Neutral aerial: Difference between revisions

Tag: Mobile edit
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|{{SSBU|Bayonetta}} ||A spinning roundhouse kick. The Bullet Arts version makes the attack's duration slightly longer. Can be used for coverage.||8% (clean), 6% (late), 3% (Bullet Arts extension)
|{{SSBU|Bayonetta}} ||A spinning roundhouse kick. The Bullet Arts version makes the attack's duration slightly longer. Can be used for coverage.||8% (clean), 6% (late), 3% (Bullet Arts extension)
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|{{SSBU|Bowser}} ||An aerial cartwheel. While the hits connect less reliably compared to ''Smash 4'', it's a very damaging neutral aerial and can be used as a combo starter.||6% (hits 1-4)
|{{SSBU|Bowser}} ||An aerial cartwheel. While the hits connect less reliably compared to in ''SSB4'', it is a very damaging neutral aerial and can be used as a combo starter.||6% (hits 1-4)
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|{{SSBU|Bowser Jr.}} ||The Junior Clown Car spins around while its boxing gloves are extended. Effective for anti-pressure and edgeguards.||8% (clean), 7% (mid), 5% (late)
|{{SSBU|Bowser Jr.}} ||The Junior Clown Car spins around while its boxing gloves are extended. Effective for anti-pressure and edgeguards.||8% (clean), 7% (mid), 5% (late)
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|{{SSBU|Captain Falcon}} ||Two forward kicks. Both hits have quick transition and can be used to combo into his other aerials. Commonly used when chained together with his down throw.||4% (hit 1), 6% (hit 2)
|{{SSBU|Captain Falcon}} ||Two forward kicks. Both hits have quick transition and can be used to combo into his other aerials. Commonly used when chained together with his down throw. On landing, the first hit can combo into various aerials at varying percents.||4% (hit 1), 6% (hit 2)
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|{{SSBU|Charizard}} ||Flips forward to attack with its tail. Allows combos into up smash, up tilt, and aerials.||12% (flame), 9% (tail)
|{{SSBU|Charizard}} ||Flips forward to attack with its tail. Allows combos into up smash, up tilt, and aerials.||12% (flame), 9% (tail)
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|{{SSBU|Chrom}} ||Twirls his body and simultaneously slices twice. ||4.75% (hit 1), 6.65% (hit 2)
|{{SSBU|Chrom}} ||Similar to Roy's, but it deals consistent damage and knockback. Additionally, the first hit has weight-independent knockback like with Marth and Lucina, rather than the second hit.||4.75% (hit 1), 6.65% (hit 2)
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|{{SSBU|Cloud}}||A circular slash around himself. Fast and covers his whole hurtbox.||8%
|{{SSBU|Cloud}}||A circular slash around himself. Fast and covers much of his hurtbox. Compared to in ''SSB4'', the move's altered animation results in it having less range around Cloud, however.||8%
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|{{SSBU|Corrin}}||Slashes with the Omega Yato from above to behind, and then uses a Dragon Fang spear to slash forward. Can be used as a combo starter due to how it low landing lag.||7% (clean), 5.5% (late)
|{{SSBU|Corrin}}||Slashes with the Omega Yato from above to behind, and then uses a Dragon Fang spear to slash forward. Can be used as a combo starter due to how it has low landing lag.||7% (clean), 5.5% (late)
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|{{SSBU|Daisy}}||Twirls her body and attacks by her hands.||13% (clean), 6% (late arms), 5% (late body)
|{{SSBU|Daisy}}||Identical to Peach's.||13% (clean), 6% (late arms), 5% (late body)
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|{{SSBU|Dark Pit}} || ||0.7% (hits 1-7), 4.5% (hit 8)
|{{SSBU|Dark Pit}} ||Identical to Pit's.||0.7% (hits 1-7), 4.5% (hit 8)
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|{{SSBU|Dark Samus}} || ||10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late)
|{{SSBU|Dark Samus}} ||Identical to Samus's.||10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late)
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|{{SSBU|Diddy Kong}} || ||7%
|{{SSBU|Diddy Kong}} || ||7%
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|{{SSBU|Donkey Kong}} || ||11% (clean), 8% (late)
|{{SSBU|Donkey Kong}} || ||11% (clean), 8% (late)
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|{{SSBU|Dr. Mario}} ||A flying kick, same as Mario and Luigi. ||5.8% (clean), 9.4% (late)
|{{SSBU|Dr. Mario}} ||Similar to Mario's, but it uniquely starts out weak and gets stronger over time.||5.8% (clean), 9.4% (late)
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|{{SSBU|Duck Hunt}} || ||11% (clean), 5% (late)
|{{SSBU|Duck Hunt}} || ||11% (clean), 5% (late)
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|{{SSBU|Falco}} || ||3% (hits 1), 2% (hit 2-3), 4% (hit 4)
|{{SSBU|Falco}} || ||3% (hits 1), 2% (hit 2-3), 4% (hit 4)
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|{{SSBU|Fox}} ||A flying kick, similar to Mario and Luigi. ||9% (clean), 6% (late)
|{{SSBU|Fox}} ||A flying kick. ||9% (clean), 6% (late)
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|{{SSBU|Ganondorf}} || ||7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late)
|{{SSBU|Ganondorf}} || ||7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late)
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|{{SSBU|Ice Climbers}} || ||7% (leader), 5.2% (partner)
|{{SSBU|Ice Climbers}} || ||7% (leader), 5.2% (partner)
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|{{SSBU|Ike}} || ||7.5% (clean), 6% (late)
|{{SSBU|Ike}} ||Swings his sword around him in an arc. Has the lowest landing lag of Ike's aerials and decent disjointed range surrounding his entire hurtbox, and its vertical launch angle makes it ideal for starting combos.||7.5% (clean), 6% (late)
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|{{SSBU|Incineroar}} || ||13% (clean), 7% (late)
|{{SSBU|Incineroar}} || ||13% (clean), 7% (late)
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|{{SSBU|Inkling}} || ||7%
|{{SSBU|Inkling}} || ||7%
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|{{SSBU|Isabelle}} || ||10% (clean), 6% (late)
|{{SSBU|Isabelle}} ||Twirls with pom-poms in her hands. ||10% (clean), 6% (late)
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|{{SSBU|Ivysaur}} || ||1% (hits 1-7), 2% (hit 8)
|{{SSBU|Ivysaur}} || ||1% (hits 1-7), 2% (hit 8)
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|{{SSBU|Kirby}} ||Spins himself.||10% (clean), 8% (mid), 6% (mid-to-late), 4% (late)
|{{SSBU|Kirby}} ||Spins himself.||10% (clean), 8% (mid), 6% (mid-to-late), 4% (late)
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|{{SSBU|Link}} ||A flying kick, similar to Mario and Luigi. ||11% (clean, foot), 9% (clean, leg), 6% (late)
|{{SSBU|Link}} ||A flying kick.||11% (clean, foot), 9% (clean, leg), 6% (late)
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|{{SSBU|Little Mac}} ||A quick, short punch, aiming down||2%
|{{SSBU|Little Mac}} ||A quick, short punch, aiming down||2%
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|{{SSBU|Lucas}} || ||2% (hits 1-3), 4% (hit 4)
|{{SSBU|Lucas}} || ||2% (hits 1-3), 4% (hit 4)
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|{{SSBU|Lucina}} ||Same as Chrom. ||4.275% (hit 1), 8.55% (hit 2)
|{{SSBU|Lucina}} ||Similar to Marth's, but it deals consistent damage and knockback.||4.275% (hit 1), 8.55% (hit 2)
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|{{SSBU|Luigi}} ||Similar to Mario's but has vertical knockback.||12% (clean), 6% (late)
|{{SSBU|Luigi}} ||A flying kick that launches opponents vertically.||12% (clean), 6% (late)
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|{{SSBU|Mario}} ||A flying kick.||8% (clean), 5% (late)
|{{SSBU|Mario}} ||A flying kick.||8% (clean), 5% (late)
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|{{SSBU|Marth}} ||Same as Chrom and Lucina. ||3.5%/5% (hit 1), 7%/9.5% (hit 2)
|{{SSBU|Marth}} ||Twirls his body and simultaneously slices twice.||3.5%/5% (hit 1), 7%/9.5% (hit 2)
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|{{SSBU|Mega Man}} ||Fires shots from his Mega Buster. Acts like his neutral attack and forward tilt. Allows him to deny grounded and aerial approaches from other opponents.||2% (shot), 2% (buster)
|{{SSBU|Mega Man}} ||Fires shots from his Mega Buster. Acts like his neutral attack and forward tilt. Allows him to deny grounded and aerial approaches from other opponents.||2% (shot), 2% (buster)
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|{{SSBU|Mewtwo}} || ||1.6% (hits 1-5), 4% (hit 6)
|{{SSBU|Mewtwo}} || ||1.6% (hits 1-5), 4% (hit 6)
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|{{SSBU|Mii Brawler}} || ||10% (clean), 5% (late)
|{{SSBU|Mii Brawler}} ||A flying kick.||10% (clean), 5% (late)
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|{{SSBU|Mii Gunner}} || ||10%
|{{SSBU|Mii Gunner}} || ||10%
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|{{SSBU|Rosalina & Luma}} || ||Rosalina: 10% (front), 8% (back), 7% (late), Luma: 4.5% (front), 4.5% (back)
|{{SSBU|Rosalina & Luma}} || ||Rosalina: 10% (front), 8% (back), 7% (late), Luma: 4.5% (front), 4.5% (back)
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|{{SSBU|Roy}} ||Same as Chrom, Lucina, and Marth. ||4%/6% (hit 1), 5%/8.5% (hit 2),
|{{SSBU|Roy}} ||Twirls his body and simultaneously slices twice. ||4%/6% (hit 1), 5%/8.5% (hit 2),
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|{{SSBU|Ryu}} || ||8% (clean), 4.5% (late)
|{{SSBU|Ryu}} || ||8% (clean), 4.5% (late)
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|{{SSBU|Samus}} || ||10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late)
|{{SSBU|Samus}} || ||10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late)
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|{{SSBU|Sheik}} ||A flying kick, similar to Mario and Luigi. ||6% (clean sweetspot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sourspot)
|{{SSBU|Sheik}} ||A flying kick.||6% (clean sweetspot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sourspot)
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|{{SSBU|Shulk}} || ||8.5% (blade), 7.5% (beam)
|{{SSBU|Shulk}} || ||8.5% (blade), 7.5% (beam)
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|{{SSBU|Wii Fit Trainer}} ||Performs the Jackknife pose in midair, hitting twice. This move's low end-lag and [[landing lag]] coupled with its 90° trajectory angle that cannot be [[DI]]'d makes it a great combo tool, although it isn't uncommon for opponents to fall out of the attack after the first hit. ||5% (hit 1), 9% (hit 2)
|{{SSBU|Wii Fit Trainer}} ||Performs the Jackknife pose in midair, hitting twice. This move's low end-lag and [[landing lag]] coupled with its 90° trajectory angle that cannot be [[DI]]'d makes it a great combo tool, although it isn't uncommon for opponents to fall out of the attack after the first hit. ||5% (hit 1), 9% (hit 2)
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|{{SSBU|Wolf}} ||A flying kick, similar to Fox.||12% (clean), 8% (late)
|{{SSBU|Wolf}} ||A flying kick.||12% (clean), 8% (late)
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|{{SSBU|Yoshi}} ||A flying kick. Yoshi's safest aerial which is mainly used as a out of shield option.||10% (clean), 7% (mid), 5% (late)
|{{SSBU|Yoshi}} ||A flying kick. Yoshi's safest aerial which is mainly used as a out of shield option.||10% (clean), 7% (mid), 5% (late)
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