Olimar (SSB4): Difference between revisions

111 bytes removed ,  2 years ago
→‎Aerial attacks: duration is literally unchanged since the last hit is still 19-20
(→‎Attributes: There's only one change (HP) that doesn't affect Pikmin equally. It's pointless to separate between "All Pikmin" and "Individual Pikmin")
(→‎Aerial attacks: duration is literally unchanged since the last hit is still 19-20)
Line 223: Line 223:
**{{nerf|The loop hits deal less damage (2% → 1.5%).}}
**{{nerf|The loop hits deal less damage (2% → 1.5%).}}
***{{buff|However, their knockback was not compensated, making them connect slightly more reliably at higher percents, especially when combined with the weakening of SDI.}}
***{{buff|However, their knockback was not compensated, making them connect slightly more reliably at higher percents, especially when combined with the weakening of SDI.}}
**{{nerf|Neutral aerial now only has four loop hits instead of five which in turn:}}
**{{nerf|Neutral aerial now only has four loop hits instead of five which in turn reduces its damages, especially when combined with each individual hit's lower damage (12% → 8%).}}
***{{nerf|Shortens its duration (frames 7-8/10-11/13-14/16-17/19-20 → 7-8/11-12/15-16/19-20).}}
***{{nerf|Reduces its damages, especially when combined with each individual hit's lower damage (12% → 8%).}}
**{{buff|The changes to hitstun canceling/DI improve neutral aerial's combo potential after landing with the move.}}
**{{buff|The changes to hitstun canceling/DI improve neutral aerial's combo potential after landing with the move.}}
*[[Forward aerial]]
*[[Forward aerial]]
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