Oil Panic: Difference between revisions

1,225 bytes added ,  3 years ago
no edit summary
(Still not done updating yet.)
No edit summary
Line 32: Line 32:
In ''Super Smash Bros. Brawl'', Oil Panic has seen numerous changes both positive and negative. The move cannot absorb projectiles as soon (going from as early as frame 5 to frame 7) although the loop animation is 2 frames shorter to compensate. On the positive size however, Oil Panic's absorption radius is drastically larger (being quadruple the size of its ''Melee'' counterpart and the move absorbs much more damage (2.8x the original amount as opposed to 1.5x +5 the original amount), making it much more effective when used against weaker projectiles. Mr. Game & Watch is now also capable of absorbing multiple projectiles in a row, rather than having to wait for his absorbing animation to complete. These changes overall make the move much more effective at absorbing projectiles, as well as increasing the reward for doing so.
In ''Super Smash Bros. Brawl'', Oil Panic has seen numerous changes both positive and negative. The move cannot absorb projectiles as soon (going from as early as frame 5 to frame 7) although the loop animation is 2 frames shorter to compensate. On the positive size however, Oil Panic's absorption radius is drastically larger (being quadruple the size of its ''Melee'' counterpart and the move absorbs much more damage (2.8x the original amount as opposed to 1.5x +5 the original amount), making it much more effective when used against weaker projectiles. Mr. Game & Watch is now also capable of absorbing multiple projectiles in a row, rather than having to wait for his absorbing animation to complete. These changes overall make the move much more effective at absorbing projectiles, as well as increasing the reward for doing so.


The oil spill however has mostly been nerfed. One positive change the move did receive is that it now deals a minimum of 18% damage. This along with its increased absorption multiplier makes the move noticeably more effective against projectiles which are not too powerful. Mr. Game & Watch is also now intangible during the first 6 frames of his oil spill. However, one notable downside the move has received is that it can now only deal a maximum of 60%. This does not greatly hurt the move overall though, as the move is still powerful enough to OHKO most characters on tournament legal stages. This also means that Mr. Game & Watch can no longer perform the kamikaze glitch, which makes the oil spill safer to use at maximum strength. Another downside the oil spill now has is that the hitbox does not last as long and it no longer has three separate sets of hitboxes, instead having a clean/mid/late hit. This means that the move can no longer connect multiple times.  
An interesting property the move has recieved is that it can now slide off edges. When the move is performed near an edge, Mr. Game & Watch will slide forwards off the edge and with good timing, he will gain a lot of forwards momentum (known as [[edge momentum shifting]]). Mr. Game & Watch can also [[B-reverse]] the move to slide in the opposite direction. This allows Oil Panic to be used as a movement option on platforms, giving it some extra utility.
 
The oil spill however has mostly been nerfed. One positive change the move did receive is that it now deals a minimum of 18% damage. This along with its increased absorption multiplier makes the move noticeably more effective against projectiles which are not too powerful. Mr. Game & Watch is also now intangible during the first 6 frames of his oil spill. However, one notable downside the move has received is that it can now only deal a maximum of 60%. This does not greatly hurt the move overall though, as the move still comes out almost instantly on frame 2 and it is still powerful enough to OHKO most characters on tournament legal stages. This also means that Mr. Game & Watch can no longer perform the kamikaze glitch, which makes the oil spill safer to use at maximum strength. Another downside the oil spill now has is that the hitbox does not last as long and it no longer has three separate sets of hitboxes, instead having a clean/mid/late hit. This means that the move can no longer connect multiple times.  


These negative changes however are outweighed by the significantly improved absorption properties, making Oil Panic a more effective tool against projectiles. This especially helps Mr. Game & Watch in [[doubles]] as he can absorb his partner's projectiles more easily and in most cases, the final oil spill will be much more powerful. This makes Oil Panic an excellent tool in doubles, resulting in Mr. Game & Watch being a solid doubles character, especially when he is paired with a character with fast and decently damaging projectiles (such as {{SSBB|Zero Suit Samus}} or {{SSBB|Pikachu}}).
These negative changes however are outweighed by the significantly improved absorption properties, making Oil Panic a more effective tool against projectiles. This especially helps Mr. Game & Watch in [[doubles]] as he can absorb his partner's projectiles more easily and in most cases, the final oil spill will be much more powerful. This makes Oil Panic an excellent tool in doubles, resulting in Mr. Game & Watch being a solid doubles character, especially when he is paired with a character with fast and decently damaging projectiles (such as {{SSBB|Zero Suit Samus}} or {{SSBB|Pikachu}}).
Line 44: Line 46:


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
:{{Main|Mr. Game & Watch (SSB4)/Down special}}
:{{Main|Mr. Game & Watch (SSB4)/Down special/Default}}
In ''Super Smash Bros. 4'', stronger attacks will fill multiple segments at once, with 10% filling two units and 20% filling all three. Each unit will multiply the damage stored by 2., but deal 20% maximum, with each additional unit filled lowering the damage stored by 8%. Highly charged attacks like {{SSB4|Ness}}' [[PK Flash]] can instantly fill the bucket from an empty state, making such moves incredibly dangerous when battling Mr. Game & Watch. If the bucket absorbs such an attack, then players can expect it to have OHKO properties.
In ''Super Smash Bros. 4'', Oil Panic has seen a notable improvement as stronger projectiles can now multiple segments at once. If a projectile deals inbetween 10%-19%, it will fill 2 units and if a projectile deals over 20%, it will fill the entire bucket. This makes stronger projectiles even more dangerous to absorb than they already were, making Oil Panic even more effective against stronger projectiles. Oil Panic's absorption properties and its oil spill were unchanged from ''Brawl'', resulting in the oil spill still being a highly devastating attack with OHKO potential.
 
A notable change the move received is that it no longer completely halts Mr. Game & Watch's momentum, instead only reducing his downwards momentum and granting him some horizontal momentum. It can additionally now only alter Mr. Game & Watch's momentum once. Because of this, the move can no longer be used for momentum cancelling. However, the move can now be used to aid Mr. Game & Watch's aerial mobility, granting him an additionally recovery option and because of the changes to hitstun cancelling, the move losing its momentum cancelling properties does not hurt it much at all. This technique is known as Bucket jumping and it notably aids Mr. Game & Watch's already solid recovery.
 
Oil Panic was nerfed in updates however due to universal changes. The first change came in version [[1.0.8]] where edge momentum shifting was removed. This hindered Oil Panic's utility on platforms. The second change came in version [[1.1.3]] where the move now only absorbs half the power of a teammate's projectile. This noticeably hindered its utility in doubles where it was still highly effective (especially prior to [[1.0.4]] when paired with {{SSBB|Pikachu}}, whose [[Thunder (Pokémon)|Thunder]] could quickly and easily fill up the bucket in one go, which would fill the bucket up enough for the oil spill to deal 60% and OHKO).
 
Overall, Oil Panic still remains a solid tool in Mr. Game & Watch's kit, being an incredible tool against projectiles, while still being a useable tool in other scenarios (albeit less so than in ''Brawl'').


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Line 84: Line 92:
'''{{GameIcon|ssb4}} 1.1.3'''
'''{{GameIcon|ssb4}} 1.1.3'''
*{{nerf|Power absorbed from a teammate's projectiles is now halved.}}
*{{nerf|Power absorbed from a teammate's projectiles is now halved.}}
==Bucket jumping==
The ability for characters to momentum cancel in general was fully removed in ''Smash 4'', but Oil Panic now instead provides added forward momentum and temporary falling slowdown. This, coupled with his usual midair jump and up special move, make Mr. Game & Watch's recovery among the best in the game. Unlike bucket braking, it will still work if the bucket is partially or even completely filled, making Oil Panic easier to attack with when in the air.
A way this can be used is by using down-b, jump, and an immediate down-b when in the air. This will send Mr. Game & Watch forward a large distance, meaning he can even get back from the bottom corners of the screen and travel from one side of the stage to the other. Bucket jumping also allows Mr. Game & Watch to safely return from the stage after using his down aerial for an [[edgeguard]].


==Bucket sliding==  
==Bucket sliding==  
6,521

edits