Mr. Game & Watch (SSBB): Difference between revisions

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**{{nerf|Mr Game & Watch now suffers from the [[grab release glitch]] meaning that he cannot reuse Fire if he is grab released out of it.}}
**{{nerf|Mr Game & Watch now suffers from the [[grab release glitch]] meaning that he cannot reuse Fire if he is grab released out of it.}}
*[[Oil Panic]]:
*[[Oil Panic]]:
**{{buff|Due to the introduction of [[momentum canceling]], [[Oil Panic]] can now be used to stop all knockback in the air, with a technique known as [[Bucket Braking]]. This greatly improves his horizontal endurance giving him greater horizontal endurance than even most middleweights now having the 15th best horizontal endurance out of 39 characters despite being the second lightest in the game.}}
**{{nerf|Oil Panic starts absorbing projectiles later (frame 5 → 7).}}
**{{buff|Oil Panic's absorption radius has been significantly increased (5.5u → 22u).}}
**{{buff|Oil Panic has a shorter loop animation (33 frames → 30), making it slightly safer to use.}}
**{{buff|Oil Panic's multiplier has been increased (1.5x → 2.8x), it also no longer adds 12% onto the final amount.}}
**{{buff|Mr. Game & Watch absorbs projectiles slightly faster (25 frames → 24).}}
***{{buff|This means Oil Panic's minimum has been increased to 18% from 12%.}}
**{{buff|Mr. Game & Watch can now absorb multiple projectiles in a row.}}
**{{nerf|Oil Panic's maximum damage now has a hard cap at 60%, meaning Mr. Game & Watch can no longer deal as much as 200% from it.}}
**{{buff|Oil Panic's absorption radius is drastically larger (5.5u → 22u).}}
***{{buff|Due to its change, this removes the [[kamikaze glitch|kamikaze exploit]] no longer allowing Game & Watch to self-destruct against shielding opponents.}}
**{{buff|Oil Panic has a much higher absorption multiplier (1.5x + 5 → 2.8x).}}
**{{nerf|Oil Panic's duration has been shortened (frames 2-37 → 2-26).}}
**{{buff|Oil Panic's minimum damage output is higher (12% → 18%).}}
**{{nerf|Oil Panic's maximum damage is now capped at 60%, greatly reducing its damage potential against more damaging projectiles.}}
***{{buff|However, this subsequently removes the [[kamikaze glitch|kamikaze exploit]], no longer allowing Game & Watch to self-destruct against shielding opponents.}}
**{{buff|Due to the introduction of [[momentum canceling]], Oil Panic can now be used to negate all knockback in the air (known as [[Bucket Braking]]). This greatly improves Mr. Game & Watch's horizontal endurance, giving him greater horizontal endurance than even most middleweights despite being the second lightest in the game.}}
**{{buff|Mr. Game & Watch is now intangible for the first six frames of his oil spill.}}
**{{buff|The oil spill has larger hitboxes (2.7342u (hit 1)/3.906u (hit 2)/6.6402u (hit 3) → 3.36u/4.8u/8.16u) which are positioned slightly further away from Mr. Game & Watch (z offset: 11.718 (hit 1)/19.53 (hit 2)/31.248 (hit 3) → 12/20/32).}}
**{{nerf|The oil spill has a shorter duration (frames 2-10 (hit 1)/11-22 (hit 2)/23-37 (hit 3) → 2-7/8-14/15-26).}}
**{{nerf|The oil spill now has a clean hit, a mid hit and a late hit rather than three separate hitboxes. This prevents oil spill from connecting multiple times.}}
**{{nerf|An aerial oil spill deals less knockback (40 (base), 100 (scaling) → 30/80), now matching the grounded version.}}


==Moveset==
==Moveset==
6,516

edits