Momentum canceling: Difference between revisions

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==How to perform==
==How to perform==
Momentum canceling involves two steps:
Momentum canceling involves two steps:
#Once knocked into the air, a character must use his or her fastest aerial attack (or air dodge in the case of Ike and Snake) as soon as possible, to end or tumbling or reeling.
#Once knocked into the air, a character must use his or her fastest aerial attack as soon as possible, to end or tumbling or reeling. In the case of [[Ike (SSBB)|Ike]] or [[Snake (SSBB)|Snake]], an air dodge may be a better option.
#If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] during their attack in the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a midair jump should be performed instead.
#If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] during their attack in the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a midair jump should be performed instead.


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