On-screen appearance: Difference between revisions

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[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]]
[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]]
[[File:IntroSSB.gif|thumb|{{SSB|Mario}} and {{SSB|Captain Falcon}} enter [[Peach's Castle]] in ''Super Smash Bros.'']]
[[File:IntroSSB.gif|thumb|{{SSB|Mario}} and {{SSB|Captain Falcon}} enter [[Peach's Castle]] in ''Super Smash Bros.'']]
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''' and as '''Entry''' (or '''EntryL''' and '''EntryR''') internally, is a minor feature in all ''Super Smash Bros.'' games except ''[[Super Smash Bros. Melee]]''. It includes a small animation unique for each character entering the battlefield during the [[Pre-match timer|countdown]] before the match begins.
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''' and as '''Entry''' (or '''EntryL''' and '''EntryR''') internally, is a short animation that shows each character entering a [[stage]] before the beginning of a match. Except in ''[[Super Smash Bros. Melee]]'', each character has a unique appearance that usually relates to their universe, such as [[Mario]] entering through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins.


Where exactly on-screen appearances are used depends on the game:
In ''[[Super Smash Bros.]]'', they are used in [[Versus Mode|VS Mode]] and the standard matches in [[1P Game]] except for the battle with {{SSB|Master Hand}}. In ''Melee'', they are used in all modes. In subsequent games, they are only used in multiplayer modes.
*In ''Smash 64'', they are used in [[Versus Mode|VS Mode]] and the standard matches in [[1P Game]]; in all three [[Bonus Stage]]s and the battle with {{SSB|Master Hand}}, the player's character will already be on the stage.
*In ''Melee'', all fighters have a shared animation of becoming animated from their trophy forms, as seen in the [[opening movie]]; this animation appears in all modes.
*In ''Brawl'', ''Smash 4'', and ''Ultimate'', all fighters have unique animations as in ''Smash 64'', but they are only used in multiplayer modes; in single-player modes, such as [[Target Smash!!]], the fighters will already be present on the field.


As the announcer counts down before a match starts, the camera will either pan far enough away from the stage to show each entrance or zoom in on each character during the first few frames of their entrance. In {{for3ds}}, when a match starts, the screen will occasionally focus on the player's own on-screen appearance for the entire duration of the countdown, rather than moving between each character as they appear or showing the entire screen.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera may sometimes not focus on every character, instead focusing on just one, depending on how many people are playing.
While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In {{for3ds}}, the screen will occasionally only focus on the player's own on-screen appearance.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players.


It usually has no effect whatsoever on gameplay other than visually dramatic and comedic purposes. The exceptions to this rule are Zero Suit Samus's entrance in ''Brawl'', which allows the players to hit their opponents with the fallen pieces of the power suit; Olimar's entrance, which automatically has him [[Pikmin Pluck|pluck]] three Pikmin; and Steve's entrance, in which a crafting table automatically appears at his starting point. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''.
On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by [[Port priority]], with the lowest port always going first, essentially left to right. The only exception is in [[Battle Arena]]s, where the host always appears first.
 
Besides characters, the on-screen appearances may also show other entities being summoned alongside them: {{SSBB|Zero Suit Samus}} in ''Brawl'' scatters [[Power Suit Piece]]s, [[Olimar]] [[Pikmin Pluck|plucks]] three Pikmin, and [[Steve]] has a crafting table placed at his position.
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:OnScreenAppearanceMelee.gif|thumb|Two {{SSBM|Mario}}s "coming to life".]]
[[File:OnScreenAppearanceMelee.gif|thumb|Two {{SSBM|Mario}}s "coming to life".]]
Unique on-screen appearances are absent in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" while the announcer says "Ready... Go!", and when the characters ended in a tie during time battle, the announcer says "Sudden Death... Go!". Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing, and only the announcer can count down from 5 before the battle ends during time battle.
Unique on-screen appearances are absent in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.
 
{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using [[Transform]].


{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it should be noted that the sound played when {{SSBM|Zelda}} transforms into Sheik is played when Sheik appears at the start of the match.
[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via [[hacking]], he can be forced into the regular on-screen appearance when the "Must be ON" [[Action Replay]] code is not turned on. He will be in a [[T-pose]] upon appearing, [[game crash|freezing]] the game if he's fought on stages outside the ''Smash'' universe.


[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance of any type; when the countdown starts, he's already standing on the stage, although he does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. Taking advantage of [[hack]]s, Giga Bowser may be fought in Vs. Mode. He then appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on. When this happens, he will be in a [[T-pose]] upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe. The CPU players, including allies, in [[Event matches]] are already in the fight when the countdown starts. In [[Event 50: Final Destination Match]], the hands' "true" appearances don't occur; they are already in the fight. In [[All-Star Mode]], the player will only come to life in the first stage. After this (due to have already been came to life), the player's character is already in the fight, while every CPU enemy (barring the {{SSBM|Mr. Game & Watch}} team in the final stage) will come to life.
CPU players in [[Event match]]es (including allies) and the Hands in [[Event 50: Final Destination Match]] do not go through their on-screen appearances. In [[All-Star Mode]], the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the {{SSBM|Mr. Game & Watch}} team in the final stage) will always go through them normally.
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