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==Overview== | ==Overview== | ||
[[File:Ness Down Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's down aerial.]] | [[File:Ness Down Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's down aerial.]] | ||
Ness [[stomp (archetype)|stomp]]s below himself, dealing 15% and very powerful knockback, while being a [[meteor smash]]. It's a potent [[edgeguarding]] tool, coming out quickly despite its short [[range]]. The move is especially effective with [[double jump cancel]]ling and plays an important part in Ness' metagame – with his down aerial, {{mvsub|Ness|SSB|up aerial}}, and some other moves such as {{mvsub|Ness|SSB|up tilt}}, Ness can potentially rack up extreme damage on opponents, and it is even possible to perform [[zero-to-death combo]]s on them. | Ness [[stomp (archetype)|stomp]]s below himself, dealing 15% and very powerful knockback, while being a [[meteor smash]]. It's a potent [[edgeguarding]] tool, coming out quickly despite its short [[range]]. The move is especially effective with [[double jump cancel]]ling and plays an important part in Ness' metagame – with his down aerial, {{mvsub|Ness|SSB|up aerial}}, and some other moves such as {{mvsub|Ness|SSB|up tilt}}, Ness can potentially rack up extreme damage on opponents, and it is even possible to perform [[zero-to-death combo]]s on them. This technique has since lost its known effectiveness in competitive play due to the short range of Ness' attacks, though it is nonetheless an excellent combo finisher and edgeguarder. | ||
The move, when chained into itself repeatedly while double jump canceled and [[Z-cancel]]ed, can perform a [[shield break combo]], though this is exceptionally difficult to perform. | The move, when chained into itself repeatedly while double jump canceled and [[Z-cancel]]ed, can perform a [[shield break combo]], though this is exceptionally difficult to perform. |
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