PK Flash: Difference between revisions

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==Overview==
==Overview==
When the move is initiated, a ball of green light appears above Ness. As the special button is held, the ball of light moves downwards and increases in power, until the special button is released, or until it is fully charged, at which point it explodes. The ball of light is easier to control in ''Brawl'' than it is in ''Melee''. PK Flash can be charged until it falls to the altitude from where Ness initiated the attack. It can be slightly moved horizontally and vertically by using the control stick. If the attack falls upon a platform or a higher level of a stage before it is detonated, it will disappear harmlessly. This can be a problem, especially in ''Brawl'', since it falls below Ness' height when fully charged (but nonetheless, it is still considered fully charged if the player lets go of the special button right before it hits the ground). When performed in the air, it puts Ness into a [[helpless]] falling animation. Fully charged, without the influence of special conditions, it deals a maximum damage of 39% with huge knockback. Due to Ness's accent, many players mishear "PK Flash" as any of a variety of phrases, such as "PK Pulse" and "PK Cross", as the final "sh" sound is quieter than the rest of the yell. However, when [[Kirby]] copies Ness, he clearly says "PK Flash" when he uses it.  In Super Smash Bros 4, due to Ness's new voice, PK Flash is now heard correctly.  
When the move is initiated, a ball of green light appears above Ness. As the special button is held, the ball of light moves downwards and increases in power, until the special button is released, or until it is fully charged, at which point it explodes. The ball of light is easier to control in ''Brawl'' than it is in ''Melee''. PK Flash can be charged until it falls to the altitude from where Ness initiated the attack. It can be slightly moved horizontally and vertically by using the control stick. If the attack falls upon a platform or a higher level of a stage before it is detonated, it will disappear harmlessly. This can be a problem, especially in ''Brawl'', since it falls below Ness' height when fully charged (but nonetheless, it is still considered fully charged if the player lets go of the special button right before it hits the ground). When performed in the air, it puts Ness into a [[helpless]] falling animation. Fully charged, without the influence of special conditions, it deals a maximum damage of 39% with huge knockback. Due to Ness's accent, many players mishear "PK Flash" as any of a variety of phrases, such as "PK Pulse" and "PK Cross", as the final "sh" sound is quieter than the rest of the yell. However, when [[Kirby]] copies Ness, he clearly says "PK Flash" when he uses it.  In Super Smash Bros 4, due to Ness's new voice clips, PK Flash is now heard correctly.  


Of all projectiles found in ''Melee'' and ''Brawl'', PK Flash has the highest knockback when fully or almost fully charged, and KOs as low as 60%. In SSB4, PK Flash covers more range behind Ness, whereas in previous games, PK Flash has reduced range if shifted behind.
Of all projectiles found in ''Melee'' and ''Brawl'', PK Flash has the highest knockback when fully or almost fully charged, and KOs as low as 60%. In SSB4, PK Flash covers more range behind Ness, whereas in previous games, PK Flash has reduced range if shifted behind.
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==Techniques==
==Techniques==
Due to the move's lag and the fact that it leaves Ness vulnerable, some players try to avoid using this attack. However, it does have some uses. For example, it can be used for low percentage Star KOs when used on an opponent that is landing. It can also be used for edgeguarding, attacking recovering opponents.  
Due to the move's lag and the fact that it leaves Ness vulnerable, some players try to avoid using this attack. However, it does have some uses. For example, it can be used for low percentage Star KOs when used on an opponent that is landing. It can also be used for edgeguarding, attacking recovering opponents.  
The move also has good uses in Team Battles. It can be absorbed three times by Mr. Game and Watch's [[Oil Panic]], giving him a OHKO. It can also be used for healing a Lucas or another Ness by having them use [[PSI Magnet]] on it. Finally, Ness' teammate can grab his opponent, allowing Ness to use his fully charged PK Flash.
The move also has good uses in Team Battles. It can be absorbed three times (or once in ''SSB4'') by Mr. Game and Watch's [[Oil Panic]], giving him a OHKO. It can also be used for healing a Lucas or another Ness by having them use [[PSI Magnet]] on it. Finally, Ness' teammate can grab his opponent, allowing Ness to use his fully charged PK Flash.


==Origin==
==Origin==
Anonymous user