Meteor smash: Difference between revisions

Meteor canceling section lacks some important detail about the function of meteor canceling in Melee that's imperative to being able to do them at all with up specials
(Meteor canceling section lacks some important detail about the function of meteor canceling in Melee that's imperative to being able to do them at all with up specials)
Line 22: Line 22:


Meteor canceling does not exist in the original ''Super Smash Bros.'', so its meteor smashes are functionally equivalent to [[spike]]s.
Meteor canceling does not exist in the original ''Super Smash Bros.'', so its meteor smashes are functionally equivalent to [[spike]]s.
In ''Melee'', a meteor cancel after an [[up special]] must have the stick return to neutral or some other non-up position before performing the subsequent cancellation [[up special]]. If the stick is left oriented up, a meteor cancel is not possible.


Meteor canceling also has been removed in ''Smash 4''. While some have claimed it to still exist in a weaker form, this is just mistaking the smaller amount of hitstun on meteor smashes at low percents. There is no input window for jumping or using an up special that allows the player to actually cancel any knockback, therefore, meteor smashes essentially act as true spikes in ''Smash 4''.
Meteor canceling also has been removed in ''Smash 4''. While some have claimed it to still exist in a weaker form, this is just mistaking the smaller amount of hitstun on meteor smashes at low percents. There is no input window for jumping or using an up special that allows the player to actually cancel any knockback, therefore, meteor smashes essentially act as true spikes in ''Smash 4''.
Anonymous user