Mii Gunner (SSB4): Difference between revisions

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Undid edit by 181.203.116.22: Unexplained removal. It is closer to Ness' since it covers him instead of being held in front
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:{{cquote|Anyone Can Join The Battle!|cite=Introduction Tagline}}
:{{cquote|''Anyone Can Join The Battle!''|cite=Introduction Tagline}}
'''Mii Gunners''' ({{ja|射撃タイプ|Shageki Taipu}}, ''Shooting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Swordfighter}}s.
'''Mii Gunners''' ({{ja|射撃タイプ|Shageki Taipu}}, ''Shooting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Swordfighter}}s.


The Mii Gunner is currently unranked on the [[tier list]], but was 53rd out of 57 characters on the third tier list (when only taking their default moveset and size into account), making them the highest ranking Mii Fighter. Mii Gunner's positives include their fast-starting attacks, wide range of projectiles (including a projectile-based forward aerial) making them very versatile in different situations, fast grab, and above-average range due to their arm cannon.
The Mii Gunner is unranked on the latest [[tier list]], but was 53rd out of 57 characters on the third tier list (when only taking their default moveset and size into account), making them the highest ranking Mii Fighter. Mii Gunner's positives include their fast-starting attacks, wide range of projectiles (including a projectile-based forward aerial) making them very versatile in different situations, fast grab, and above-average range due to their arm cannon.


However, they have some noticeable flaws. If using their default size and height, their overall mobility is very unimpressive, which gives problems with approaching and escaping pressure. Despite being a long-ranged fighter, they have a surprisingly ironic lack of long-ranged KO options, with their strongest moves being effective at close range; this is further emphasized by their moves having a high amount of ending lag. Their fast grab is also heavily outweighed by their very poor grab game, with their throws dealing very low damage, and being unable to combo or KO reliably. Their biggest flaw, however, is the banning of custom moves. Ever since [[EVO 2015]], all custom moves have been banned, forcing Mii Gunners to resort to their slow and situational default moveset and removing the versatility of their custom moves.
However, they have some noticeable flaws. If using their default size and height, their overall mobility is very unimpressive, which gives problems with approaching and escaping pressure. Despite being a long-ranged fighter, they have a surprisingly ironic lack of long-ranged KO options, with their strongest moves being effective at close range; this is further emphasized by their moves having a high amount of ending lag. Their fast grab is also heavily outweighed by their very poor grab game, with their throws dealing very low damage, and being unable to combo or KO reliably. Their biggest flaw, however, is the banning of custom moves. Ever since [[EVO 2015]], all custom moves have been banned, forcing Mii Gunners to resort to their slow and situational default moveset and removing the versatility of their custom moves.
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