Mewtwo (SSB4): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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*{{nerf|Mewtwo is significantly [[weight|lighter]] (85 → 74), going from being tied for the 16th heaviest in ''Melee'' to the standalone 2nd lightest in ''SSB4'', significantly hindering its endurance.}}
*{{nerf|Mewtwo is significantly [[weight|lighter]] (85 → 74), going from being tied for the 16th heaviest in ''Melee'' to the standalone 2nd lightest in ''SSB4'', significantly hindering its endurance.}}
*{{buff|Mewtwo [[walk]]s faster (1.0 → 1.2).}}
*{{buff|Mewtwo [[walk]]s faster (1.0 → 1.2).}}
*{{buff|Mewtwo [[dash]]es significantly faster (1.4 → 2.05), going from having one of the slowest dashing speeds in ''Melee'' to one of the fastest in ''Smash 4''.}}
*{{buff|Mewtwo [[dash]]es drastically faster (1.4 → 2.05), going from one of the slowest dashing speeds in ''Melee'' to one of the fastest in ''SSB4''.}}
*{{buff|Mewtwo's [[air speed]] is faster (1.2 → 1.25).}}
*{{buff|Mewtwo's [[air speed]] is faster (1.2 → 1.25).}}
*{{change|Although its fall speed was unchanged, relative to the rest of the cast Mewtwo falls much faster, going from having an slow fall speed to a noticeably average one.}}
*{{change|Unlike most characters returning from ''Melee'', Mewtwo's [[falling speed]] was left unchanged. This means that it falls significantly faster relative to the cast, going from being tied for the 4th slowest in the game to around average.}}
*{{buff|Mewtwo's [[fast fall]]ing speed is faster (2.3 → 2.4), improving its air game and making it less susceptible to juggling. When coupled with the updated air dodge mechanics, this also improves Mewtwo's landing options.}}
*{{buff|Mewtwo's [[fast fall]]ing speed is also faster thanks to the universal changes to fast falling (2.3 → 2.4). This further improves its aerial mobility and leaves it less susceptible to juggling. When coupled with the updated air dodge mechanics, this also improves Mewtwo's landing options.}}
*{{buff|[[Short hop]], [[jump]], and [[double jump]] are slightly higher. This enables its forward, back and up aerials to auto-cancel with a short hop in spite of their later auto-cancel windows, and improves its aerial mobility. Mewtwo can also now [[wall jump]].}}
*{{buff|[[Short hop]], [[jump]], and [[double jump]] are slightly higher. This enables its forward, back and up aerials to auto-cancel with a short hop in spite of their later auto-cancel windows, and improves its aerial mobility. Mewtwo can also now [[wall jump]], improving its recovery.}}
*{{buff|Soft landing is faster (4 frames → 2).}}
*{{buff|Mewtwo's soft landing is twice as fast (4 frames → 2).}}
*{{buff|[[Crouch]] is lower.}}
*{{buff|Mewtwo's [[crouch]] is lower.}}
*{{change|Walk and dash's animation have slightly changed. Mewtwo now hovers while facing the foreground at an angle, instead of being parallel to the ground.}}
*{{change|Walk and dash's animation have slightly changed. Mewtwo now hovers while facing the foreground at an angle instead of being parallel to the ground.}}
*{{change|Double jump and tail-based attacks' sound clips are lower pitched.}}
*{{change|The sound effects for Mewtwo's double jump and tail-based attacks are lower pitched.}}
*{{buff|[[Tech]]s' animations have been altered to be more traditional, making it less susceptible to [[tech-chasing]].}}
*{{buff|Mewtwo's [[tech]] animations have been altered to be more traditional, making Mewtwo less susceptible to [[tech-chasing]].}}
*{{buff|Mewtwo's [[air dodge]] has less startup (frame 4 → 2) and much less ending lag (FAF 40 → 29), now being the fastest air dodge in the game.}}
*{{buff|Mewtwo's [[air dodge]] has less startup (frame 4 → 2) and much less ending lag (FAF 40 → 29), now being the fastest air dodge in the game.}}
*{{nerf|Mewtwo's air dodge has a shorter duration (frames 4-29 → 2-24).}}
*{{nerf|Mewtwo's air dodge has a shorter intangibility duration (frames 4-29 → 2-24).}}
*{{buff|Mewtwo's [[spot dodge]] has much less ending lag (FAF 38 → 25) going from one of the slowest spot dodges to one of the fastest.}}
*{{buff|Mewtwo's [[spot dodge]] has much less ending lag (FAF 38 → 25) going from one of the slowest spot dodges to one of the fastest.}}
*{{nerf|Mewtwo's spot dodge has a shorter duration (frames 2-21 → 2-14).}}
*{{nerf|Mewtwo's spot dodge has a shorter intangibility duration (frames 2-21 → 2-14).}}
*{{buff|Mewtwo's [[roll]]s have less ending lag (FAF 38 → 30).}}
*{{buff|Mewtwo's [[roll]]s have less ending lag (FAF 38 → 30).}}
*{{nerf|Mewtwo's rolls have a shorter duration (frames 4-21 (forward), 4-19 (back) → 4-14 (both)).}}
*{{nerf|Mewtwo's rolls have a shorter intangibility duration (frames 4-21 (forward), 4-19 (back) → 4-14 (both)).}}
*{{change|Item swings' animations have changed. Dash swings also consist of one hit, instead of multiple hits.}}
*{{change|Mewtwo's item swing animations have changed. Dash swings also consist of one hit instead of multiple hits.}}
*{{change|The removal of [[double jump cancel]]ing both helps and hinders Mewtwo. It improves its recovery, as it can now use aerials or its air dodge while retaining its momentum, but hinders its combo game.}}
*{{change|The removal of [[double jump cancel]]ing both helps and hinders Mewtwo. It improves its recovery, as it can now use aerials or its air dodge while retaining its momentum, but hinders its combo game.}}
*{{nerf|The weakening of [[dash-dancing]] and the removal of [[wavedash]]ing and [[moonwalk]]ing significantly hinder Mewtwo's approach.}}
*{{nerf|The weakening of [[dash-dancing]] and the removal of [[wavedash]]ing and [[moonwalk]]ing significantly hinder Mewtwo's approach.}}
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