Mii Gunner (SSB4): Difference between revisions

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==Attributes==
==Attributes==
Of the three types of Mii Fighters, Gunners are the slowest runners, and their jump height is between that of the Swordfighter and that of the Brawler. Their attacks are equally as fast as the Brawler's and equally as strong as the Swordfighter's, though they trump both of the other types in terms of range. Like the [[Mii Brawler]], they can wall jump.
Of the three types of Mii Fighters, Gunners are the slowest runners, and their jump height is between that of the Swordfighter and that of the Brawler. Their attacks are equally as fast as the Brawler's and equally as strong as the Swordfighter's, though they trump both of the other types in terms of range. Like the [[Mii Brawler]], they can wall jump. The Gunner is ranked 52nd out of 56 characters, in the bottom tier. While its range is superb, its subpar movement, KO options, and lackluster specials (excluding customs) have put it where it is.


The Gunner has a wide range of projectiles to keep opponents at a distance with. Mii Gunner excels at creating space from its opponent as well as trapping them. [[Laser Blaze]] works in a manner similar to that of {{SSB4|Fox}}'s laser in racking up quick damage and forcing a reaction from the enemy. The Gunner's [[Grenade Launch]] is able to cover a large range of angles as well as fall below the stage in order to attack oncoming enemies. Its ability at edgeguarding is further emphasized by the fact that the grenade will eventually explode even after not hitting anything (the larger explosion helping to catch enemies off stage) and the explosion is multiple hits, making airdodging through it more difficult. The Grenade is also somewhat unique in the fact that it is safe to use both at close and long range, not requiring an activation like {{SSB4|Zelda}}'s [[Din's Fire]] or a throw like {{SSB4|Link}}'s [[Bomb]]s. [[Flame Pillar]] is able to block projectiles and guard edges, [[Bomb Drop]] is similar to the Grenade Launcher in that it leaves a trap that the enemy has to deal with that has decent KO power. [[Lunar Launch]] gives the Gunner a great vertical recovery and [[Cannon Uppercut]] provides a power out of shield kill move. Even with the plethora or projectiles Gunner already has, they can force approaches from other projectiles users by reflecting enemy projectiles with their [[Echo Reflector]] or absorbing them with the [[Absorbing Vortex]].
The Gunner has a wide range of projectiles to keep opponents at a distance with. Mii Gunner excels at creating space from its opponent as well as trapping them. [[Laser Blaze]] works in a manner similar to that of {{SSB4|Fox}}'s laser in racking up quick damage and forcing a reaction from the enemy. The Gunner's [[Grenade Launch]] is able to cover a large range of angles as well as fall below the stage in order to attack oncoming enemies. Its ability at edgeguarding is further emphasized by the fact that the grenade will eventually explode even after not hitting anything (the larger explosion helping to catch enemies off stage) and the explosion is multiple hits, making airdodging through it more difficult. The Grenade is also somewhat unique in the fact that it is safe to use both at close and long range, not requiring an activation like {{SSB4|Zelda}}'s [[Din's Fire]] or a throw like {{SSB4|Link}}'s [[Bomb]]s. [[Flame Pillar]] is able to block projectiles and guard edges, [[Bomb Drop]] is similar to the Grenade Launcher in that it leaves a trap that the enemy has to deal with that has decent KO power. [[Lunar Launch]] gives the Gunner a great vertical recovery and [[Cannon Uppercut]] provides a power out of shield kill move. Even with the plethora or projectiles Gunner already has, they can force approaches from other projectiles users by reflecting enemy projectiles with their [[Echo Reflector]] or absorbing them with the [[Absorbing Vortex]].
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