Mewtwo (SSB4): Difference between revisions

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==Attributes==
==Attributes==
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Mewtwo is the second-lightest character in the game, possessing above average damage output, as well as high air speed and dash speed, making it a fairly mobile character. However, despite its floaty nature, it is very easy to combo due to its tall size. As its fighter trophy states, its throws are among the most powerful in Smash 4, with its weakest dealing 9% damage. A majority of Mewtwo's attacks make use of its tail, giving them good reach. Nonetheless, its tail attacks deal more damage if used up close (contrary to the aforementioned perk) and are moderately slow, making them [[punish|punishable]] if dodged or shielded. Mewtwo's side special, [[Confusion]], underwent 2 major changes in the transition from Melee: The damage done is refined to consist of multiple small hits in lieu of a single large hit, and when it reflects projectiles, it now makes them Mewtwo's property, turning it into a proper reflector. [[Shadow Ball]], Mewtwo's neutral special, has been given a massive increase in punch, becoming a knockout attack when fully charged and a shield shatterer when reflected. It also recoils Mewtwo further back when shot which, depending on the situation, can possibly become a clever recovery or an automatic stock eraser. [[Teleport]] also has been changed from Melee to Smash 4; it has more end lag, momentum, and startup. These make it generally more risky to use when warping to the ground, because not only can Mewtwo no longer use it to psyche out the opponent, it leaves it vulnerable for a semi-second. [[Disable]], often considered Mewtwo's most gimmicky move, has been buffed so that immobilizes the opponent longer and has lesser cooldown. This modification alone makes it a much better special attack to use, as Mewtwo can catch a foe by surprise in close combat and then start any manner of combos, or simply finish them off if their damage is high enough. Lastly, Mewtwo, along with the rest of the returning Melee veterans, has a Final Smash in the form of Psystrike. It is a gigantic sphere of energy that bypasses walls and foes that are hit, making it tough to avoid. While Mewtwo has many moves that can KO, they are generally unreliable.
Overall, Mewtwo is dangerous yet risky character. It has many moves that can easily score a KO, they are generally unreliable. All of its smash attacks have very little range and notable start up. Its throws all pile on the damage, but Mewtwo's decreased grab reach makes it more difficult for it to grab an opponent. Its specials can be deadly with the correct timing, but they all have their own unique consequences if they don't find their mark or aren't used wisely. Like other DLC characters, Mewtwo does not possess custom moves, which could've made it easier to use or decrease the risk levels of its specials. Its forward aerial is the only notable exception to the dangers, due to its smaller start up and average range, making it a reliable KO move. And as also mentioned, it is the second-lightest character in the game, with mildly strong attacks being able to send it flying. All of these traits make Mewtwo a "high offense/low defense" type fighter, and should be treated as such.


==Changes from ''Melee''==
==Changes from ''Melee''==