11,212
edits
(→Attributes: There's only one change (HP) that doesn't affect Pikmin equally. It's pointless to separate between "All Pikmin" and "Individual Pikmin") |
(→Aerial attacks: duration is literally unchanged since the last hit is still 19-20) |
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**{{nerf|The loop hits deal less damage (2% → 1.5%).}} | **{{nerf|The loop hits deal less damage (2% → 1.5%).}} | ||
***{{buff|However, their knockback was not compensated, making them connect slightly more reliably at higher percents, especially when combined with the weakening of SDI.}} | ***{{buff|However, their knockback was not compensated, making them connect slightly more reliably at higher percents, especially when combined with the weakening of SDI.}} | ||
**{{nerf|Neutral aerial now only has four loop hits instead of five which in turn | **{{nerf|Neutral aerial now only has four loop hits instead of five which in turn reduces its damages, especially when combined with each individual hit's lower damage (12% → 8%).}} | ||
**{{buff|The changes to hitstun canceling/DI improve neutral aerial's combo potential after landing with the move.}} | **{{buff|The changes to hitstun canceling/DI improve neutral aerial's combo potential after landing with the move.}} | ||
*[[Forward aerial]] | *[[Forward aerial]] |
edits