Min Min (SSBU): Difference between revisions

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Haruna Takatsu reprises her role as Min Min, with her portrayal from ''{{iw|armsinstitute|ARMS|game}}'' being re-purposed for ''Ultimate'' in all regions.  
Haruna Takatsu reprises her role as Min Min, with her portrayal from ''{{iw|armsinstitute|ARMS|game}}'' being re-purposed for ''Ultimate'' in all regions.  


Min Min currently ranks 16th out of 82 on the ''Ultimate'' [[tier list]], placing her in the middle of the S- tier. Min Min's greatest strength is the outstanding amount of melee range granted to her by her ARMS attacks — the type of which is traditionally reserved for attacks with projectile properties — giving her ample levels of safety to discombobulate opponents from anywhere on the stage and pile on damage with very few interactions. This is complemented by her ability to move and jump while using her regular ranged attacks, making her a deceptively evasive character in neutral that can mix up her spacing and approaches. Her ability to swap the individual traits of her attacks via [[ARMS Change]] gives her extensive neutral and advantage options, with weapons like Ramram being able to deny aerial approaches, Megawatt sporting power that can KO early, and the Dragon Arm being able to charge up and extend her range even further.
Min Min currently ranks 16th out of 82 on the ''Ultimate'' [[tier list]], placing her in the middle of the S- tier. Min Min's greatest strength is the outstanding amount of melee range granted to her by her ARMS attacks — the type of which is traditionally reserved for attacks with projectile properties — giving her ample levels of safety to discombobulate opponents from anywhere on the stage and pile on damage with very few interactions. This is complemented by her ability to move and jump while using her regular ranged attacks, making her a deceptively evasive character in neutral that can mix up her spacing and approaches. Her ability to swap the individual traits of her attacks via [[ARMS Change]] gives her extensive neutral and advantage options, with weapons like Ramram being able to deny aerial approaches, Megawatt sporting power that can KO early, and the Dragon Arm being able to charge up and extend her range even further. These traits lend her some of the deadliest tech chasing capabilities in the game, and also grant her highly multifaceted edge-guarding and edge trapping options. She also juxtaposes her long-range prowess with several close-quarter attacks that run the gamut of having fast startup, high KO power, and solid range such as [[up smash]] and Megawatt [[neutral aerial]]; burst capacity through her [[dash attack]], which can high-profile over attacks and cross-up opponents; and combo confirms through her [[up tilt]], Ramram [[neutral air]], and sliding [[down tilt]], all of which provide decent coverage. This allows her to effectively dispense damage, dissuade approaches, and score KOs at any range. Her up smash also carries a [[reflection|reflector]] hitbox, allowing her to counteract strong single projectiles when [[out of shield]].
 
These traits lend her some of the deadliest tech chasing capabilities in the game, and also grant her highly multifaceted edge-guarding and edge trapping options. She also juxtaposes these traits with several close-combat attacks that run the gamut of having fast startup, high KO power, solid range, burst capacity, combo potential, or a combination of several traits both on the ground and in the air, allowing her to effectively dispense damage, dissuade approaches, and score KOs at any range.


Min Min does however sport flaws; her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. While Min Min sports unparalleled overall range, her attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier.  
Min Min does however sport flaws; her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. While Min Min sports unparalleled overall range, her attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier.  
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