Multi-hit throw: Difference between revisions

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!Damage
!Damage
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|rowspan="2"|{{SSBM|Bowser}}||Up throw||Bowser throws his foe upwards a short distance and on his shell, doing damage to them while spinning. Has set knockback and can chain grab fastfallers.||1% (hits 1-8), 2% (throw)
|rowspan="2"|{{SSBM|Bowser}}||Up throw||Bowser throws his foe upwards a short distance and on his shell, doing damage to them while spinning. Has set knockback and can [[chain grab]] fastfallers.||1% (hits 1-8), 2% (throw)
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|Down throw||Bowser throws his foe on the ground and lands on them with tremendous force. In the NTSC version of the game, the throw will not hit {{SSBM|Jigglypuff}} or {{SSBM|Mr. Game & Watch}}, but it will hit them in the PAL version.||12% (hit 1), 0% (throw)
|Down throw||Bowser throws his foe on the ground and lands on them with tremendous force. In the NTSC version of the game, the throw will not hit {{SSBM|Jigglypuff}} or {{SSBM|Mr. Game & Watch}}, but it will hit them in the PAL version.||12% (hit 1), 0% (throw)
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|rowspan="2"|{{SSBM|Fox}}||Forward throw||Punches the opponent forward. Despite its generally poor combo ability, it can [[chain grab]] some heavy characters. It is best used for forcing opponents offstage, setting up an [[edgeguard]].||4% (hit 1), 3% (throw)
|rowspan="3"|{{SSBM|Captain Falcon}}||Forward throw||Punches the opponent forward.||5% (hit 1), 4% (throw)
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|Down throw||Throws the opponent into the ground and shoots them with his [[Blaster]]. This throw does not make opponents bounce off the ground like most other down throwsbecause it sends them straight downward, meaning that it can [[meteor smash]] over the ledge if Fox's body is partially overlapping it. Useful for [[tech-chasing]] Can lead into up tilt or [[Reflector]].||1% (shots), 1% (throw)
|Back throw||Kicks the opponent behind him. Knockback is usually too high to follow-up on unless over a ledge.||5% (hit 1), 4% (throw)
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|Up throw||Punches the opponent upward. Can be used to either [[tech-chase]] or lead into various moves at low percentages, as the opponent usually falls straight down. At higher percentages, aerial follow-ups are easier to land.||4% (hit 1), 3% (throw)
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|rowspan="2"|{{SSBM|Fox}}||Forward throw||Punches the opponent forward. Despite its generally poor combo ability, it can chain grab some heavy characters. It is best used for forcing opponents offstage, setting up an [[edgeguard]].||4% (hit 1), 3% (throw)
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|Down throw||Throws the opponent into the ground and shoots them with his [[Blaster]]. This throw does not make opponents bounce off the ground like most other down throwsbecause it sends them straight downward, meaning that it can [[meteor smash]] over the ledge if Fox's body is partially overlapping it. Useful for tech-chasing. Can lead into up tilt or [[Reflector]].||1% (shots), 1% (throw)
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|rowspan="2"|{{SSBM|Jigglypuff}}||Forward throw||Puffs itself up and launches the opponent forward. Surprisingly high knockback compared to most throws in ''Melee'', it can be used to edgeguard, though not as reliably as its back throw. Second strongest forward throw in the game. The throw can KO opponents above 130% when used next to the ledge.||5% (hit 1), 7% (throw)
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|Down throw||Grinds the opponent with itself on the floor. Can combo into [[Rest]] against floaty characters.||1% (hits 1-4), 3% (hit 5), 2% (throw)
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|rowspan="4"|{{SSBM|Link}}||Foward throw||Kicks foe a short distance in front of him. Low knockback.||3% (hit 1), 3% (throw)
|rowspan="4"|{{SSBM|Link}}||Foward throw||Kicks foe a short distance in front of him. Low knockback.||3% (hit 1), 3% (throw)
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|Down throw||Takes the opponent onto the ground and elbow drops them. Leaves foes wide open for a combo with [[Spin Attack]] or up tilt.||2% (hit 1), 4% (throw)
|Down throw||Takes the opponent onto the ground and elbow drops them. Leaves foes wide open for a combo with [[Spin Attack]] or up tilt.||2% (hit 1), 4% (throw)
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|{{SSBM|Ness}}||Down throw||Slams the opponent on the ground and hits them with fire. Its low knockback allows a decent amount of follow-ups, including up aerial to KO.||1% (hits 1-5), 4% (throw)
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|rowspan="3"|{{SSBM|Pikachu}}||Forward throw||Places the opponent on its back and shocks them, sending them forward. Low knockback. The only use for this throw is to build damage if no other throw set-ups are available, which is a rare situation.||2% (hits 1-4), 2% (throw)
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|Up throw||Places the opponent on its head, then headbutts them upward. This throw can chain grab fastfallers. It is a useful combo move at high percentages, as it can easily lead into up smash or up aerial.||5% (hit 1), 5% (throw)
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|Down throw||Places the opponent on the ground, then jumps on them. This is a good move against lightweights at low percentages, as it can lead into up smash for a low percent KO. Easier to [[DI]] than its up throw.||5% (hit 1), 5% (throw)
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