Peach (SSBU)/Final Smash: Difference between revisions

Added timing data.
(It is actually the "throw" bone. Hitboxes hitting on the same frame are under the same title. https://rubendal.github.io/ssbu/#/Character/Peach "Final")
(Added timing data.)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PeachPeachBlossomSSBU.gif|400px|thumb|right|Hitbox visualization showing Peach's Final Smash.]]
[[File:PeachPeachBlossomSSBU.gif|400px|thumb|right|Hitbox visualization showing Peach's Final Smash on ground.]]
==Overview==
==Overview==
<onlyinclude>{{{1|Peach}}}'s [[Final Smash]] is '''[[{{{1|Peach}}} Blossom]]'''. {{{1|Peach}}} performs a dance, causing all of her enemies to fall [[asleep]]. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant {{{heal|peaches}}} appear, healing 20%. While asleep, {{{1|Peach}}} can take advantage of charging her [[forward smash]] to the maximum (or hit them straight away if they are about to wake up). It must be noted that the sleeping victims will mash the buttons in order to set free. This Final Smash fails to affect anyone outside the range of the screen borders.</onlyinclude>
<onlyinclude>{{{1|Peach}}}'s [[Final Smash]] is '''[[{{{1|Peach}}} Blossom]]'''. {{{1|Peach}}} performs a dance, causing all of her enemies to fall [[asleep]]. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant {{{heal|peaches}}} appear, healing 20%. While asleep, {{{1|Peach}}} can take advantage of charging her [[forward smash]] to the maximum (or hit them straight away if they are about to wake up). It must be noted that the sleeping victims will mash the buttons in order to set free. This Final Smash fails to affect anyone outside the range of the screen borders.</onlyinclude>
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* {{nerf|Peach Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).}}
* {{nerf|Peach Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|50}}
{{HitboxTableTitle|Early|50}}
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==Timing==
==Timing==
{{technical data}}
{{technical data}}
{|class="wikitable"
! Hit 1
| 40-61
|-
! Hit 2
| 62-230
|-
!Interruptible
|251
|-
!Animation length
|255
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=39}}{{FrameStrip|t=Hitbox|c=20}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=166}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStripEnd}}
{{MvSubNavPeach|g=SSBU}}
{{MvSubNavPeach|g=SSBU}}
[[Category:Peach (SSBU)]]
[[Category:Peach (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Final Smashes (SSBU)]]
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