Olimar (SSB4): Difference between revisions

1,380 bytes added ,  3 years ago
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***{{nerf|This new animation is longer, especially the aerial version (35 frames → 39 (grounded)/45 (aerial), increasing the amount of time Olimar cannot grab ledges after using the move.}}
***{{nerf|This new animation is longer, especially the aerial version (35 frames → 39 (grounded)/45 (aerial), increasing the amount of time Olimar cannot grab ledges after using the move.}}
*[[End of Day]]
*[[End of Day]]
**{{nerf|End of Day deals less damage (15% 10% (ascent), 43% 15% (Red Bulborbs), 15%/20% → 12%/10% (explosion)). The [[Hocotate Ship]] also has decreased knockback, significantly hindering its KO potential.}}
**{{buff|End of Day slows down time more (4x → 5x) and for a longer period of time (30 frames → 40) when it is activated.}}
**{{buff|The Hocotate Ship can be maneuvered during its descent, similarly to a [[Warp Star]]. Its explosion also has a larger hitbox.}}
**{{buff|End of Day has much less startup lag (frame 19 6) due to both the more severe time slowdown and the hitbox coming out sooner.}}
**{{buff|End of Day now has a separate hitbox against aerial opponents for its liftoff which launches opponents vertically (250° → 90°), allowing it to link into the ascent hitbox.}}
***{{nerf|However, this hitbox also has significantly decreased set knockback (400 → 100) which along with its angle change, hinders its effectiveness against opponents off stage.}}
**{{buff|The grounded liftoff hitbox has drastically higher set knockback (400 1500) and it launches opponents at a more favorable angle (250° → 270°), burying them for much longer.}}
**{{nerf|The ascent deals less damage (15% → 10%). Its knockback was not compensated, hindering the upper hitbox's KO potential.}}
**{{nerf|The ascent has smaller hitboxes (20u/20u → 17u/17u).}}
**{{nerf|The Bulborbs deal much less damage (43% (total) → 15%).}}  
**{{buff|The Hocotate Ship can now be maneuvered during its descent, similarly to a [[Warp Star]].}}
**{{buff|The falling hit deals more knockback (60 (base), 100 (scaling) → 70/105).}}
**{{nerf|The landing hit deals much less damage (20%/15% → 12%/10%). The sweetspot's knockback was not fully compensated (50 (base), 100 (scaling) → 65/140), slightly hindering its KO potential.}}
**{{buff|The landing hit's sourspot deals more knockback (50 (base), 100 (scaling) → 85/125) and it launches opponents at a more favorable angle (45° → 361°).}}
**{{nerf|The landing hit has smaller hitboxes (33u/33u/75u → 25u/25u/60u).}}


==Update history==
==Update history==
6,516

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