Peach (PM): Difference between revisions
→Aerial attacks
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*{{change|Peach's aerials no longer have [[IASA]] frames but they have shorter animations to compensate. This is due to how [[floating]] was programmed in ''Brawl'' where if Peach performs an aerial with IASA frames while floating, it would cancel the float if she performs another aerial.}} | *{{change|Peach's aerials no longer have [[IASA]] frames but they have shorter animations to compensate. This is due to how [[floating]] was programmed in ''Brawl'' where if Peach performs an aerial with IASA frames while floating, it would cancel the float if she performs another aerial.}} | ||
**{{buff|As a result, her aerials have less ending lag if Peach uses a special and she can grab ledges sonner after using aerials.}} | **{{buff|As a result, her aerials have less ending lag if Peach uses a special and she can grab ledges sonner after using aerials.}} | ||
*{{change|Like | *{{change|Like its ''Brawl'' counterpart, forward aerial produces a magic sphere and now plays a voice clip (although unlike in ''Brawl'', it does not have one consistent voice clip). It also does not play its ''Brawl'' sound effect unless it connects.}} | ||
*{{nerf|Forward aerial has slightly reduced knockback scaling (70 → 68) and slightly higher ending lag (FAF 51 → 52).}} | *{{nerf|Forward aerial has slightly reduced knockback scaling (70 → 68) and slightly higher ending lag (FAF 51 → 52).}} | ||
*{{buff|Down aerial [[auto-cancel]]s earlier (frame 36 → 32) and deals slightly more damage due to changes to [[stale move negation]] (11% → 12%).}} | *{{buff|Down aerial [[auto-cancel]]s earlier (frame 36 → 32) and deals slightly more damage due to changes to [[stale move negation]] (11% → 12%).}} |