Mii Swordfighter (SSBU): Difference between revisions

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Mii Swordfighter has had their measurements reworked so that their attributes are all average. No longer determinant on the weight created in the Mii creator, the Mii Swordfighter is now an average-height, semi-heavyweight fighter, being heavy as {{SSBU|Cloud}}. Their walk and running speed are also relatively average, though their air acceleration is subpar and they bear the distinction of being the only Mii Fighter who cannot wall jump. Being a Mii Fighter, their moveset is determinant on the player's selections. They possess a total of 12 special moves: [[Gale Strike]], [[Shuriken of Light]], and [[Blurring Blade]] (Neutral Special), [[Airborne Assault]], [[Gale Stab]], and [[Chakram]] (Side Special), [[Stone Scabbard]], [[Skyward Slash Dash]], and [[Hero's Spin]] (Up Special), and [[Blade Counter]], [[Reversal Slash]], and [[Power Thrust]] (Down Special).
Mii Swordfighter has had their measurements reworked so that their attributes are all average. No longer determinant on the weight created in the Mii creator, the Mii Swordfighter is now an average-height, semi-heavyweight fighter, being heavy as {{SSBU|Cloud}}. Their walk and running speed are also relatively average, though their air acceleration is subpar and they bear the distinction of being the only Mii Fighter who cannot wall jump. Being a Mii Fighter, their moveset is determinant on the player's selections. They possess a total of 12 special moves: [[Gale Strike]], [[Shuriken of Light]], and [[Blurring Blade]] (Neutral Special), [[Airborne Assault]], [[Gale Stab]], and [[Chakram]] (Side Special), [[Stone Scabbard]], [[Skyward Slash Dash]], and [[Hero's Spin]] (Up Special), and [[Blade Counter]], [[Reversal Slash]], and [[Power Thrust]] (Down Special).


One of the greatest strengths of the Mii Swordfighter is their extremely versatile and flexible set of specials, some of which are among the strongest moves in the game. Gale Strike and Chakram are excellent projectiles which excel at distancing opponents, racking up damage, and edgeguarding. Gale Strike is among the Mii Swordfighter's best moves; while it possesses a relatively slow travel speed, it does good damage, is an excellent tool to setup kill confirms due to its large hitbox and fixed knockback, and is very potent at ledgetrapping. Landing a Gale Strike allows the Mii Swordfighter to confirm into a multitude of moves such as back aerial, forward aerial, up aerial, Hero's Spin, and Chakram. Chakram is another potent projectile that is good for both initiating and deterring approaches. The strong version is very good for edgeguarding opponents with especially poor recoveries (i.e. Belmonts and Cloud) and the slow version allows the Mii Swordfighter to pressure the ledge and confirm into many different moves, providing them with two tools that establish a good defense-oriented playstyle. Along with being one of the few swordfighters that have access to projectiles, the Mii Swordfighter is also the only one that possesses a reflector in the form of Reversal Slash, which allows them to counter campy, projectile-heavy opponents as well. Additionally, Blade Counter, like other counters can effectively edgeguard those who possess poor recoveries, though it isn't as effective for KO'ing near the side blast lines due to its' extensive vertical knockback. However, this does provide it with consistent KO potential.
One of the greatest strengths of the Mii Swordfighter is their extremely versatile and flexible set of specials, some of which are among the strongest moves in the game. Gale Strike and Chakram are fantastic projectiles which excel at distancing opponents, racking up damage, and edgeguarding. Gale Strike is among the Mii Swordfighter's best moves; while it possesses a relatively slow travel speed, it does good damage, is an excellent tool to setup kill confirms due to its large hitbox and fixed knockback, and is very potent at ledgetrapping. Landing a Gale Strike allows the Mii Swordfighter to confirm into a multitude of moves such as back aerial, forward aerial, up aerial, Hero's Spin, and Chakram. Chakram is another potent projectile that is good for both initiating and deterring approaches. The strong version is very good for edgeguarding opponents with especially poor recoveries (i.e. Belmonts and Cloud) and the slow version allows the Mii Swordfighter to pressure the ledge and confirm into many different moves, providing them with two tools that establish a good defense-oriented playstyle. Along with being one of the few swordfighters that have access to projectiles, the Mii Swordfighter is also the only one that possesses a reflector in the form of Reversal Slash, which allows them to counter campy, projectile-heavy opponents as well. Additionally, Blade Counter, like other counters can effectively edgeguard those who possess poor recoveries, though it isn't as effective for KO'ing near the side blast lines due to its' extensive vertical knockback. However, this does provide it with consistent KO potential.


Outside of their strong projectiles, the Mii Swordfighter possesses a slew of fast and powerful normals. Up and back aerial are both very fast and powerful, the former which is a strong tool to use for spacing and the latter for anti-airs. Forward and neutral aerial both serve as average spacing tools, while down throw is a very good move that can reliably connect into up aerial. This, along with low aerial landing lag (with the exception of down aerial at 18 frames) results in the Mii Swordfighter having an above average aerial game due to most of their aerials being potential combo starters, while their down aerial, despite having weak set knockback, is great for gimping opponents with subpar recoveries alongside neutral and back aerial.  The Mii Swordfighter's tilts, outside of forward tilt are both very fast, as down tilt can reliably connect into forward aerial at low to early-mid percentages, while the back of up tilt can chain into itself at low percentages. Alongside their potent aerials and tilts are a set of powerful smash attacks and specials. While forward and up smash are both relatively laggy, they both boast a considerable amount of KO power and the same can be said for Blurring Blade and Power Thrust, the former which can KO at extremely low percents when fully charged at the edge of Final Destination.
Outside of their strong projectiles, the Mii Swordfighter possesses a slew of fast and powerful normals. Up and back aerial are both very fast and powerful, the former which is a strong tool to use for spacing and the latter for anti-airs. Forward and neutral aerial both serve as average spacing tools, while down throw is a very good move that can reliably connect into up aerial. This, along with low aerial landing lag (with the exception of down aerial at 18 frames) results in the Mii Swordfighter having an above average aerial game due to most of their aerials being potential combo starters, while their down aerial, despite having weak set knockback, is great for gimping opponents with subpar recoveries alongside neutral and back aerial.  The Mii Swordfighter's tilts, outside of forward tilt are both very fast, as down tilt can reliably connect into forward aerial at low to early-mid percentages, while the back of up tilt can chain into itself at low percentages. Alongside their potent aerials and tilts are a set of powerful smash attacks and specials. While forward and up smash are both relatively laggy, they both boast a considerable amount of KO power and the same can be said for Blurring Blade and Power Thrust, the former which can KO at extremely low percents when fully charged at the edge of Final Destination.
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