[[File:PeanutPopgunOrigin.jpg|thumb|175px|The Peanut Popguns in ''Donkey Kong 64''.]]
Peanut Popguns were Diddy's weapons of choice in ''{{s|dkwiki|Donkey Kong 64}}''. He would wield two at once, although his shells didn't become peanuts once he hit his opponent. The weapon returns in ''{{s|dkwiki|Donkey Kong Country Returns}}'' and the subsequent ''{{s|dkwiki|Donkey Kong Country: Tropical Freeze}}'', where Diddy can shoot peanuts that bounce along the ground and disrupt weak enemies. No charging mechanic exists in any such game.
According to the ''{{s|dkwiki|DK Rap}}'' from ''Donkey Kong 64'', the game which the Peanut Popgun originated from, the weapons themselves were originally referred to as pistols; in the Beta version of that game, his Peanut Popguns appeared as metallic pistols.
{{clr}}


==Customization==
==Customization==
Line 64: Line 57:
{{Trophy games|console1=N64|game1=Donkey Kong 64 (11/1999)|console2=Wii|game2=Donkey Kong Country Returns (11/2010)}}
{{Trophy games|console1=N64|game1=Donkey Kong 64 (11/1999)|console2=Wii|game2=Donkey Kong Country Returns (11/2010)}}
{{clear}}
{{clear}}
==Origin==
[[File:PeanutPopgunOrigin.jpg|thumb|175px|The Peanut Popguns in ''Donkey Kong 64''.]]
Peanut Popguns were Diddy's weapons of choice in ''{{s|dkwiki|Donkey Kong 64}}''. He would wield two at once, although his shells didn't become peanuts once he hit his opponent. The weapon returns in ''{{s|dkwiki|Donkey Kong Country Returns}}'' and the subsequent ''{{s|dkwiki|Donkey Kong Country: Tropical Freeze}}'', where Diddy can shoot peanuts that bounce along the ground and disrupt weak enemies. No charging mechanic exists in any such game.
According to the ''{{s|dkwiki|DK Rap}}'' from ''Donkey Kong 64'', the game which the Peanut Popgun originated from, the weapons themselves were originally referred to as pistols; in the Beta version of that game, his Peanut Popguns appeared as metallic pistols.
{{clr}}


==Gallery==
==Gallery==
4,372

edits