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(→List of multi-hit throws in Super Smash Bros. Melee: And with that, this section is finished.) |
m (→List of multi-hit throws in Super Smash Bros. Melee: And that's why you should always read twice.) |
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|Down throw||Grinds the opponent with itself on the floor. Can combo into [[Rest]] against floaty characters.||1% (hits 1-4), 3% (hit 5), 2% (throw) | |Down throw||Grinds the opponent with itself on the floor. Can combo into [[Rest]] against floaty characters.||1% (hits 1-4), 3% (hit 5), 2% (throw) | ||
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|rowspan="4"|{{SSBM|Link}}|| | |rowspan="4"|{{SSBM|Link}}||Forward throw||Kicks the opponent a short distance in front of him. Low knockback.||3% (hit 1), 3% (throw) | ||
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|Back throw||Throws the opponent behind him and kicks them away.||3% (hit 1), 3% (throw) | |Back throw||Throws the opponent behind him and kicks them away.||3% (hit 1), 3% (throw) | ||
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|Down throw||Throws the opponent on the ground and axe kicks them, sending them upwards. In the NTSC version, it can combo into up smash or forward aerial. It can also tech-chase many characters, with a proper read usually netting another grab. In the PAL version, it deals more horizontal knockback, drastically limiting its follow-up options.||5% (hit 1), 3% (throw) | |Down throw||Throws the opponent on the ground and axe kicks them, sending them upwards. In the NTSC version, it can combo into up smash or forward aerial. It can also tech-chase many characters, with a proper read usually netting another grab. In the PAL version, it deals more horizontal knockback, drastically limiting its follow-up options.||5% (hit 1), 3% (throw) | ||
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|rowspan="4"|{{SSBM|Young Link}}|| | |rowspan="4"|{{SSBM|Young Link}}||Forward throw||Kicks the opponent a short distance in front of him. Can be used to chain grab.||3% (hit 1), 3% (throw) | ||
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|Back throw||Throws the opponent behind him and kicks them away.||3% (hit 1), 3% (throw) | |Back throw||Throws the opponent behind him and kicks them away.||3% (hit 1), 3% (throw) |