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==How to perform== | ==How to perform== | ||
Momentum canceling involves two steps: | Momentum canceling involves two steps: | ||
#Once knocked into the air, a character must use his or her fastest aerial attack | #Once knocked into the air, a character must use his or her fastest aerial attack as soon as possible, to end or tumbling or reeling. In the case of [[Ike (SSBB)|Ike]] or [[Snake (SSBB)|Snake]], an air dodge may be a better option. | ||
#If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] during their attack in the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a midair jump should be performed instead. | #If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] during their attack in the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a midair jump should be performed instead. | ||
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